mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
549 lines
22 KiB
Python
Executable file
549 lines
22 KiB
Python
Executable file
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from ElevatorConstants import *
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from ElevatorUtils import *
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from direct.showbase import PythonUtil
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.distributed import DistributedObject
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from direct.fsm import State
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from toontown.toonbase import TTLocalizer, ToontownGlobals
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from direct.task.Task import Task
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from toontown.distributed import DelayDelete
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from toontown.hood import ZoneUtil
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from toontown.building import BoardingGroupShow
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class DistributedElevator(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedElevator')
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JumpOutOffsets = JumpOutOffsets
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.bldgRequest = None
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self.toonRequests = {}
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self.deferredSlots = []
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self.localToonOnBoard = 0
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self.boardedAvIds = {}
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self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg')
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self.finalOpenSfx = None
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self.closeSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_close.ogg')
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self.elevatorFSM = None
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self.finalCloseSfx = None
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self.elevatorPoints = ElevatorPoints
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self.fillSlotTrack = None
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self.type = ELEVATOR_NORMAL
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self.countdownTime = ElevatorData[self.type]['countdown']
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self.__toonTracks = {}
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self.fsm = ClassicFSM.ClassicFSM('DistributedElevator', [State.State('off', self.enterOff, self.exitOff, ['opening',
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'waitEmpty',
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'waitCountdown',
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'closing',
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'closed']),
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State.State('opening', self.enterOpening, self.exitOpening, ['waitEmpty', 'waitCountdown']),
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State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, ['waitCountdown']),
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State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, ['waitEmpty', 'closing']),
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State.State('closing', self.enterClosing, self.exitClosing, ['closed', 'waitEmpty']),
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State.State('closed', self.enterClosed, self.exitClosed, ['opening'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.isSetup = 0
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self.__preSetupState = None
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self.bigElevator = 0
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self.offsetNp = None
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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def setupElevator(self):
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collisionRadius = ElevatorData[self.type]['collRadius']
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self.elevatorSphere = CollisionSphere(0, 5, 0, collisionRadius)
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self.elevatorSphere.setTangible(0)
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self.elevatorSphereNode = CollisionNode(self.uniqueName('elevatorSphere'))
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self.elevatorSphereNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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self.elevatorSphereNode.addSolid(self.elevatorSphere)
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self.elevatorSphereNodePath = self.getElevatorModel().attachNewNode(self.elevatorSphereNode)
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self.elevatorSphereNodePath.reparentTo(self.getElevatorModel())
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self.elevatorSphereNodePath.stash()
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self.boardedAvIds = {}
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self.openDoors = getOpenInterval(self, self.leftDoor, self.rightDoor, self.openSfx, self.finalOpenSfx, self.type)
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self.closeDoors = getCloseInterval(self, self.leftDoor, self.rightDoor, self.closeSfx, self.finalCloseSfx, self.type)
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self.closeDoors = Sequence(self.closeDoors, Func(self.onDoorCloseFinish))
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self.finishSetup()
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def finishSetup(self):
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self.isSetup = 1
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self.offsetNP = self.getElevatorModel().attachNewNode('dummyNP')
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if self.__preSetupState:
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self.fsm.request(self.__preSetupState, [0])
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self.__preSetupState = None
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for slot in self.deferredSlots:
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self.fillSlot(*slot)
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self.deferredSlots = []
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return
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def disable(self):
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if self.bldgRequest:
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self.cr.relatedObjectMgr.abortRequest(self.bldgRequest)
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self.bldgRequest = None
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for request in self.toonRequests.values():
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self.cr.relatedObjectMgr.abortRequest(request)
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self.toonRequests = {}
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if hasattr(self, 'openDoors'):
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self.openDoors.pause()
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if hasattr(self, 'closeDoors'):
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self.closeDoors.pause()
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self.clearToonTracks()
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self.fsm.request('off')
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DistributedObject.DistributedObject.disable(self)
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return
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def delete(self):
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if self.isSetup:
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self.elevatorSphereNodePath.removeNode()
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del self.elevatorSphereNodePath
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del self.elevatorSphereNode
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del self.elevatorSphere
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del self.bldg
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if self.leftDoor:
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del self.leftDoor
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if self.rightDoor:
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del self.rightDoor
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if hasattr(self, 'openDoors'):
