mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 08:47:54 +00:00
325 lines
13 KiB
Python
325 lines
13 KiB
Python
from toontown.minigame.DistributedMinigameAI import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import TravelGameGlobals
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from toontown.toonbase import ToontownGlobals
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class DistributedTravelGameAI(DistributedMinigameAI):
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notify = directNotify.newCategory('DistributedTravelGameAI')
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def __init__(self, air, minigameId):
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try:
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self.DistributedTravelGameAI_initialized
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except:
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self.DistributedTravelGameAI_initialized = 1
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DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedTravelGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['waitClientsChoices']),
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State.State('waitClientsChoices', self.enterWaitClientsChoices, self.exitWaitClientsChoices, ['processChoices', 'cleanup']),
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State.State('processChoices', self.enterProcessChoices, self.exitProcessChoices, ['waitClientsChoices', 'cleanup']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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self.currentVotes = {}
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self.avatarChoices = {}
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self.currentSwitch = 0
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self.destSwitch = 0
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self.gotBonus = {}
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self.desiredNextGame = -1
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self.boardIndex = random.choice(range(len(TravelGameGlobals.BoardLayouts)))
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def generate(self):
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self.notify.debug('generate')
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DistributedMinigameAI.generate(self)
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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DistributedMinigameAI.setGameReady(self)
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self.calcMinigames()
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self.calcBonusBeans()
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('waitClientsChoices')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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scoreList = []
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curVotesList = []
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bonusesList = []
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for avId in self.avIdList:
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scoreList.append(self.scoreDict[avId])
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curVotesList.append(self.currentVotes[avId])
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bonusesList.append((self.avIdBonuses[avId][0], self.avIdBonuses[avId][1]))
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self.air.writeServerEvent('minigame_travel', self.doId, '%s|%s|%s|%s|%s|%s|%s|%s' % (ToontownGlobals.TravelGameId,
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self.getSafezoneId(),
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self.avIdList,
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scoreList,
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self.boardIndex,
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curVotesList,
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bonusesList,
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self.desiredNextGame))
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def enterWaitClientsChoices(self):
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self.notify.debug('enterWaitClientsChoices')
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self.resetChoices()
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taskMgr.doMethodLater(TravelGameGlobals.InputTimeout, self.waitClientsChoicesTimeout, self.taskName('input-timeout'))
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self.sendUpdate('setTimerStartTime', [globalClockDelta.getFrameNetworkTime()])
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def exitWaitClientsChoices(self):
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taskMgr.remove(self.taskName('input-timeout'))
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def enterProcessChoices(self):
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self.directionVotes = []
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for dir in xrange(TravelGameGlobals.MaxDirections):
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self.directionVotes.append([dir, 0])
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for key in self.avatarChoices:
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choice = self.avatarChoices[key]
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numVotes = choice[0]
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direction = choice[1]
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self.directionVotes[direction][1] += numVotes
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def voteCompare(directionVoteA, directionVoteB):
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if directionVoteA[1] < directionVoteB[1]:
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return -1
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elif directionVoteA[1] == directionVoteB[1]:
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return 0
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else:
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return 1
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self.directionVotes.sort(voteCompare, reverse=True)
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winningVotes = self.directionVotes[0][1]
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self.winningDirections = []
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self.notify.debug('self.directionVotes = %s' % self.directionVotes)
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for vote in self.directionVotes:
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if vote[1] == winningVotes:
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self.winningDirections.append(vote[0])
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self.notify.debug('add direction %d to winning directions' % vote[0])
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self.directionReason = TravelGameGlobals.ReasonVote
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if len(self.winningDirections) > 1:
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self.notify.debug('multiple winningDirections=%s' % self.winningDirections)
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self.directionReason = TravelGameGlobals.ReasonRandom
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self.directionToGo = random.choice(self.winningDirections)
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self.notify.debug('self.directionToGo =%d' % self.directionToGo)
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self.votesArray = []
