mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
320 lines
12 KiB
Python
Executable file
320 lines
12 KiB
Python
Executable file
from DistributedMinigameAI import *
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.fsm import State
|
|
import VineGameGlobals
|
|
|
|
class DistributedVineGameAI(DistributedMinigameAI):
|
|
|
|
def __init__(self, air, minigameId):
|
|
try:
|
|
self.DistributedVineGameAI_initialized
|
|
except:
|
|
self.DistributedVineGameAI_initialized = 1
|
|
DistributedMinigameAI.__init__(self, air, minigameId)
|
|
self.gameFSM = ClassicFSM.ClassicFSM('DistributedVineGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']),
|
|
State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'waitShowScores']),
|
|
State.State('waitShowScores', self.enterWaitShowScores, self.exitWaitShowScores, ['cleanup']),
|
|
State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
|
|
self.toonInfo = {}
|
|
self.addChildGameFSM(self.gameFSM)
|
|
self.vineSections = []
|
|
self.finishedBonus = {}
|
|
self.finishedTimeLeft = {}
|
|
self.totalSpiders = 0
|
|
self.calculatedPartialBeans = False
|
|
|
|
def generate(self):
|
|
self.notify.debug('generate')
|
|
DistributedMinigameAI.generate(self)
|
|
|
|
def delete(self):
|
|
self.notify.debug('delete')
|
|
del self.gameFSM
|
|
DistributedMinigameAI.delete(self)
|
|
|
|
def _playing(self):
|
|
if not hasattr(self, 'gameFSM'):
|
|
return False
|
|
if self.gameFSM.getCurrentState() == None:
|
|
return False
|
|
return self.gameFSM.getCurrentState().getName() == 'play'
|
|
|
|
def setGameReady(self):
|
|
self.notify.debug('setGameReady')
|
|
for avId in self.avIdList:
|
|
self.updateToonInfo(avId, vineIndex=0, vineT=VineGameGlobals.VineStartingT)
|
|
|
|
DistributedMinigameAI.setGameReady(self)
|
|
self.numTreasures = VineGameGlobals.NumVines - 1
|
|
self.numTreasuresTaken = 0
|
|
self.takenTable = [0] * self.numTreasures
|
|
for avId in self.scoreDict.keys():
|
|
self.scoreDict[avId] = 0
|
|
self.finishedBonus[avId] = 0
|
|
self.finishedTimeLeft[avId] = -1
|
|
|
|
def setGameStart(self, timestamp):
|
|
self.notify.debug('setGameStart')
|
|
DistributedMinigameAI.setGameStart(self, timestamp)
|
|
self.gameFSM.request('play')
|
|
|
|
def setGameAbort(self):
|
|
self.notify.debug('setGameAbort')
|
|
if self.gameFSM.getCurrentState():
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.setGameAbort(self)
|
|
|
|
def gameOver(self):
|
|
self.notify.debug('gameOver')
|
|
vineReached = []
|
|
scoreList = []
|
|
finishedList = []
|
|
timeLeftList = []
|
|
for avId in self.avIdList:
|
|
vineReached.append(self.toonInfo[avId][0])
|
|
scoreList.append(self.scoreDict[avId])
|
|
finishedList.append(self.finishedBonus[avId])
|
|
timeLeftList.append(self.finishedTimeLeft[avId])
|
|
|
|
totalBats = len(VineGameGlobals.BatInfo[self.getSafezoneId()])
|
|
self.air.writeServerEvent('minigame_vine', self.doId, '%s|%s|%s|%s|%s|%s|%s|%s|%s|%s' % (ToontownGlobals.VineGameId,
|
|
self.getSafezoneId(),
|
|
self.avIdList,
|
|
scoreList,
|
|
self.vineSections,
|
|
finishedList,
|
|
timeLeftList,
|
|
vineReached,
|
|
self.totalSpiders,
|
|
totalBats))
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.gameOver(self)
|
|
|
|
def enterInactive(self):
|
|
self.notify.debug('enterInactive')
|
|
|
|
def exitInactive(self):
|
|
pass
|
|
|
|
def enterPlay(self):
|
|
self.notify.debug('enterPlay')
|
|
self.vines = []
|
|
index = 0
|
|
taskMgr.doMethodLater(VineGameGlobals.GameDuration, self.timerExpired, self.taskName('gameTimer'))