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del self.openDoors
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if hasattr(self, 'closeDoors'):
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del self.closeDoors
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del self.fsm
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del self.openSfx
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del self.closeSfx
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self.isSetup = 0
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self.fillSlotTrack = None
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if not self.offsetNp:
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return
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self.offsetNP.removeNode()
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if hasattr(base.localAvatar, 'elevatorNotifier'):
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base.localAvatar.elevatorNotifier.cleanup()
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DistributedObject.DistributedObject.delete(self)
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return
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def setBldgDoId(self, bldgDoId):
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self.bldgDoId = bldgDoId
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self.bldgRequest = self.cr.relatedObjectMgr.requestObjects([bldgDoId], allCallback=self.gotBldg, timeout=2)
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def gotBldg(self, buildingList):
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self.bldgRequest = None
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self.bldg = buildingList[0]
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if not self.bldg:
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self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId))
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return
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self.setupElevator()
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return
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def gotToon(self, index, avId, toonList):
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request = self.toonRequests.get(index)
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if request:
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del self.toonRequests[index]
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self.fillSlot(index, avId)
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else:
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self.notify.error('gotToon: already had got toon in slot %s.' % index)
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def setState(self, state, timestamp):
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if self.isSetup:
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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else:
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self.__preSetupState = state
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def fillSlot0(self, avId, wantBoardingShow):
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self.fillSlot(0, avId, wantBoardingShow)
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def fillSlot1(self, avId, wantBoardingShow):
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self.fillSlot(1, avId, wantBoardingShow)
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def fillSlot2(self, avId, wantBoardingShow):
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self.fillSlot(2, avId, wantBoardingShow)
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def fillSlot3(self, avId, wantBoardingShow):
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self.fillSlot(3, avId, wantBoardingShow)
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def fillSlot4(self, avId, wantBoardingShow):
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self.fillSlot(4, avId, wantBoardingShow)
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def fillSlot5(self, avId, wantBoardingShow):
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self.fillSlot(5, avId, wantBoardingShow)
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def fillSlot6(self, avId, wantBoardingShow):
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self.fillSlot(6, avId, wantBoardingShow)
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def fillSlot7(self, avId, wantBoardingShow):
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self.fillSlot(7, avId, wantBoardingShow)
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def fillSlot(self, index, avId, wantBoardingShow = 0):
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self.notify.debug('%s.fillSlot(%s, %s, ...)' % (self.doId, index, avId))
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request = self.toonRequests.get(index)
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if request:
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self.cr.relatedObjectMgr.abortRequest(request)
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del self.toonRequests[index]
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if avId == 0:
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pass
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elif avId not in self.cr.doId2do:
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func = PythonUtil.Functor(self.gotToon, index, avId)
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self.toonRequests[index] = self.cr.relatedObjectMgr.requestObjects([avId], allCallback=func)
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elif not self.isSetup:
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self.deferredSlots.append((index, avId, wantBoardingShow))
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else:
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if avId == base.localAvatar.getDoId():
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place = base.cr.playGame.getPlace()
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if not place:
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return
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place.detectedElevatorCollision(self)
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elevator = self.getPlaceElevator()
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if elevator == None:
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if place.fsm.hasStateNamed('elevator'):
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place.fsm.request('elevator')
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elif place.fsm.hasStateNamed('Elevator'):
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place.fsm.request('Elevator')
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elevator = self.getPlaceElevator()
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if not elevator:
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return
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self.localToonOnBoard = 1
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if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty:
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localAvatar.boardingParty.forceCleanupInviteePanel()
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localAvatar.boardingParty.forceCleanupInviterPanels()
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if hasattr(base.localAvatar, 'elevatorNotifier'):
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base.localAvatar.elevatorNotifier.cleanup()
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cameraTrack = Sequence()
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cameraTrack.append(Func(elevator.fsm.request, 'boarding', [self.getElevatorModel()]))
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cameraTrack.append(Func(elevator.fsm.request, 'boarded'))
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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if not wantBoardingShow:
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toon.setZ(self.getElevatorModel(), self.elevatorPoints[index][2])
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toon.setShadowHeight(0)
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if toon.isDisguised:
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animInFunc = Sequence(Func(toon.suit.loop, 'walk'))
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animFunc = Sequence(Func(toon.setAnimState, 'neutral', 1.0), Func(toon.suit.loop, 'neutral'))
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else:
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animInFunc = Sequence(Func(toon.setAnimState, 'run', 1.0))
