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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-28 14:12:52 -06:00
41 lines
1.4 KiB
Python
Executable file
41 lines
1.4 KiB
Python
Executable file
from pandac.PandaModules import *
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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import MovingPlatform
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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import DistributedSwitch
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from toontown.toonbase import TTLocalizer
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class DistributedTrigger(DistributedSwitch.DistributedSwitch):
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def setupSwitch(self):
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radius = 1.0
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cSphere = CollisionSphere(0.0, 0.0, 0.0, radius)
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cSphere.setTangible(0)
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cSphereNode = CollisionNode(self.getName())
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cSphereNode.addSolid(cSphere)
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self.cSphereNodePath = self.attachNewNode(cSphereNode)
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cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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self.flattenMedium()
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def delete(self):
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self.cSphereNodePath.removeNode()
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del self.cSphereNodePath
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DistributedSwitch.DistributedSwitch.delete(self)
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def enterTrigger(self, args = None):
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DistributedSwitch.DistributedSwitch.enterTrigger(self, args)
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self.setIsOn(1)
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def exitTrigger(self, args = None):
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DistributedSwitch.DistributedSwitch.exitTrigger(self, args)
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self.setIsOn(0)
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def getName(self):
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if self.triggerName != '':
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return self.triggerName
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else:
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return DistributedSwitch.DistributedSwitch.getName(self)
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