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self.directionArray = []
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for avId in self.avIdList:
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vote = self.avatarChoices[avId][0]
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direction = self.avatarChoices[avId][1]
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if vote < 0:
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vote = 0
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self.votesArray.append(vote)
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self.directionArray.append(direction)
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curSwitch = TravelGameGlobals.BoardLayouts[self.boardIndex][self.currentSwitch]
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self.destSwitch = curSwitch['links'][self.directionToGo]
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self.checkForEndGame()
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def exitProcessChoices(self):
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taskMgr.remove(self.taskName('move-timeout'))
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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def setExpectedAvatars(self, avIds):
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DistributedMinigameAI.setExpectedAvatars(self, avIds)
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def createDefaultStartingVotes(self):
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for avId in self.avIdList:
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self.startingVotes[avId] = TravelGameGlobals.DefaultStartingVotes
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self.currentVotes[avId] = TravelGameGlobals.DefaultStartingVotes
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def waitClientsChoicesTimeout(self, task):
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self.notify.debug('waitClientsChoicesTimeout: did not hear from all clients')
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for avId in self.avatarChoices.keys():
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if self.avatarChoices[avId] == (-1, 0):
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self.avatarChoices[avId] = (0, 0)
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self.gameFSM.request('processChoices')
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return Task.done
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def resetChoices(self):
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for avId in self.avIdList:
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self.avatarChoices[avId] = (-1, 0)
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def setAvatarChoice(self, votes, direction):
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avatarId = self.air.getAvatarIdFromSender()
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self.notify.debug('setAvatarChoice: avatar: ' + str(avatarId) + ' votes: ' + str(votes) + ' direction: ' + str(direction))
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self.avatarChoices[avatarId] = self.checkChoice(avatarId, votes, direction)
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self.currentVotes[avatarId] -= self.avatarChoices[avatarId][0]
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if self.currentVotes[avatarId] < 0:
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self.notify.warning('currentVotes < 0 avId=%s, currentVotes=%s' % (avatarId, self.currentVotes[avatarId]))
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self.currentVotes[avatarId] = 0
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self.avatarChoices[avatarId] = (0, 0)
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self.sendUpdate('setAvatarVotes', [avatarId, self.currentVotes[avatarId]])
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self.notify.debug('currentVotes = %s' % self.currentVotes)
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self.notify.debug('avatarChoices = %s' % self.avatarChoices)
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self.sendUpdate('setAvatarChose', [avatarId])
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if self.allAvatarsChosen():
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self.notify.debug('setAvatarChoice: all avatars have chosen')
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self.gameFSM.request('processChoices')
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else:
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self.notify.debug('setAvatarChoice: still waiting for more choices')
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def checkChoice(self, avId, votes, direction):
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retDir = direction
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if direction < 0 or direction >= TravelGameGlobals.MaxDirections:
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self.notify.debug('invalid direction %d. Using 0.' % direction)
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retDir = 0
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availableVotes = self.currentVotes[avId]
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retVotes = min(votes, availableVotes)
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retVotes = max(votes, 0)
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return (retVotes, retDir)
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def allAvatarsChosen(self):
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for avId in self.avatarChoices.keys():
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choice = self.avatarChoices[avId]
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if choice[0] == -1 and not self.stateDict[avId] == EXITED:
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return False
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return True
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def isLeaf(self, switchIndex):
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retval = False
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links = TravelGameGlobals.BoardLayouts[self.boardIndex][switchIndex]['links']
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if len(links) == 0:
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retval = True
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return retval
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def giveBonusBeans(self, endingSwitch):
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noOneGotBonus = True
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for avId in self.avIdBonuses.keys():
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self.scoreDict[avId] = 0
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if self.avIdBonuses[avId][0] == endingSwitch and not self.stateDict[avId] == EXITED:
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noOneGotBonus = False
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self.scoreDict[avId] = self.avIdBonuses[avId][1]
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self.gotBonus[avId] = self.avIdBonuses[avId][1]
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if noOneGotBonus:
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for avId in self.avIdBonuses.keys():
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self.scoreDict[avId] = 1
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def checkForEndGame(self):
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self.notify.debug('checkForEndgame: ')
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self.currentSwitch = self.destSwitch
