mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
216 lines
No EOL
8 KiB
Python
216 lines
No EOL
8 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import globalClockDelta
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from DistributedPartyActivityAI import DistributedPartyActivityAI
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from activityFSMs import TeamActivityAIFSM
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import PartyGlobals
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'''
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dclass DistributedPartyTeamActivity : DistributedPartyActivity {
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toonJoinRequest(uint8(0-1)) airecv clsend;
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toonExitRequest(uint8(0-1)) airecv clsend;
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toonSwitchTeamRequest() airecv clsend;
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setPlayersPerTeam(uint8, uint8) broadcast required;
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setDuration(uint8) broadcast required;
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setCanSwitchTeams(bool) broadcast required;
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setState(string, int16, uint32) broadcast ram;
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setToonsPlaying(uint32 [0-8], uint32 [0-8]) required broadcast ram;
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setAdvantage(uint16/100);
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switchTeamRequestDenied(uint8);
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};
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'''
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'''self.defaultTransitions = {'WaitForEnough': ['WaitToStart'],
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'WaitToStart': ['WaitForEnough', 'WaitClientsReady'],
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'WaitClientsReady': ['WaitForEnough', 'Active'],
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'Active': ['WaitForEnough', 'Conclusion'],
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'Conclusion': ['WaitForEnough']}'''
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class DistributedPartyTeamActivityAI(DistributedPartyActivityAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPartyTeamActivityAI")
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forbidTeamChanges = False
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startDelay = PartyGlobals.TeamActivityStartDelay
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def __init__(self, air, parent, activityTuple):
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self.toonIds = ([], [])
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self.responses = set()
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self.fsm = TeamActivityAIFSM(self)
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DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
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def announceGenerate(self):
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self.b_setState('WaitForEnough')
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DistributedPartyActivityAI.announceGenerate(self)
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def toonJoinRequest(self, team):
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av = self._getCaller()
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if not av:
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return
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if not self.fsm.state in ('WaitForEnough', 'WaitToStart'):
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self.sendUpdateToAvatarId(av.doId, 'joinTeamRequestDenied', [PartyGlobals.DenialReasons.Default])
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return
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if len(self.toonIds[team]) >= self.getPlayersPerTeam()[1]:
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self.sendUpdateToAvatarId(av.doId, 'joinTeamRequestDenied', [PartyGlobals.DenialReasons.Full])
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return
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if av.doId in self.toonsPlaying:
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self.air.writeServerEvent('suspicious', av.doId, 'tried to join party team activity again!')
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self.sendUpdateToAvatarId(av.doId, 'joinTeamRequestDenied', [PartyGlobals.DenialReasons.Default])
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return
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# idgaf if they exit unexpectedly in this case
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self.toonIds[team].append(av.doId)
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DistributedPartyActivityAI.toonJoinRequest(self)
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self.__update()
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def toonExitRequest(self, team):
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av = self._getCaller()
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if not av:
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return
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if not self.fsm.state in ('WaitForEnough', 'WaitToStart'):
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self.sendUpdateToAvatarId(av.doId, 'exitRequestDenied', [PartyGlobals.DenialReasons.Default])
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return
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if not (av.doId in self.toonIds[0] or av.doId in self.toonIds[1]):
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self.air.writeServerEvent('suspicious', avId, 'tried to switch DistributedPartyActivityAI team, but not in one')
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self.sendUpdateToAvatarId(av.doId, 'exitRequestDenied', [PartyGlobals.DenialReasons.Default])
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return
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currentTeam = (1, 0)[av.doId in self.toonIds[0]]
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self.toonIds[currentTeam].remove(av.doId)
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DistributedPartyActivityAI.toonExitRequest(self)
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self.__update()
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def toonSwitchTeamRequest(self):
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av = self._getCaller()
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if not av:
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return
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if not self.getCanSwitchTeams():
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self.air.writeServerEvent('suspicious', avId, 'tried to switch DistributedPartyActivityAI team in bad time')
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self.sendUpdateToAvatarId(av.doId, 'switchTeamRequestDenied', [PartyGlobals.DenialReasons.Default])
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return
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if not (av.doId in self.toonIds[0] or av.doId in self.toonIds[1]):
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self.air.writeServerEvent('suspicious', avId, 'tried to switch DistributedPartyActivityAI team, but not in one')
