mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
55 lines
1.8 KiB
Python
55 lines
1.8 KiB
Python
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from pandac.PandaModules import *
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from direct.particles import ParticleEffect
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from direct.particles import Particles
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from direct.particles import ForceGroup
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class ParticleFloorTest(NodePath):
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def __init__(self):
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NodePath.__init__(self, "particleFloorTest")
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# Sort Order of Particles
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self.setDepthWrite(0)
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# Load Particle Effects
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self.f = ParticleEffect.ParticleEffect()
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self.f.reparentTo(self)
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self.p0 = Particles.Particles('particles-1')
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# Particles parameters
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self.p0.setFactory("PointParticleFactory")
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self.p0.setRenderer("PointParticleRenderer")
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self.p0.setEmitter("SphereVolumeEmitter")
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self.p0.setPoolSize(64)
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self.p0.setBirthRate(0.020)
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self.p0.setLitterSize(7)
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self.p0.setLitterSpread(2)
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self.p0.setSystemLifespan(0.0000)
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#self.p0.setLocalVelocityFlag(1)
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self.p0.setFloorZ(-1.0)
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self.p0.setSystemGrowsOlderFlag(0)
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# Factory parameters
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self.p0.factory.setLifespanBase(10.000)
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self.p0.factory.setLifespanSpread(0.50)
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self.p0.factory.setMassBase(1.80)
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self.p0.factory.setMassSpread(1.00)
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self.p0.factory.setTerminalVelocityBase(400.0000)
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self.p0.factory.setTerminalVelocitySpread(0.0000)
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self.f.addParticles(self.p0)
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if 1:
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f0 = ForceGroup.ForceGroup('frict')
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# Force parameters
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force0 = LinearVectorForce(Vec3(0., 0., -1.))
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force0.setActive(1)
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f0.addForce(force0)
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self.f.addForceGroup(f0)
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def start(self):
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self.f.enable()
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if __name__ == "__main__":
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from direct.directbase.TestStart import *
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pt=ParticleFloorTest()
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pt.reparentTo(render)
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pt.start()
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camera.setY(-10.0)
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run()
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