mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
149 lines
4.9 KiB
Python
Executable file
149 lines
4.9 KiB
Python
Executable file
"""Undocumented Module"""
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__all__ = ['TaskThreaded', 'TaskThread']
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from direct.task import Task
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class TaskThreaded:
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""" derive from this if you need to do a bunch of CPU-intensive
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processing and you don't want to hang up the show. Lets you break
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up the processing over multiple frames """
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notify = directNotify.newCategory("TaskThreaded")
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_Serial = SerialNumGen()
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def __init__(self, name, threaded=True, timeslice=None, callback=None):
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# timeslice is how long this thread should take every frame.
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self.__name = name
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self.__threaded=threaded
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if timeslice is None:
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timeslice = .01
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self.__timeslice = timeslice
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self.__taskNames = set()
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self._taskStartTime = None
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self.__threads = set()
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self._callback = callback
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def finished(self):
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if self._callback:
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self._callback()
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def destroy(self):
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for taskName in self.__taskNames:
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taskMgr.remove(taskName)
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del self.__taskNames
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for thread in self.__threads:
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thread.tearDown()
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thread._destroy()
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del self.__threads
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del self._callback
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self.ignoreAll()
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def getTimeslice(self):
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return self.___timeslice
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def setTimeslice(self, timeslice):
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self.__timeslice = timeslice
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def scheduleCallback(self, callback):
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assert self.notify.debugCall()
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if not self.__threaded:
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callback()
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else:
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taskName = ('%s-ThreadedTask-%s' %
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(self.__name, TaskThreaded._Serial.next()))
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assert taskName not in self.__taskNames
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self.__taskNames.add(taskName)
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taskMgr.add(Functor(self.__doCallback, callback, taskName),
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taskName)
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def scheduleThread(self, thread):
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assert self.notify.debugCall()
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# pass in a TaskThread. TaskThreaded will take over ownership and
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# cleanup responsibilities
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thread._init(self)
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thread.setUp()
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if thread.isFinished():
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thread._destroy()
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else:
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if not self.__threaded:
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while not thread.isFinished():
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thread.run()
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thread._destroy()
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else:
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assert not thread in self.__threads
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self.__threads.add(thread)
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taskName = ('%s-ThreadedTask-%s-%s' %
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(self.__name, thread.__class__.__name__,
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TaskThreaded._Serial.next()))
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assert taskName not in self.__taskNames
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self.__taskNames.add(taskName)
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self.__threads.add(thread)
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taskMgr.add(Functor(self._doThreadCallback, thread, taskName),
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taskName)
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def _doCallback(self, callback, taskName, task):
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assert self.notify.debugCall()
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self.__taskNames.remove(taskName)
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self._taskStartTime = globalClock.getRealTime()
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callback()
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self._taskStartTime = None
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return Task.done
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def _doThreadCallback(self, thread, taskName, task):
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assert self.notify.debugCall()
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self._taskStartTime = globalClock.getRealTime()
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thread.run()
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self._taskStartTime = None
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if thread.isFinished():
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thread._destroy()
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self.__taskNames.remove(taskName)
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self.__threads.remove(thread)
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return Task.done
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else:
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return Task.cont
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def taskTimeLeft(self):
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"""returns True if there is time left for the current task callback
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to run without going over the allotted timeslice"""
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if self._taskStartTime is None:
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# we must not be in a task callback, we must be running in non-threaded
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# mode
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return True
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return (globalClock.getRealTime() - self._taskStartTime) < self.__timeslice
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class TaskThread:
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# derive and override these four funcs
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# TaskThreaded obj is available as 'self.parent'
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# attributes of TaskThreaded obj are available directly as self.variable
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# call self.finished() when you're done
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def setUp(self):
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pass
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def run(self):
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pass
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def tearDown(self):
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# undo what you did in setUp()
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# this will be called if we get destroyed early
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pass
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def done(self):
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# override this if you want to do stuff after the thread finishes
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pass
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# call this when your task is complete
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def finished(self):
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self.tearDown()
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self._finished = True
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self.done()
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def isFinished(self):
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return self._finished
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# call this to find out if you've gone over your timeslice
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def timeLeft(self):
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return self.parent.taskTimeLeft()
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def _init(self, parent):
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self.parent = parent
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self._finished = False
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def _destroy(self):
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del self.parent
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del self._finished
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