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didWeReachMiniGame = self.isLeaf(self.currentSwitch)
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numPlayers = len(self.avIdList)
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if TravelGameGlobals.SpoofFour:
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numPlayers = 4
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delay = TravelGameGlobals.DisplayVotesTimePerPlayer * (numPlayers + 1) + TravelGameGlobals.MoveTrolleyTime + TravelGameGlobals.FudgeTime
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if didWeReachMiniGame:
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self.desiredNextGame = self.switchToMinigameDict[self.currentSwitch]
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taskMgr.doMethodLater(delay, self.moveTimeoutTaskGameOver, self.taskName('move-timeout'))
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self.giveBonusBeans(self.currentSwitch)
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else:
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taskMgr.doMethodLater(delay, self.moveTimeoutTask, self.taskName('move-timeout'))
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self.sendUpdate('setServerChoices', [self.votesArray,
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self.directionArray,
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self.directionToGo,
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self.directionReason])
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def moveTimeoutTask(self, task):
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self.notify.debug('Done waiting for trolley move')
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self.gameFSM.request('waitClientsChoices')
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return Task.done
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def moveTimeoutTaskGameOver(self, task):
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self.notify.debug('Done waiting for trolley move, gmae over')
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self.gameOver()
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return Task.done
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def calcMinigames(self):
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numPlayers = len(self.avIdList)
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allowedGames = list(ToontownGlobals.MinigamePlayerMatrix[numPlayers])
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from toontown.minigame import MinigameCreatorAI
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allowedGames = MinigameCreatorAI.removeUnreleasedMinigames(allowedGames)
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self.switchToMinigameDict = {}
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for switch in TravelGameGlobals.BoardLayouts[self.boardIndex].keys():
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if self.isLeaf(switch):
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if len(allowedGames) == 0:
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allowedGames = list(ToontownGlobals.MinigamePlayerMatrix[numPlayers])
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allowedGames = MinigameCreatorAI.removeUnreleasedMinigames(allowedGames)
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minigame = random.choice(allowedGames)
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self.switchToMinigameDict[switch] = minigame
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allowedGames.remove(minigame)
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switches = []
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minigames = []
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for key in self.switchToMinigameDict.keys():
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switches.append(key)
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minigames.append(self.switchToMinigameDict[key])
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self.sendUpdate('setMinigames', [switches, minigames])
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def calcBonusBeans(self):
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possibleLeaves = []
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for switch in TravelGameGlobals.BoardLayouts[self.boardIndex].keys():
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if self.isLeaf(switch):
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possibleLeaves.append(switch)
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self.avIdBonuses = {}
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for avId in self.avIdList:
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switch = random.choice(possibleLeaves)
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possibleLeaves.remove(switch)
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beans = TravelGameGlobals.BoardLayouts[self.boardIndex][switch]['baseBonus']
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baseBeans = TravelGameGlobals.BaseBeans
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numPlayerMultiplier = len(self.avIdList) / 4.0
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roundMultiplier = self.metagameRound / 2.0 + 1.0
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beans *= baseBeans * numPlayerMultiplier * roundMultiplier
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self.avIdBonuses[avId] = (switch, beans)
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switches = []
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beans = []
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for avId in self.avIdList:
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switches.append(self.avIdBonuses[avId][0])
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beans.append(self.avIdBonuses[avId][1])
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self.sendUpdate('setBonuses', [switches, beans])
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def setStartingVote(self, avId, startingVote):
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DistributedMinigameAI.setStartingVote(self, avId, startingVote)
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self.currentVotes[avId] = startingVote
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self.notify.debug('setting current vote of avId=%d to %d' % (avId, startingVote))
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def handleExitedAvatar(self, avId):
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self.notify.warning('DistrbutedTravelGameAI: handleExitedAvatar: avatar id exited: ' + str(avId))
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self.stateDict[avId] = EXITED
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allExited = True
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for avId in self.avIdList:
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if avId in self.stateDict.keys() and self.stateDict[avId] != EXITED:
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allExited = False
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break
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if allExited:
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self.setGameAbort()
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def getBoardIndex(self):
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return self.boardIndex
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def hasScoreMult(self):
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return 0
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