mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
50 lines
1.5 KiB
Python
50 lines
1.5 KiB
Python
from panda3d.core import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase.DirectObject import DirectObject
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from toontown.minigame import ToonBlitzGlobals
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from toontown.minigame import TwoDEnemy
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class TwoDEnemyMgr(DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('TwoDEnemyMgr')
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def __init__(self, section, enemyList):
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self.section = section
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self.enemyList = enemyList
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self.load()
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def destroy(self):
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self.section = None
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while len(self.enemies):
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enemy = self.enemies[0]
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enemy.destroy()
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self.enemies.remove(enemy)
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self.enemies = None
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return
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def load(self):
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if len(self.enemyList):
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self.enemiesNP = NodePath('Enemies')
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self.enemiesNP.reparentTo(self.section.sectionNP)
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self.enemies = []
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for index in xrange(len(self.enemyList)):
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enemyId = self.section.getSectionizedId(index)
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suitAttribs = self.enemyList[index]
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newEnemy = TwoDEnemy.TwoDEnemy(self, enemyId, suitAttribs)
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newEnemy.suit.reparentTo(self.enemiesNP)
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self.enemies.append(newEnemy)
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def enterPlay(self, elapsedTime):
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for enemy in self.enemies:
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enemy.start(elapsedTime)
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def exitPlay(self):
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pass
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def enterPause(self):
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for enemy in self.enemies:
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enemy.enterPause()
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def exitPause(self):
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for enemy in self.enemies:
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enemy.exitPause()
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