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self.sendUpdateToAvatarId(av.doId, 'switchTeamRequestDenied', [PartyGlobals.DenialReasons.Default])
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return
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currentTeam = (1, 0)[av.doId in self.toonIds[0]]
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otherTeam = (1, 0)[currentTeam]
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if len(self.toonIds[otherTeam]) >= self.getPlayersPerTeam()[1]:
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self.sendUpdateToAvatarId(av.doId, 'switchTeamRequestDenied', [PartyGlobals.DenialReasons.Full])
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return
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self.toonIds[currentTeam].remove(av.doId)
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self.toonIds[otherTeam].append(av.doId)
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self.__update()
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def getPlayersPerTeam(self):
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return (PartyGlobals.CogActivityMinPlayersPerTeam,
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PartyGlobals.CogActivityMaxPlayersPerTeam)
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def __areTeamsCorrect(self):
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minPlayers = self.getPlayersPerTeam()[0]
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return all(len(self.toonIds[i]) >= minPlayers for i in xrange(2))
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def getDuration(self):
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raise NotImplementedError('getDuration() -- pure virtual')
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def getCanSwitchTeams(self):
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return self.fsm.state in ('Off', 'WaitForEnough', 'WaitToStart') and not self.forbidTeamChanges
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def updateToonsPlaying(self):
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self.sendUpdate('setToonsPlaying', self.getToonsPlaying())
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def getToonsPlaying(self):
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return self.toonIds
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def setAdvantage(self, todo0):
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pass
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def b_setState(self, state, data=0):
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self.fsm.request(state, data)
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self.d_setState(state, data)
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def d_setState(self, state, data=0):
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self.sendUpdate('setState', [state, globalClockDelta.getRealNetworkTime(), data])
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def _getCaller(self):
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avId = self.air.getAvatarIdFromSender()
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if avId not in self.air.doId2do:
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self.air.writeServerEvent('suspicious', avId, 'called some DistributedPartyActivityAI method outside shard')
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return None
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return self.air.doId2do[avId]
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def __update(self):
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self.updateToonsPlaying()
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if self.fsm.state == 'WaitForEnough':
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if self.__areTeamsCorrect():
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self.b_setState('WaitToStart')
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elif self.fsm.state == 'WaitToStart':
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if not self.__areTeamsCorrect():
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self.b_setState('WaitForEnough')
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def startWaitForEnough(self, data):
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pass
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def finishWaitForEnough(self):
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pass
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def startWaitToStart(self, data):
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def advance(task):
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self.fsm.request('WaitClientsReady')
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self.d_setState('Rules')
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return task.done
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taskMgr.doMethodLater(self.startDelay, advance, self.taskName('dostart'))
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def finishWaitToStart(self):
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taskMgr.remove(self.taskName('dostart'))
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def __doStart(self, task = None):
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self.b_setState('Active')
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if task: return task.done
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def startWaitClientsReady(self):
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self.responses = set()
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taskMgr.doMethodLater(15, self.__doStart, self.taskName('clientready'))
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def finishWaitClientsReady(self):
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taskMgr.remove(self.taskName('clientready'))
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def toonReady(self):
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self.responses.add(self.air.getAvatarIdFromSender())
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if self.responses == set(self.toonsPlaying):
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self.__doStart()
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def startActive(self, data):
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taskMgr.doMethodLater(self.getDuration(), self.__finish, self.taskName('finish'))
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def finishActive(self):
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taskMgr.remove(self.taskName('finish'))
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def __finish(self, task):
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self.calcReward()
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self.b_setState('Conclusion')
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return task.done
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def calcReward(self):
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raise NotImplementedError('calcReward() -- pure virtual')
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def startConclusion(self, data):
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raise NotImplementedError('startConclusion() -- pure virtual')
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def finishConclusion(self):
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raise NotImplementedError('finishConclusion() -- pure virtual')
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