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animFunc = Func(toon.setAnimState, 'neutral', 1.0)
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toon.headsUp(self.getElevatorModel(), apply(Point3, self.elevatorPoints[index]))
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track = Sequence(animInFunc, LerpPosInterval(toon, TOON_BOARD_ELEVATOR_TIME * 0.75, apply(Point3, self.elevatorPoints[index]), other=self.getElevatorModel()), LerpHprInterval(toon, TOON_BOARD_ELEVATOR_TIME * 0.25, Point3(180, 0, 0), other=self.getElevatorModel()), Func(self.clearToonTrack, avId), animFunc, name=toon.uniqueName('fillElevator'), autoPause=1)
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if wantBoardingShow:
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boardingTrack, boardingTrackType = self.getBoardingTrack(toon, index, False)
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track = Sequence(boardingTrack, track)
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if avId == base.localAvatar.getDoId():
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cameraWaitTime = 2.5
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if boardingTrackType == BoardingGroupShow.TRACK_TYPE_RUN:
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cameraWaitTime = 0.5
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elif boardingTrackType == BoardingGroupShow.TRACK_TYPE_POOF:
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cameraWaitTime = 1
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cameraTrack = Sequence(Wait(cameraWaitTime), cameraTrack)
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if self.canHideBoardingQuitBtn(avId):
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track = Sequence(Func(localAvatar.boardingParty.groupPanel.disableQuitButton), track)
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if avId == base.localAvatar.getDoId():
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track = Parallel(cameraTrack, track)
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track.delayDelete = DelayDelete.DelayDelete(toon, 'Elevator.fillSlot')
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self.storeToonTrack(avId, track)
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track.start()
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self.fillSlotTrack = track
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self.boardedAvIds[avId] = None
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return
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def emptySlot0(self, avId, bailFlag, timestamp, time):
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self.emptySlot(0, avId, bailFlag, timestamp, time)
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def emptySlot1(self, avId, bailFlag, timestamp, time):
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self.emptySlot(1, avId, bailFlag, timestamp, time)
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def emptySlot2(self, avId, bailFlag, timestamp, time):
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self.emptySlot(2, avId, bailFlag, timestamp, time)
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def emptySlot3(self, avId, bailFlag, timestamp, time):
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self.emptySlot(3, avId, bailFlag, timestamp, time)
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def emptySlot4(self, avId, bailFlag, timestamp, time):
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self.emptySlot(4, avId, bailFlag, timestamp, time)
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def emptySlot5(self, avId, bailFlag, timestamp, time):
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self.emptySlot(5, avId, bailFlag, timestamp)
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def emptySlot6(self, avId, bailFlag, timestamp, time):
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self.emptySlot(6, avId, bailFlag, timestamp, time)
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def emptySlot7(self, avId, bailFlag, timestamp, time):
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self.emptySlot(7, avId, bailFlag, timestamp, time)
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def notifyToonOffElevator(self, toon):
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toon.setAnimState('neutral', 1.0)
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if toon == base.localAvatar:
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doneStatus = {'where': 'exit'}
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elevator = self.getPlaceElevator()
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if elevator:
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elevator.signalDone(doneStatus)
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self.localToonOnBoard = 0
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else:
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toon.startSmooth()
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def emptySlot(self, index, avId, bailFlag, timestamp, timeSent = 0):
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if self.fillSlotTrack:
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self.fillSlotTrack.finish()
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self.fillSlotTrack = None
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if avId == 0:
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pass
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elif not self.isSetup:
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newSlots = []
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for slot in self.deferredSlots:
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if slot[0] != index:
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newSlots.append(slot)
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self.deferredSlots = newSlots
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else:
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timeToSet = self.countdownTime
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if timeSent > 0:
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timeToSet = timeSent
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if avId in self.cr.doId2do:
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if bailFlag == 1 and hasattr(self, 'clockNode'):
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if timestamp < timeToSet and timestamp >= 0:
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self.countdown(timeToSet - timestamp)
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else:
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self.countdown(timeToSet)
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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if toon.isDisguised:
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toon.suit.loop('walk')
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animFunc = Func(toon.suit.loop, 'neutral')
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else:
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toon.setAnimState('run', 1.0)
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animFunc = Func(toon.setAnimState, 'neutral', 1.0)
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track = Sequence(LerpPosInterval(toon, TOON_EXIT_ELEVATOR_TIME, Point3(*self.JumpOutOffsets[index]), other=self.getElevatorModel()), animFunc, Func(self.notifyToonOffElevator, toon), Func(self.clearToonTrack, avId), name=toon.uniqueName('emptyElevator'), autoPause=1)
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if self.canHideBoardingQuitBtn(avId):
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track.append(Func(localAvatar.boardingParty.groupPanel.enableQuitButton))
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track.append(Func(localAvatar.boardingParty.enableGoButton))
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track.delayDelete = DelayDelete.DelayDelete(toon, 'Elevator.emptySlot')
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self.storeToonTrack(avId, track)
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track.start()
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if avId == base.localAvatar.getDoId():
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messenger.send('exitElevator')
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if avId in self.boardedAvIds:
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del self.boardedAvIds[avId]
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else:
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self.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot exit the elevator!')