|
|
|
|
def exitPlay(self):
|
|
taskMgr.remove(self.taskName('gameTimer'))
|
|
for vine in self.vines:
|
|
vine.requestDelete()
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
self.gameFSM.request('inactive')
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def claimTreasure(self, treasureNum):
|
|
if not self._playing():
|
|
return
|
|
avId = self.air.getAvatarIdFromSender()
|
|
if avId not in self.scoreDict:
|
|
self.notify.warning('PROBLEM: avatar %s called claimTreasure(%s) but he is not in the scoreDict: %s. avIdList is: %s' % (avId,
|
|
treasureNum,
|
|
self.scoreDict,
|
|
self.avIdList))
|
|
return
|
|
if treasureNum < 0 or treasureNum >= self.numTreasures:
|
|
self.air.writeServerEvent('warning', treasureNum, 'MazeGameAI.claimTreasure treasureNum out of range')
|
|
return
|
|
if self.takenTable[treasureNum]:
|
|
return
|
|
self.takenTable[treasureNum] = 1
|
|
avId = self.air.getAvatarIdFromSender()
|
|
self.sendUpdate('setTreasureGrabbed', [avId, treasureNum])
|
|
self.scoreDict[avId] += 1
|
|
self.numTreasuresTaken += 1
|
|
|
|
def timerExpired(self, task):
|
|
self.notify.debug('timer expired')
|
|
if not VineGameGlobals.EndlessGame:
|
|
self.gameFSM.request('waitShowScores')
|
|
return Task.done
|
|
|
|
def enterWaitShowScores(self):
|
|
self.notify.debug('enterWaitShowScores')
|
|
self.awardPartialBeans()
|
|
taskMgr.doMethodLater(VineGameGlobals.ShowScoresDuration, self.__doneShowingScores, self.taskName('waitShowScores'))
|
|
|
|
def __doneShowingScores(self, task):
|
|
self.notify.debug('doneShowingScores')
|
|
self.gameOver()
|
|
return Task.done
|
|
|
|
def exitWaitShowScores(self):
|
|
taskMgr.remove(self.taskName('waitShowScores'))
|
|
|
|
def reachedEndVine(self, vineIndex):
|
|
self.notify.debug('reachedEndVine')
|
|
return
|
|
avId = self.air.getAvatarIdFromSender()
|
|
oldVineIndex = self.toonInfo[avId][0]
|
|
self.updateToonInfo(avId, vineIndex=vineIndex)
|
|
if not oldVineIndex == vineIndex:
|
|
self.checkForEndVine(avId)
|
|
self.checkForEndGame()
|
|
|
|
def setNewVine(self, avId, vineIndex, vineT, facingRight):
|
|
self.notify.debug('setNewVine')
|
|
if not self._playing():
|
|
return
|
|
if avId not in self.avIdList:
|
|
self.air.writeServerEvent('suspicious', avId, 'VineGameAI.setNewVine: invalid avId')
|
|
return
|
|
oldVineIndex = self.toonInfo[avId][0]
|
|
debugStr = 'setNewVine doId=%s avId=%d vineIndex=%s oldVineIndex=%s' % (self.doId,
|
|
avId,
|
|
vineIndex,
|
|
oldVineIndex)
|
|
self.updateToonInfo(avId, vineIndex=vineIndex, vineT=vineT, facingRight=facingRight)
|
|
if not oldVineIndex == vineIndex:
|
|
self.checkForEndVine(avId)
|
|
self.checkForEndGame()
|
|
|
|
def checkForEndGame(self):
|
|
allDone = True
|
|
for avId in self.toonInfo:
|
|
if not self.toonInfo[avId][0] == VineGameGlobals.NumVines - 1:
|
|
allDone = False
|
|
break
|
|
|
|
if allDone:
|
|
if not VineGameGlobals.EndlessGame:
|
|
self.awardPartialBeans()
|
|
self.sendUpdate('allAtEndVine', [])
|
|
self.gameOver()
|
|
|
|
def checkForEndVine(self, avId):
|
|
if self.toonInfo[avId][0] == VineGameGlobals.NumVines - 1:
|
|
curTime = self.getCurrentGameTime()
|
|
timeLeft = VineGameGlobals.GameDuration - curTime
|
|
self.notify.debug('curTime =%s timeLeft = %s' % (curTime, timeLeft))
|
|
if avId not in self.scoreDict:
|
|
self.notify.warning('PROBLEM: avatar %s called claimTreasure(%s) but he is not in the scoreDict: %s. avIdList is: %s' % (avId,
|
|
treasureNum,
|
|
self.scoreDict,
|
|
self.avIdList))
|
|
return
|
|
