mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
50 lines
1.3 KiB
Python
50 lines
1.3 KiB
Python
from panda3d.core import *
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from direct.distributed import DistributedObjectAI
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from direct.fsm import FSM
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class DistCogdoCraneAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM):
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def __init__(self, air, craneGame, index):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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FSM.FSM.__init__(self, 'DistCogdoCraneAI')
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self.craneGame = craneGame
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self.index = index
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self.avId = 0
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self.objectId = 0
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def getCraneGameId(self):
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return self.craneGame.doId
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def getIndex(self):
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return self.index
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def generate(self):
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DistributedObjectAI.DistributedObjectAI.generate(self)
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self.request('Free')
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def d_setState(self, state, avId):
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self.sendUpdate('setState', [state, avId])
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterControlled(self, avId):
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self.avId = avId
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self.d_setState('C', avId)
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def exitControlled(self):
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if self.objectId:
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obj = self.air.doId2do[self.objectId]
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obj.request('Dropped', self.avId, self.doId)
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def enterFree(self):
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self.avId = 0
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self.d_setState('F', 0)
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def exitFree(self):
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pass
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