Poodletooth-iLand/toontown/minigame/DivingTreasure.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

36 lines
1.3 KiB
Python
Executable file

from direct.showbase.DirectObject import DirectObject
from toontown.toonbase.ToontownGlobals import *
from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
import DivingGameGlobals
class DivingTreasure(DirectObject):
def __init__(self, i):
self.treasureNode = render.attachNewNode('treasure')
loadBase = 'phase_4/models/minigames/'
self.chest = loader.loadModel(loadBase + 'treasure.bam')
self.chest.reparentTo(self.treasureNode)
self.chest.setPos(0, 0, -25)
self.chest.setScale(1, 0.7, 1)
self.chestId = i
self.grabbedId = 0
self.moveLerp = Sequence()
self.treasureNode.setScale(0.04)
self.treasureNode.setPos(-15 + 10.0 * i, 0.25, -36.0)
cSphere = CollisionSphere(0.0, 0.0, 0.0, 45)
cSphere.setTangible(0)
name = str(i)
cSphereNode = CollisionNode(name)
cSphereNode.setIntoCollideMask(DivingGameGlobals.CollideMask)
cSphereNode.addSolid(cSphere)
self.chestNode = cSphereNode
self.chestCNP = self.treasureNode.attachNewNode(cSphereNode)
def destroy(self):
self.ignoreAll()
del self.chest
self.moveLerp.finish()
del self.moveLerp
self.treasureNode.removeNode()
del self.treasureNode