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https://github.com/Sneed-Group/Poodletooth-iLand
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45 lines
1.9 KiB
Python
Executable file
45 lines
1.9 KiB
Python
Executable file
from toontown.toonbase.ToontownGlobals import *
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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import BasicEntities
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from toontown.suit import GoonPathData
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class PathEntity(BasicEntities.NodePathEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('PathEntity')
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def __init__(self, level, entId):
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self.pathScale = 1.0
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BasicEntities.NodePathEntity.__init__(self, level, entId)
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self.setPathIndex(self.pathIndex)
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def destroy(self):
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BasicEntities.NodePathEntity.destroy(self)
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def setPathIndex(self, pathIndex):
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self.pathIndex = pathIndex
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pathTableId = GoonPathData.taskZoneId2pathId[self.level.getTaskZoneId()]
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if self.pathIndex in GoonPathData.Paths[pathTableId]:
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self.path = GoonPathData.Paths[pathTableId][self.pathIndex]
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else:
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PathEntity.notify.warning('invalid pathIndex: %s' % pathIndex)
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self.path = None
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def makePathTrack(self, node, velocity, name, turnTime = 1, lookAroundNode = None):
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track = Sequence(name=name)
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if self.path is None:
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track.append(WaitInterval(1.0))
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return track
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path = self.path + [self.path[0]]
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for pointIndex in xrange(len(path) - 1):
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startPoint = Point3(path[pointIndex]) * self.pathScale
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endPoint = Point3(path[pointIndex + 1]) * self.pathScale
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v = startPoint - endPoint
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node.setPos(startPoint[0], startPoint[1], startPoint[2])
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node.headsUp(endPoint[0], endPoint[1], endPoint[2])
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theta = node.getH() % 360
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track.append(LerpHprInterval(node, turnTime, Vec3(theta, 0, 0)))
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distance = Vec3(v).length()
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duration = distance / velocity
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track.append(LerpPosInterval(node, duration=duration, pos=endPoint, startPos=startPoint))
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return track
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