mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
281 lines
6.4 KiB
Python
Executable file
281 lines
6.4 KiB
Python
Executable file
import random
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from pandac.PandaModules import *
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from direct.directnotify.DirectNotifyGlobal import *
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from toontown.toonbase import TTLocalizer, ToontownGlobals
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import random
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from direct.distributed.PyDatagram import PyDatagram
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from direct.distributed.PyDatagramIterator import PyDatagramIterator
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from otp.avatar import AvatarDNA
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notify = directNotify.newCategory('SuitDNA')
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suitHeadTypes = ['f',
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'p',
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'ym',
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'mm',
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'ds',
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'hh',
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'cr',
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'tbc',
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'bf',
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'b',
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'dt',
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'ac',
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'bs',
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'sd',
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'le',
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'bw',
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'sc',
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'pp',
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'tw',
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'bc',
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'nc',
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'mb',
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'ls',
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'rb',
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'cc',
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'tm',
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'nd',
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'gh',
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'ms',
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'tf',
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'm',
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'mh']
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suitATypes = ['ym',
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'hh',
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'tbc',
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'dt',
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'bs',
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'le',
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'bw',
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'pp',
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'nc',
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'rb',
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'nd',
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'tf',
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'm',
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'mh']
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suitBTypes = ['p',
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'ds',
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'b',
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'ac',
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'sd',
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'bc',
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'ls',
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'tm',
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'ms']
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suitCTypes = ['f',
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'mm',
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'cr',
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'bf',
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'sc',
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'tw',
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'mb',
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'cc',
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'gh']
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suitDepts = ['c',
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'l',
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'm',
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's']
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suitDeptZones = [ToontownGlobals.BossbotHQ,
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ToontownGlobals.LawbotHQ,
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ToontownGlobals.CashbotHQ,
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ToontownGlobals.SellbotHQ]
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suitDeptFullnames = {'c': TTLocalizer.Bossbot,
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'l': TTLocalizer.Lawbot,
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'm': TTLocalizer.Cashbot,
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's': TTLocalizer.Sellbot}
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suitDeptFullnamesP = {'c': TTLocalizer.BossbotP,
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'l': TTLocalizer.LawbotP,
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'm': TTLocalizer.CashbotP,
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's': TTLocalizer.SellbotP}
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corpPolyColor = VBase4(0.95, 0.75, 0.75, 1.0)
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legalPolyColor = VBase4(0.75, 0.75, 0.95, 1.0)
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moneyPolyColor = VBase4(0.65, 0.95, 0.85, 1.0)
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salesPolyColor = VBase4(0.95, 0.75, 0.95, 1.0)
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suitsPerLevel = [1,
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1,
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1,
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1,
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1,
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1,
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1,
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1]
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suitsPerDept = 8
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goonTypes = ['pg', 'sg']
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def getSuitBodyType(name):
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if name in suitATypes:
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return 'a'
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elif name in suitBTypes:
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return 'b'
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elif name in suitCTypes:
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return 'c'
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else:
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print 'Unknown body type for suit name: ', name
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def getSuitDept(name):
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index = suitHeadTypes.index(name)
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if index < suitsPerDept:
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return suitDepts[0]
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elif index < suitsPerDept * 2:
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return suitDepts[1]
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elif index < suitsPerDept * 3:
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return suitDepts[2]
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elif index < suitsPerDept * 4:
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return suitDepts[3]
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else:
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print 'Unknown dept for suit name: ', name
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return None
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return None
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def getDeptFullname(dept):
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return suitDeptFullnames[dept]
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def getDeptFullnameP(dept):
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return suitDeptFullnamesP[dept]
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def getSuitDeptFullname(name):
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return suitDeptFullnames[getSuitDept(name)]
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def getSuitType(name):
