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https://github.com/Sneed-Group/Poodletooth-iLand
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27 lines
1 KiB
Python
27 lines
1 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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import DistributedMegaCorpAI
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import DistributedFactoryAI
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from toontown.toonbase import ToontownGlobals
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from direct.showbase import DirectObject
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class FactoryManagerAI(DirectObject.DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('FactoryManagerAI')
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factoryId = None
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def __init__(self, air):
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DirectObject.DirectObject.__init__(self)
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self.air = air
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def getDoId(self):
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return 0
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def createFactory(self, factoryId, entranceId, players):
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factoryZone = self.air.allocateZone()
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if FactoryManagerAI.factoryId is not None:
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factoryId = FactoryManagerAI.factoryId
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if entranceId == 2:
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factory = DistributedMegaCorpAI.DistributedMegaCorpAI(self.air, factoryId, factoryZone, entranceId, players)
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else:
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factory = DistributedFactoryAI.DistributedFactoryAI(self.air, factoryId, factoryZone, entranceId, players)
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factory.generateWithRequired(factoryZone)
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return factoryZone
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