mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
132 lines
5.1 KiB
Python
Executable file
132 lines
5.1 KiB
Python
Executable file
from pandac.PandaModules import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import DistributedObject
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from toontown.toonbase import ToontownGlobals, ToontownIntervals
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from toontown.cogdominium import CogdoBarrelRoomConsts
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from toontown.cogdominium import CogdoBarrelRoom
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import random
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class DistributedCogdoBarrel(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCogdoBarrel')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.barrelRoom = CogdoBarrelRoom.CogdoBarrelRoom()
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self.index = None
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self.state = None
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self.model = None
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self.collSphere = None
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self.collNode = None
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self.collNodePath = None
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self.availableTex = None
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self.usedTex = None
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self.brLaff = 0
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.bumpSound = base.loadSfx(CogdoBarrelRoomConsts.BarrelBumpSound)
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self.grabSound = base.loadSfx(CogdoBarrelRoomConsts.BarrelGrabSound)
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def __setModel(self):
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self.model = loader.loadModel(CogdoBarrelRoomConsts.BarrelModel)
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self.model.setScale(CogdoBarrelRoomConsts.BarrelModelScale)
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self.model.setPos(self.__getProp('pos'))
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self.model.setH(self.__getProp('heading'))
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cogdoBarrelsNode = render.find('@@CogdoBarrels')
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if not cogdoBarrelsNode or cogdoBarrelsNode.isEmpty():
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cogdoBarrelsNode = render.attachNewNode('CogdoBarrels')
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self.model.reparentTo(cogdoBarrelsNode)
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self.availableTex = loader.loadTexture('phase_5/maps/tt_t_ara_cbr_Barrel_notUsed.jpg')
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self.usedTex = loader.loadTexture('phase_5/maps/tt_t_ara_cbr_Barrel_Used.jpg')
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self.model.setTexture(self.availableTex, 100)
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def __addCollision(self):
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if not self.collSphere:
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ax, ay, az = (0, 0, 0.5)
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bx, by, bz = (0, 0, 2.5)
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radius = 1
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self.collTube = CollisionTube(ax, ay, az, bx, by, bz, radius)
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self.collTube.setTangible(1)
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self.collSphere = CollisionSphere(*CogdoBarrelRoomConsts.BarrelCollParams)
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self.collSphere.setTangible(0)
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self.collNode = CollisionNode(self.uniqueName('barrelSphere'))
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self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNode.addSolid(self.collTube)
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self.collNodePath = self.model.attachNewNode(self.collNode)
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self.collNodePath.hide()
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.__setModel()
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self.__addCollision()
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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DistributedObject.DistributedObject.delete(self)
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ToontownIntervals.cleanup(self.__pulseIvalName())
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if self.model:
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self.model.removeNode()
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del self.model
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self.model = None
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self.ignore(self.uniqueName('enterbarrelSphere'))
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return
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def setIndex(self, index):
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self.index = index
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def __getProp(self, prop):
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return CogdoBarrelRoomConsts.BarrelProps[self.index][prop]
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def setState(self, state):
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self.state = state
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self.__updateState()
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def __updateState(self):
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if self.state == CogdoBarrelRoomConsts.StateAvailable:
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if self.model:
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self.model.unstash()
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self.model.setTexture(self.availableTex, 100)
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self.accept(self.uniqueName('enterbarrelSphere'), self.handleEnterSphere)
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elif self.state == CogdoBarrelRoomConsts.StateUsed:
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if self.model:
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self.model.unstash()
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self.model.setTexture(self.usedTex, 100)
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self.ignore(self.uniqueName('enterbarrelSphere'))
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elif self.state == CogdoBarrelRoomConsts.StateHidden or self.state == CogdoBarrelRoomConsts.StateCrushed:
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if self.model:
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self.model.stash()
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self.ignore(self.uniqueName('enterbarrelSphere'))
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else:
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if self.model:
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self.model.stash()
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self.ignore(self.uniqueName('enterbarrelSphere'))
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def handleEnterSphere(self, collEntry = None):
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base.playSfx(self.bumpSound, volume=0.35, node=self.model, listener=camera)
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self.d_requestGrab()
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def d_requestGrab(self):
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self.sendUpdate('requestGrab', [])
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def setGrab(self, avId):
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toonup = CogdoBarrelRoomConsts.ToonUp
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if avId == base.localAvatar.doId:
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ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
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self.setState(CogdoBarrelRoomConsts.StateUsed)
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self.brLaff = random.randint(toonup[0], toonup[1])
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def setReject(self):
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pass
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def getBarrelLaff(self):
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return self.brLaff
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def __pulseIvalName(self):
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return 'DistributedCogdoBarrelPulse%s' % self.doId
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def __str__(self):
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return 'Barrel %s' % self.index
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