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index = suitHeadTypes.index(name)
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return index % suitsPerDept + 1
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def getSuitName(deptIndex, typeIndex):
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return suitHeadTypes[(suitsPerDept*deptIndex) + typeIndex]
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def getRandomSuitType(level, rng = random):
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return random.randint(max(level - 4, 1), min(level, 8))
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def getRandomSuitByDept(dept):
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deptNumber = suitDepts.index(dept)
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return suitHeadTypes[suitsPerDept * deptNumber + random.randint(0, 7)]
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def getSuitsInDept(dept):
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start = dept * suitsPerDept
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end = start + suitsPerDept
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return suitHeadTypes[start:end]
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class SuitDNA(AvatarDNA.AvatarDNA):
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def __init__(self, str = None, type = None, dna = None, r = None, b = None, g = None):
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if str != None:
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self.makeFromNetString(str)
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elif type != None:
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if type == 's':
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self.newSuit()
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else:
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self.type = 'u'
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return
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def __str__(self):
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if self.type == 's':
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return 'type = %s\nbody = %s, dept = %s, name = %s' % ('suit',
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self.body,
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self.dept,
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self.name)
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elif self.type == 'b':
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return 'type = boss cog\ndept = %s' % self.dept
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else:
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return 'type undefined'
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def makeNetString(self):
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dg = PyDatagram()
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dg.addFixedString(self.type, 1)
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if self.type == 's':
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dg.addFixedString(self.name, 3)
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dg.addFixedString(self.dept, 1)
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elif self.type == 'b':
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dg.addFixedString(self.dept, 1)
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elif self.type == 'u':
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notify.error('undefined avatar')
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else:
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notify.error('unknown avatar type: ', self.type)
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return dg.getMessage()
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def makeFromNetString(self, string):
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dg = PyDatagram(string)
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dgi = PyDatagramIterator(dg)
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self.type = dgi.getFixedString(1)
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if self.type == 's':
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self.name = dgi.getFixedString(3)
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self.dept = dgi.getFixedString(1)
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self.body = getSuitBodyType(self.name)
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elif self.type == 'b':
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self.dept = dgi.getFixedString(1)
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else:
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notify.error('unknown avatar type: ', self.type)
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return None
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def __defaultGoon(self):
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self.type = 'g'
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self.name = goonTypes[0]
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def __defaultSuit(self):
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self.type = 's'
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self.name = 'ds'
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self.dept = getSuitDept(self.name)
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self.body = getSuitBodyType(self.name)
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def newSuit(self, name = None):
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if name == None:
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self.__defaultSuit()
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else:
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self.type = 's'
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self.name = name
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self.dept = getSuitDept(self.name)
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self.body = getSuitBodyType(self.name)
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return
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def newBossCog(self, dept):
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self.type = 'b'
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self.dept = dept
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def newSuitRandom(self, level = None, dept = None):
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self.type = 's'
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if level == None:
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level = random.choice(range(1, len(suitsPerLevel)))
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elif level < 0 or level > len(suitsPerLevel):
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notify.error('Invalid suit level: %d' % level)
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if dept == None:
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dept = random.choice(suitDepts)
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self.dept = dept
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index = suitDepts.index(dept)
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base = index * suitsPerDept
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offset = 0
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if level > 1:
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for i in xrange(1, level):
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offset = offset + suitsPerLevel[i - 1]
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bottom = base + offset
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top = bottom + suitsPerLevel[level - 1]
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self.name = suitHeadTypes[random.choice(range(bottom, top))]
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self.body = getSuitBodyType(self.name)
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return
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def newGoon(self, name = None):
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if type == None:
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self.__defaultGoon()
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else:
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self.type = 'g'
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if name in goonTypes:
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self.name = name
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else:
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notify.error('unknown goon type: ', name)
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return
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def getType(self):
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if self.type == 's':
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type = 'suit'
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elif self.type == 'b':
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type = 'boss'
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else:
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notify.error('Invalid DNA type: ', self.type)
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return type
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