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return
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def handleEnterSphere(self, collEntry):
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self.notify.debug('Entering Elevator Sphere....')
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if self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
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self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
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elif base.localAvatar.hp > 0:
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self.cr.playGame.getPlace().detectedElevatorCollision(self)
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toon = base.localAvatar
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self.sendUpdate('requestBoard', [])
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def rejectBoard(self, avId, reason = 0):
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if hasattr(base.localAvatar, 'elevatorNotifier'):
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if reason == REJECT_SHUFFLE:
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base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorHoppedOff)
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elif reason == REJECT_MINLAFF:
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base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorMinLaff % self.minLaff)
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elif reason == REJECT_PROMOTION:
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base.localAvatar.elevatorNotifier.showMe(TTLocalizer.BossElevatorRejectMessage)
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doneStatus = {'where': 'reject'}
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elevator = self.getPlaceElevator()
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if elevator:
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elevator.signalDone(doneStatus)
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def timerTask(self, task):
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countdownTime = int(task.duration - task.time)
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timeStr = str(countdownTime)
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if self.clockNode.getText() != timeStr:
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self.clockNode.setText(timeStr)
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if task.time >= task.duration:
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return Task.done
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else:
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return Task.cont
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def countdown(self, duration):
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countdownTask = Task(self.timerTask)
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countdownTask.duration = duration
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taskMgr.remove(self.uniqueName('elevatorTimerTask'))
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return taskMgr.add(countdownTask, self.uniqueName('elevatorTimerTask'))
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def handleExitButton(self):
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localAvatar.lastElevatorLeft = self.elevatorTripId
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self.sendUpdate('requestExit')
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def enterWaitCountdown(self, ts):
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self.elevatorSphereNodePath.unstash()
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self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
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self.accept('elevatorExitButton', self.handleExitButton)
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def exitWaitCountdown(self):
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self.elevatorSphereNodePath.stash()
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self.ignore(self.uniqueName('enterelevatorSphere'))
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self.ignore('elevatorExitButton')
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self.ignore('localToonLeft')
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taskMgr.remove(self.uniqueName('elevatorTimerTask'))
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self.clock.removeNode()
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del self.clock
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del self.clockNode
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def enterClosing(self, ts):
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if self.localToonOnBoard:
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elevator = self.getPlaceElevator()
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if elevator:
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elevator.fsm.request('elevatorClosing')
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self.closeDoors.start(ts)
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def exitClosing(self):
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pass
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def onDoorCloseFinish(self):
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for avId in self.boardedAvIds.keys():
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av = self.cr.doId2do.get(avId)
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if av is not None:
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if av.getParent().compareTo(self.getElevatorModel()) == 0:
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av.detachNode()
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self.boardedAvIds = {}
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return
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def enterClosed(self, ts):
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self.forceDoorsClosed()
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self.__doorsClosed(self.getZoneId())
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def exitClosed(self):
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pass
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def forceDoorsOpen(self):
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openDoors(self.leftDoor, self.rightDoor)
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def forceDoorsClosed(self):
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self.closeDoors.finish()
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closeDoors(self.leftDoor, self.rightDoor)
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterWaitEmpty(self, ts):
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pass
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def exitWaitEmpty(self):
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pass
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|
def enterOpening(self, ts):
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self.openDoors.start(ts)
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|
|
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def exitOpening(self):
|
|
pass
|
|
|
|
def startCountdownClock(self, countdownTime, ts):
|
|
self.clockNode = TextNode('elevatorClock')
|
|
self.clockNode.setFont(ToontownGlobals.getSignFont())
|
|
self.clockNode.setAlign(TextNode.ACenter)
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|
self.clockNode.setTextColor(0.5, 0.5, 0.5, 1)
|
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self.clockNode.setText(str(int(countdownTime)))
|
|
self.clock = self.getElevatorModel().attachNewNode(self.clockNode)
|
|
self.clock.setPosHprScale(0, 2.0, 7.5, 0, 0, 0, 2.0, 2.0, 2.0)
|
|
if ts < countdownTime:
|
|
self.countdown(countdownTime - ts)
|
|
|
|
def _getDoorsClosedInfo(self):
|
|
return ('suitInterior', 'suitInterior')
|
|
|
|
def __doorsClosed(self, zoneId):
|
|
if self.localToonOnBoard:
|
|
hoodId = ZoneUtil.getHoodId(zoneId)
|
|
loader, where = self._getDoorsClosedInfo()
|
|
doneStatus = {'loader': loader,
|
|
'where': where,
|
|
'hoodId': hoodId,
|
|
'zoneId': zoneId,
|
|
'shardId': None}
|
|
elevator = self.elevatorFSM
|
|
del self.elevatorFSM
|
|
elevator.signalDone(doneStatus)
|
|
base.camLens.setMinFov(ToontownGlobals.CBElevatorFov/(4./3.))
