mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
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221 lines
6.9 KiB
Python
Executable file
221 lines
6.9 KiB
Python
Executable file
"""Undocumented Module"""
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__all__ = ['FourState']
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from direct.directnotify import DirectNotifyGlobal
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#import DistributedObject
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import ClassicFSM
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import State
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from direct.task import Task
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class FourState:
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"""
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Generic four state ClassicFSM base class.
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This is a mix-in class that expects that your derived class
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is a DistributedObject.
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Inherit from FourStateFSM and pass in your states. Two of
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the states should be oposites of each other and the other
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two should be the transition states between the first two.
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E.g.
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+--------+
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-->| closed | --
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| +--------+ |
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| v
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+---------+ +---------+
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| closing |<----->| opening |
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+---------+ +---------+
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^ |
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| +------+ |
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----| open |<---
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+------+
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There is a fifth off state, but that is an implementation
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detail (and that's why it's not called a five state ClassicFSM).
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I found that this pattern repeated in several things I was
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working on, so this base class was created.
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"""
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notify = DirectNotifyGlobal.directNotify.newCategory('FourState')
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def __init__(self, names, durations = [0, 1, None, 1, 1]):
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"""
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names is a list of state names
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E.g.
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['off', 'opening', 'open', 'closing', 'closed',]
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e.g. 2:
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['off', 'locking', 'locked', 'unlocking', 'unlocked',]
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e.g. 3:
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['off', 'deactivating', 'deactive', 'activating', 'activated',]
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durations is a list of time values (floats) or None values.
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Each list must have five entries.
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More Details
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Here is a diagram showing the where the names from the list
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are used:
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+---------+
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| 0 (off) |----> (any other state and vice versa).
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+---------+
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+--------+
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-->| 4 (on) |---
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| +--------+ |
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| v
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+---------+ +---------+
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| 3 (off) |<----->| 1 (off) |
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+---------+ +---------+
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^ |
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| +---------+ |
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--| 2 (off) |<--
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+---------+
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Each states also has an associated on or off value. The only
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state that is 'on' is state 4. So, the transition states
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between off and on (states 1 and 3) are also considered
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off (and so is state 2 which is oposite of 4 and therefore
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oposite of 'on').
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"""
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self.stateIndex = 0
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assert self.debugPrint("FourState(names=%s)"%(names))
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self.track = None
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self.stateTime = 0.0
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self.names = names
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self.durations = durations
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self.states = {
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0: State.State(names[0],
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self.enterState0,
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self.exitState0,
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[names[1],
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names[2],
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names[3],
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names[4]]),
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1: State.State(names[1],
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self.enterState1,
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self.exitState1,
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[names[2], names[3]]),
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2: State.State(names[2],
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self.enterState2,
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self.exitState2,
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[names[3]]),
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3: State.State(names[3],
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self.enterState3,
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self.exitState3,
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[names[4], names[1]]),
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4: State.State(names[4],
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self.enterState4,
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self.exitState4,
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[names[1]]),
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}
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self.fsm = ClassicFSM.ClassicFSM('FourState',
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self.states.values(),
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# Initial State
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names[0],
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# Final State
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names[0],
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)
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self.fsm.enterInitialState()
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def setTrack(self, track):
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assert self.debugPrint("setTrack(track=%s)"%(track,))
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if self.track is not None:
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self.track.pause()
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self.track = None
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if track is not None:
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track.start(self.stateTime)
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self.track = track
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def enterStateN(self, stateIndex):
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self.stateIndex = stateIndex
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self.duration = self.durations[stateIndex] or 0.0
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# The AI is the authority on setting the On value.
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# If the client wants the state changed it needs to
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# send a request to the AI.
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#def setIsOn(self, isOn):
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# assert self.debugPrint("setIsOn(isOn=%s)"%(isOn,))
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# pass
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def isOn(self):
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assert self.debugPrint("isOn() returning %s (stateIndex=%s)"%(self.stateIndex==4, self.stateIndex))
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return self.stateIndex==4
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def changedOnState(self, isOn):
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"""
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Allow derived classes to overide this.
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"""
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assert self.debugPrint("changedOnState(isOn=%s)"%(isOn,))
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##### state 0 #####
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def enterState0(self):
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assert self.debugPrint("enter0()")
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self.enterStateN(0)
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def exitState0(self):
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assert self.debugPrint("exit0()")
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# It's important for FourStates to broadcast their state
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# when they are generated on the client. Before I put this in,
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# if a door was generated and went directly to an 'open' state,
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# it would not broadcast its state until it closed.
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self.changedOnState(0)
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##### state 1 #####
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def enterState1(self):
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assert self.debugPrint("enterState1()")
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self.enterStateN(1)
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def exitState1(self):
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assert self.debugPrint("exitState1()")
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##### state 2 #####
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def enterState2(self):
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assert self.debugPrint("enterState2()")
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self.enterStateN(2)
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def exitState2(self):
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assert self.debugPrint("exitState2()")
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##### state 3 #####
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def enterState3(self):
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assert self.debugPrint("enterState3()")
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self.enterStateN(3)
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def exitState3(self):
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assert self.debugPrint("exitState3()")
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##### state 4 #####
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def enterState4(self):
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assert self.debugPrint("enterState4()")
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self.enterStateN(4)
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self.changedOnState(1)
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def exitState4(self):
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assert self.debugPrint("exitState4()")
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self.changedOnState(0)
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if __debug__:
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def debugPrint(self, message):
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"""for debugging"""
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return self.notify.debug("%d (%d) %s"%(
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id(self), self.stateIndex==4, message))
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