mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
68 lines
3.1 KiB
Python
68 lines
3.1 KiB
Python
from pandac.PandaModules import Point3, CollisionSphere, CollisionNode, BitMask32
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from direct.interval.IntervalGlobal import Sequence, LerpScaleInterval, Parallel, Func, SoundInterval
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase.DirectObject import DirectObject
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from toontown.toonbase import ToontownGlobals
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from toontown.battle import BattleParticles
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class IceTreasure(DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('IceTreasure')
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RADIUS = 1.0
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def __init__(self, model, pos, serialNum, gameId, penalty = False):
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self.serialNum = serialNum
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self.penalty = penalty
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center = model.getBounds().getCenter()
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center = Point3(0, 0, 0)
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self.nodePath = model.copyTo(render)
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self.nodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2])
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self.nodePath.setZ(0)
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self.notify.debug('newPos = %s' % self.nodePath.getPos())
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if self.penalty:
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self.sphereName = 'penaltySphere-%s-%s' % (gameId, self.serialNum)
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else:
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self.sphereName = 'treasureSphere-%s-%s' % (gameId, self.serialNum)
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self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
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self.collSphere.setTangible(0)
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self.collNode = CollisionNode(self.sphereName)
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self.collNode.setIntoCollideMask(ToontownGlobals.PieBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = render.attachNewNode(self.collNode)
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self.collNodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2])
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self.collNodePath.hide()
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self.track = None
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if self.penalty:
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self.tip = self.nodePath.find('**/fusetip')
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sparks = BattleParticles.createParticleEffect(file='icetnt')
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self.sparksEffect = sparks
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sparks.start(self.tip)
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self.penaltyGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
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self.penaltyGrabSound.setVolume(0.75)
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kaboomAttachPoint = self.nodePath.attachNewNode('kaboomAttach')
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kaboomAttachPoint.setZ(3)
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self.kaboom = loader.loadModel('phase_4/models/minigames/ice_game_kaboom')
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self.kaboom.reparentTo(kaboomAttachPoint)
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self.kaboom.setScale(2.0)
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self.kaboom.setBillboardPointEye()
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return
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def destroy(self):
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self.ignoreAll()
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if self.penalty:
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self.sparksEffect.cleanup()
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if self.track:
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self.track.finish()
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self.nodePath.removeNode()
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del self.nodePath
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del self.collSphere
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self.collNodePath.removeNode()
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del self.collNodePath
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del self.collNode
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def showGrab(self):
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self.nodePath.hide()
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self.collNodePath.hide()
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self.collNode.setIntoCollideMask(BitMask32(0))
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if self.penalty:
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self.track = Parallel(SoundInterval(self.penaltyGrabSound), Sequence(Func(self.kaboom.showThrough), LerpScaleInterval(self.kaboom, duration=0.5, scale=Point3(10, 10, 10), blendType='easeOut'), Func(self.kaboom.hide)))
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self.track.start()
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