|
|
return
|
|
|
|
def getElevatorModel(self):
|
|
self.notify.error('getElevatorModel: pure virtual -- inheritors must override')
|
|
|
|
def getPlaceElevator(self):
|
|
place = self.cr.playGame.getPlace()
|
|
if place:
|
|
if hasattr(place, 'elevator'):
|
|
return place.elevator
|
|
else:
|
|
self.notify.warning("Place was in state '%s' instead of Elevator." % place.fsm.getCurrentState().getName())
|
|
place.detectedElevatorCollision(self)
|
|
else:
|
|
self.notify.warning("Place didn't exist")
|
|
return None
|
|
|
|
def setElevatorTripId(self, id):
|
|
self.elevatorTripId = id
|
|
|
|
def getElevatorTripId(self):
|
|
return self.elevatorTripId
|
|
|
|
def setAntiShuffle(self, antiShuffle):
|
|
self.antiShuffle = antiShuffle
|
|
|
|
def getAntiShuffle(self):
|
|
return self.antiShuffle
|
|
|
|
def setMinLaff(self, minLaff):
|
|
self.minLaff = minLaff
|
|
|
|
def getMinLaff(self):
|
|
return self.minLaff
|
|
|
|
def storeToonTrack(self, avId, track):
|
|
self.clearToonTrack(avId)
|
|
self.__toonTracks[avId] = track
|
|
|
|
def clearToonTrack(self, avId):
|
|
oldTrack = self.__toonTracks.get(avId)
|
|
if oldTrack:
|
|
oldTrack.pause()
|
|
if self.__toonTracks.get(avId):
|
|
DelayDelete.cleanupDelayDeletes(self.__toonTracks[avId])
|
|
del self.__toonTracks[avId]
|
|
|
|
def clearToonTracks(self):
|
|
keyList = []
|
|
for key in self.__toonTracks:
|
|
keyList.append(key)
|
|
|
|
for key in keyList:
|
|
if key in self.__toonTracks:
|
|
self.clearToonTrack(key)
|
|
|
|
def getDestName(self):
|
|
return None
|
|
|
|
def getOffsetPos(self, seatIndex = 0):
|
|
return self.JumpOutOffsets[seatIndex]
|
|
|
|
def getOffsetPosWrtToonParent(self, toon, seatIndex = 0):
|
|
self.offsetNP.setPos(apply(Point3, self.getOffsetPos(seatIndex)))
|
|
return self.offsetNP.getPos(toon.getParent())
|
|
|
|
def getOffsetPosWrtRender(self, seatIndex = 0):
|
|
self.offsetNP.setPos(apply(Point3, self.getOffsetPos(seatIndex)))
|
|
return self.offsetNP.getPos(render)
|
|
|
|
def canHideBoardingQuitBtn(self, avId):
|
|
if avId == localAvatar.doId and hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.groupPanel:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
def getBoardingTrack(self, toon, seatIndex, wantToonRotation):
|
|
self.boardingGroupShow = BoardingGroupShow.BoardingGroupShow(toon)
|
|
track, trackType = self.boardingGroupShow.getBoardingTrack(self.getElevatorModel(), self.getOffsetPosWrtToonParent(toon, seatIndex), self.getOffsetPosWrtRender(seatIndex), wantToonRotation)
|
|
return (track, trackType)
|