addBonus = int(VineGameGlobals.BaseBonusOnEndVine[self.getSafezoneId()] + VineGameGlobals.BonusPerSecondLeft * timeLeft)
|
|
self.notify.debug('addBOnus = %d' % addBonus)
|
|
if addBonus < 0:
|
|
addBonus = 0
|
|
self.finishedBonus[avId] = addBonus
|
|
timeLeftStr = '%.1f' % timeLeft
|
|
self.finishedTimeLeft[avId] = timeLeftStr
|
|
self.scoreDict[avId] += addBonus
|
|
self.sendUpdate('setScore', [avId, self.scoreDict[avId]])
|
|
|
|
def updateToonInfo(self, avId, vineIndex = None, vineT = None, posX = None, posZ = None, facingRight = None, climbDir = None, velX = None, velZ = None):
|
|
newVineIndex = vineIndex
|
|
newVineT = vineT
|
|
newPosX = posX
|
|
newPosZ = posZ
|
|
newFacingRight = facingRight
|
|
newClimbDir = climbDir
|
|
newVelX = velX
|
|
newVelZ = velZ
|
|
oldInfo = None
|
|
if avId in self.toonInfo:
|
|
oldInfo = self.toonInfo[avId]
|
|
if vineIndex == None:
|
|
newVineIndex = oldInfo[0]
|
|
if vineT == None:
|
|
newVineT = oldInfo[1]
|
|
if posX == None:
|
|
newPosX = oldInfo[2]
|
|
if posZ == None:
|
|
newPosZ = oldInfo[3]
|
|
if facingRight == None:
|
|
newFacingRight = oldInfo[4]
|
|
if climbDir == None:
|
|
newClimbDir = oldInfo[5]
|
|
if velX == None:
|
|
newVelX = oldInfo[6]
|
|
if velZ == None:
|
|
newVelZ = oldInfo[7]
|
|
if newVineIndex < -1 or newVineIndex >= VineGameGlobals.NumVines:
|
|
newVineIndex = 0
|
|
if newVineT < 0 or newVineT > 1:
|
|
pass
|
|
if not newFacingRight == 0 and not newFacingRight == 1:
|
|
newFacingRight = 1
|
|
if newPosX < -1000 or newPosX > 2000:
|
|
newPosX = 0
|
|
if newPosZ < -100 or newPosZ > 1000:
|
|
newPosZ = 0
|
|
if newVelX < -1000 or newVelX > 1000:
|
|
newVelX = 0
|
|
if newVelZ < -1000 or newVelZ > 1000:
|
|
newVelZ = 0
|
|
newInfo = [newVineIndex,
|
|
newVineT,
|
|
newPosX,
|
|
newPosZ,
|
|
newFacingRight,
|
|
newClimbDir,
|
|
newVelX,
|
|
newVelZ]
|
|
self.toonInfo[avId] = newInfo
|
|
return
|
|
|
|
def setupVineSections(self):
|
|
szId = self.getSafezoneId()
|
|
courseWeights = VineGameGlobals.CourseWeights[szId]
|
|
pool = [[],
|
|
[],
|
|
[],
|
|
[],
|
|
[],
|
|
[]]
|
|
for weights in courseWeights:
|
|
section, chances = weights
|
|
numSpiders = VineGameGlobals.getNumSpidersInSection(section)
|
|
pool[numSpiders] += [section] * chances
|
|
|
|
maxSpiders = VineGameGlobals.SpiderLimits[szId]
|
|
curSpiders = 0
|
|
for i in xrange(4):
|
|
spidersLeft = maxSpiders - curSpiders
|
|
validChoices = []
|
|
for numSpiders in xrange(spidersLeft + 1):
|
|
validChoices += pool[numSpiders]
|
|
|
|
if not validChoices:
|
|
self.notify.warning('we ran out of valid choices szId=%s, vineSections=%s' % (szId, self.vineSections))
|
|
validChoices += [0]
|
|
section = random.choice(validChoices)
|
|
curSpiders += VineGameGlobals.getNumSpidersInSection(section)
|
|
self.vineSections.append(section)
|
|
|
|
self.totalSpiders = curSpiders
|
|
self.notify.debug('calc vineSections = %s' % self.vineSections)
|
|
|
|
def getVineSections(self):
|
|
return self.vineSections
|
|
|
|
def setTrolleyZone(self, trolleyZone):
|
|
DistributedMinigameAI.setTrolleyZone(self, trolleyZone)
|
|
self.setupVineSections()
|
|
|
|
def awardPartialBeans(self):
|
|
if self.calculatedPartialBeans:
|
|
return
|
|
self.calculatedPartialBeans = True
|
|
for avId in self.avIdList:
|
|
vineIndex = self.toonInfo[avId][0]
|
|
if not vineIndex == VineGameGlobals.NumVines - 1:
|
|
partialBeans = int(vineIndex / 5.0)
|
|
if avId in self.scoreDict:
|
|
self.scoreDict[avId] += partialBeans
|
|
self.sendUpdate('setScore', [avId, self.scoreDict[avId]])
|