mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
45 lines
1.5 KiB
Python
45 lines
1.5 KiB
Python
"""
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This is just a sample code.
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LevelEditor, ObjectHandler, ObjectPalette should be rewritten
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to be game specific.
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"""
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from LevelEditorUI import *
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from LevelEditorBase import *
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from ObjectMgr import *
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from AnimMgr import *
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from ObjectHandler import *
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from ObjectPalette import *
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from ProtoPalette import *
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class LevelEditor(LevelEditorBase):
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""" Class for Panda3D LevelEditor """
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def __init__(self):
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LevelEditorBase.__init__(self)
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# define your own config file similar to this
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self.settingsFile = os.path.dirname(__file__) + '/LevelEditor.cfg'
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# If you have your own ObjectPalette and ObjectHandler
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# connect them in your own LevelEditor class
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self.objectMgr = ObjectMgr(self)
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self.animMgr = AnimMgr(self)
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self.objectPalette = ObjectPalette()
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self.objectHandler = ObjectHandler(self)
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self.protoPalette = ProtoPalette()
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# Populating uderlined data-structures
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self.ui = LevelEditorUI(self)
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self.ui.SetCursor(wx.StockCursor(wx.CURSOR_WAIT))
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self.objectPalette.populate()
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self.protoPalette.populate()
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# Updating UI-panels based on the above data
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self.ui.objectPaletteUI.populate()
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self.ui.protoPaletteUI.populate()
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# When you define your own LevelEditor class inheriting LevelEditorBase
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# you should call self.initialize() at the end of __init__() function
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self.initialize()
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self.ui.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
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