mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
137 lines
5.5 KiB
Python
Executable file
137 lines
5.5 KiB
Python
Executable file
from pandac.PandaModules import TextNode
|
|
from direct.gui.DirectButton import DirectButton
|
|
from direct.gui.OnscreenText import OnscreenText
|
|
from direct.task.Task import Task
|
|
from toontown.toonbase import ToontownGlobals
|
|
from toontown.toonbase import TTLocalizer
|
|
from toontown.parties import PartyUtils
|
|
from toontown.parties import PartyGlobals
|
|
|
|
class TeamActivityGui:
|
|
COUNTDOWN_TASK_NAME = 'updateCountdownTask'
|
|
timer = None
|
|
statusText = None
|
|
countdownText = None
|
|
exitButton = None
|
|
switchButton = None
|
|
|
|
def __init__(self, activity):
|
|
self.activity = activity
|
|
|
|
def load(self):
|
|
buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
|
|
upButton = buttonModels.find('**//InventoryButtonUp')
|
|
downButton = buttonModels.find('**/InventoryButtonDown')
|
|
rolloverButton = buttonModels.find('**/InventoryButtonRollover')
|
|
self.exitButton = DirectButton(relief=None, text=TTLocalizer.PartyTeamActivityExitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.15), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(1, 0, 0, 1), image_scale=(14.5, 1, 9), pos=(0, 0, 0.8), scale=0.15, command=self.handleExitButtonClick)
|
|
self.exitButton.hide()
|
|
if self.activity.toonsCanSwitchTeams():
|
|
self.switchButton = DirectButton(relief=None, text=TTLocalizer.PartyTeamActivitySwitchTeamsButton, text_fg=(1, 1, 1, 1), text_pos=(0, 0.1), text_scale=0.5, image=(upButton, downButton, rolloverButton), image_color=(0, 1, 0, 1), image_scale=(15, 1, 15), pos=(0, 0, 0.5), scale=0.15, command=self.handleSwitchButtonClick)
|
|
self.switchButton.hide()
|
|
else:
|
|
self.switchButton = None
|
|
buttonModels.removeNode()
|
|
self.countdownText = OnscreenText(text='', pos=(0.0, -0.2), scale=PartyGlobals.TeamActivityTextScale * 1.2, fg=(1.0, 1.0, 0.65, 1.0), align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True)
|
|
self.countdownText.hide()
|
|
self.statusText = OnscreenText(text='', pos=(0.0, 0.0), scale=PartyGlobals.TeamActivityTextScale, fg=PartyGlobals.TeamActivityStatusColor, align=TextNode.ACenter, font=ToontownGlobals.getSignFont(), mayChange=True)
|
|
self.statusText.hide()
|
|
self.timer = PartyUtils.getNewToontownTimer()
|
|
self.timer.hide()
|
|
return
|
|
|
|
def unload(self):
|
|
self.hideWaitToStartCountdown()
|
|
if self.exitButton is not None:
|
|
self.exitButton.destroy()
|
|
self.exitButton = None
|
|
if self.switchButton is not None:
|
|
self.switchButton.destroy()
|
|
self.switchButton = None
|
|
if self.countdownText is not None:
|
|
self.countdownText.destroy()
|
|
self.countdownText.removeNode()
|
|
self.countdownText = None
|
|
if self.statusText is not None:
|
|
self.statusText.destroy()
|
|
self.statusText.removeNode()
|
|
self.statusText = None
|
|
if self.timer is not None:
|
|
self.timer.destroy()
|
|
del self.timer
|
|
return
|
|
|
|
def showStatus(self, text):
|
|
self.statusText.setText(text)
|
|
self.statusText.show()
|
|
|
|
def hideStatus(self):
|
|
self.statusText.hide()
|
|
|
|
def enableExitButton(self):
|
|
self.exitButton.show()
|
|
|
|
def disableExitButton(self):
|
|
self.exitButton.hide()
|
|
|
|
def handleExitButtonClick(self):
|
|
self.disableExitButton()
|
|
self.disableSwitchButton()
|
|
self.activity.d_toonExitRequest()
|
|
|
|
def enableSwitchButton(self):
|
|
self.switchButton.show()
|
|
|
|
def disableSwitchButton(self):
|
|
if self.switchButton is not None:
|
|
self.switchButton.hide()
|
|
return
|
|
|
|
def handleSwitchButtonClick(self):
|
|
self.disableSwitchButton()
|
|
self.disableExitButton()
|
|
self.activity.d_toonSwitchTeamRequest()
|
|
|
|
def showWaitToStartCountdown(self, duration, waitToStartTimestamp, almostDoneCallback = None):
|
|
self._countdownAlmostDoneCallback = almostDoneCallback
|
|
currentTime = globalClock.getRealTime()
|
|
waitTimeElapsed = currentTime - waitToStartTimestamp
|
|
if duration - waitTimeElapsed > 1.0:
|
|
countdownTask = Task(self._updateCountdownTask)
|
|
countdownTask.duration = duration - waitTimeElapsed
|
|
self.countdownText.setText(str(int(countdownTask.duration)))
|
|
self.countdownText.show()
|
|
taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME)
|
|
taskMgr.add(countdownTask, TeamActivityGui.COUNTDOWN_TASK_NAME)
|
|
|
|
def hideWaitToStartCountdown(self):
|
|
taskMgr.remove(TeamActivityGui.COUNTDOWN_TASK_NAME)
|
|
self._countdownAlmostDoneCallback = None
|
|
if self.countdownText is not None:
|
|
self.countdownText.hide()
|
|
return
|
|
|
|
def _updateCountdownTask(self, task):
|
|
countdownTime = int(task.duration - task.time)
|
|
seconds = str(countdownTime)
|
|
if self.countdownText['text'] != seconds:
|
|
self.countdownText['text'] = seconds
|
|
if countdownTime == 3 and self._countdownAlmostDoneCallback is not None:
|
|
self._countdownAlmostDoneCallback()
|
|
self._countdownAlmostDoneCallback = None
|
|
if task.time >= task.duration:
|
|
return Task.done
|
|
else:
|
|
return Task.cont
|
|
return
|
|
|
|
def showTimer(self, duration):
|
|
self.timer.setTime(duration)
|
|
self.timer.countdown(duration, self._handleTimerExpired)
|
|
self.timer.show()
|
|
|
|
def hideTimer(self):
|
|
self.timer.hide()
|
|
self.timer.stop()
|
|
|
|
def _handleTimerExpired(self):
|
|
self.activity.handleGameTimerExpired()
|