mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
135 lines
5.2 KiB
Python
Executable file
135 lines
5.2 KiB
Python
Executable file
from direct.showbase.PythonUtil import bound as clamp
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import CogdoMazeGameGlobals as Globals
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import math
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import random
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class CogdoMazeCameraManager:
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toonJumpSpeed = 30.0
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toonJumpDir = 1.0
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toonMaxHeight = 1.8
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maxHeightOffset = 1.5
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savedShakeStrength = 0.0
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toonIsShaking = False
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rumbleOffDuration = 2.0
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rumbleOnDuration = 1.5
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rumbleOffTimer = 0.0
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rumbleOnTimer = -1
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savedCamZ = 0.0
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savedCamX = 0.0
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shakeStrengthThreshold = 2.8
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savedRumbleTimer = 0.0
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rumbleFreq = 0.1
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rumbleSmall = 0.05
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rumbleBig = 0.16
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rumbleMagnitude = rumbleSmall
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def __init__(self, toon, maze, cam, root):
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self.toon = toon
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self.maze = maze
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self.camera = cam
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self.root = root
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self.shakeStrength = 0.0
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self.shakeOffset = 0.0
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self.shakeTime = 0.0
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self.defaultHeight = 0.0
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self.minPos = self.maze.tile2world(3, 5)
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self.maxPos = self.maze.tile2world(self.maze.width - 3, self.maze.height - 3)
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self._camAngle = Globals.CameraAngle
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self._camDistance = Globals.CameraMinDistance
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self._camTargetDistance = self._camDistance
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def enable(self):
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self.parent = self.root.attachNewNode('GameCamParent')
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self.parent.setPos(self.toon, 0, 0, 0)
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self.parent.setHpr(self.root, 180, self._camAngle, 0)
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self.camera.reparentTo(self.parent)
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self.camera.setPos(0, self._camDistance, 0)
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self.camera.lookAt(self.toon)
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self.defaultHeight = self.parent.getZ()
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self.update(0)
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def setCameraTargetDistance(self, distance):
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self._camTargetDistance = distance
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def disable(self):
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self.camera.wrtReparentTo(render)
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self.parent.removeNode()
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del self.parent
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def update(self, dt):
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toonPos = self.toon.getPos()
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self.parent.setPos(self.toon.getParent(), clamp(toonPos.getX(), self.minPos[0], self.maxPos[0]), clamp(toonPos.getY(), self.minPos[1], self.maxPos[1]), 0)
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if self._camDistance != self._camTargetDistance:
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self._updateCameraDistance()
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if self.shakeOffset > 0 or self.shakeStrength > 0:
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self.updateShake(dt)
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self.updateRumble(dt)
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def _updateCameraDistance(self):
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if self._camDistance < self._camTargetDistance:
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self._camDistance += min(0.4 * (self._camDistance / self._camTargetDistance), self._camTargetDistance - self._camDistance)
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elif self._camDistance > self._camTargetDistance:
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self._camDistance += max(-0.4 * (self._camDistance / self._camTargetDistance), self._camTargetDistance - self._camDistance)
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self.camera.setY(self._camDistance)
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def updateShake(self, dt):
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if self.shakeStrength > 0:
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if self.shakeStrength > Globals.CameraShakeMax:
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self.shakeStrength = Globals.CameraShakeMax
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height = self.defaultHeight + self.shakeStrength
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self.shakeStrength = self.shakeStrength - Globals.CameraShakeFalloff * dt
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if self.shakeStrength < 0.0:
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self.shakeStrength = 0.0
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else:
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height = self.shakeStrength
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def shake(self, strength):
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self.shakeStrength += strength * 1.5
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self.toonIsShaking = True
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def updateToonShake(self, dt):
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if self.toonIsShaking:
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newHeight = self.toon.getZ() + self.toonJumpDir * dt * self.savedShakeStrength * self.toonJumpSpeed
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maxHeight = self.savedShakeStrength * self.maxHeightOffset
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if maxHeight > self.toonMaxHeight:
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maxHeight = self.toonMaxHeight
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if newHeight >= maxHeight:
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newHeight = maxHeight
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self.toonJumpDir = -1.0
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elif newHeight <= 0.0:
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newHeight = 0.0
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self.toonJumpDir = 1.0
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self.toonIsShaking = False
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self.toon.setZ(newHeight)
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def updateRumble(self, dt):
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if self.rumbleOnTimer == -1:
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self.rumbleOffTimer += dt
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if self.rumbleOffTimer > self.rumbleOffDuration:
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self.rumbleOnTimer = 0.0
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self.savedRumbleTimer = 0.0
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self.rumbleOffTimer = -1
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self.rumbleOnDuration = 1.5
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self.savedCamZ = self.camera.getZ()
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self.savedCamX = self.camera.getX()
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else:
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if self.rumbleOnTimer > self.savedRumbleTimer + self.rumbleFreq:
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self.savedRumbleTimer += self.rumbleFreq
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self.rumble(self.rumbleMagnitude)
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self.rumbleOnTimer += dt
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if self.rumbleOnTimer > self.rumbleOnDuration:
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self.rumbleOffTimer = 0.0
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self.rumbleOnTimer = -1
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if self.shakeStrength > self.shakeStrengthThreshold:
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self.rumbleOffDuration = 0.5
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self.rumbleMagnitude = self.rumbleBig
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else:
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self.rumbleOffDuration = random.uniform(1.0, 3.0)
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self.rumbleMagnitude = self.rumbleSmall
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def rumble(self, magnitude):
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self.rumbleMagnitude *= -1.0
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dz = self.rumbleMagnitude
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self.camera.setZ(self.savedCamZ + dz)
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dx = dz
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self.camera.setZ(self.savedCamX + dx)
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