mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
385 lines
14 KiB
Python
385 lines
14 KiB
Python
# File: C (Python 2.4)
|
|
|
|
from otp.ai.AIBaseGlobal import *
|
|
from direct.distributed.ClockDelta import *
|
|
from direct.fsm import StateData
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
import random
|
|
from direct.task import Task
|
|
from toontown.toonbase import ToontownGlobals
|
|
import CCharChatter
|
|
import CCharPaths
|
|
|
|
class CharLonelyStateAI(StateData.StateData):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('CharLonelyStateAI')
|
|
|
|
def __init__(self, doneEvent, character):
|
|
StateData.StateData.__init__(self, doneEvent)
|
|
self._CharLonelyStateAI__doneEvent = doneEvent
|
|
self.character = character
|
|
|
|
|
|
def enter(self):
|
|
if hasattr(self.character, 'name'):
|
|
name = self.character.getName()
|
|
else:
|
|
name = 'character'
|
|
self.notify.debug('Lonely ' + self.character.getName() + '...')
|
|
StateData.StateData.enter(self)
|
|
duration = random.randint(3, 15)
|
|
taskMgr.doMethodLater(duration, self._CharLonelyStateAI__doneHandler, self.character.taskName('startWalking'))
|
|
|
|
|
|
def exit(self):
|
|
StateData.StateData.exit(self)
|
|
taskMgr.remove(self.character.taskName('startWalking'))
|
|
|
|
|
|
def _CharLonelyStateAI__doneHandler(self, task):
|
|
doneStatus = { }
|
|
doneStatus['state'] = 'lonely'
|
|
doneStatus['status'] = 'done'
|
|
messenger.send(self._CharLonelyStateAI__doneEvent, [
|
|
doneStatus])
|
|
return Task.done
|
|
|
|
|
|
|
|
class CharChattyStateAI(StateData.StateData):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('CharChattyStateAI')
|
|
|
|
def __init__(self, doneEvent, character):
|
|
StateData.StateData.__init__(self, doneEvent)
|
|
self._CharChattyStateAI__doneEvent = doneEvent
|
|
self.character = character
|
|
self._CharChattyStateAI__chatTaskName = 'characterChat-' + str(character)
|
|
self.lastChatTarget = 0
|
|
self.nextChatTime = 0
|
|
self.lastMessage = [
|
|
-1,
|
|
-1]
|
|
|
|
|
|
def enter(self):
|
|
if hasattr(self.character, 'name'):
|
|
name = self.character.getName()
|
|
else:
|
|
name = 'character'
|
|
self.notify.debug('Chatty ' + self.character.getName() + '...')
|
|
self.chatter = CCharChatter.getChatter(self.character.getName(), self.character.getCCChatter())
|
|
if self.chatter != None:
|
|
taskMgr.remove(self._CharChattyStateAI__chatTaskName)
|
|
taskMgr.add(self.blather, self._CharChattyStateAI__chatTaskName)
|
|
|
|
StateData.StateData.enter(self)
|
|
|
|
|
|
def pickMsg(self, category):
|
|
self.getLatestChatter()
|
|
if self.chatter:
|
|
return random.randint(0, len(self.chatter[category]) - 1)
|
|
else:
|
|
return None
|
|
|
|
|
|
def getLatestChatter(self):
|
|
self.chatter = CCharChatter.getChatter(self.character.getName(), self.character.getCCChatter())
|
|
|
|
|
|
def setCorrectChatter(self):
|
|
self.chatter = CCharChatter.getChatter(self.character.getName(), self.character.getCCChatter())
|
|
|
|
|
|
def blather(self, task):
|
|
now = globalClock.getFrameTime()
|
|
if now < self.nextChatTime:
|
|
return Task.cont
|
|
|
|
self.getLatestChatter()
|
|
if self.character.lostInterest():
|
|
self.leave()
|
|
return Task.done
|
|
|
|
if not self.chatter:
|
|
self.notify.debug('I do not want to talk')
|
|
return Task.done
|
|
|
|
if not self.character.getNearbyAvatars():
|
|
return Task.cont
|
|
|
|
target = self.character.getNearbyAvatars()[0]
|
|
if self.lastChatTarget != target:
|
|
self.lastChatTarget = target
|
|
category = CCharChatter.GREETING
|
|
else:
|
|
category = CCharChatter.COMMENT
|
|
self.setCorrectChatter()
|
|
if category == self.lastMessage[0] and len(self.chatter[category]) > 1:
|
|
msg = self.lastMessage[1]
|
|
lastMsgIndex = self.lastMessage[1]
|
|
if lastMsgIndex < len(self.chatter[category]) and lastMsgIndex >= 0:
|
|
while self.chatter[category][msg] == self.chatter[category][lastMsgIndex]:
|
|
msg = self.pickMsg(category)
|
|
if not msg:
|
|
break
|
|
continue
|
|
else:
|
|
msg = self.pickMsg(category)
|
|
else:
|
|
msg = self.pickMsg(category)
|
|
if msg == None:
|
|
self.notify.debug('I do not want to talk')
|
|
return Task.done
|
|
|
|
self.character.sendUpdate('setChat', [
|
|
category,
|
|
msg,
|
|
target])
|
|
self.lastMessage = [
|
|
category,
|
|
msg]
|
|
self.nextChatTime = now + 8.0 + random.random() * 4.0
|
|
return Task.cont
|
|
|
|
|
|
def leave(self):
|
|
if self.chatter != None:
|
|
category = CCharChatter.GOODBYE
|
|
msg = random.randint(0, len(self.chatter[CCharChatter.GOODBYE]) - 1)
|
|
target = self.character.getNearbyAvatars()[0]
|
|
self.character.sendUpdate('setChat', [
|
|
category,
|
|
msg,
|
|
target])
|
|
|
|
taskMgr.doMethodLater(1, self.doneHandler, self.character.taskName('waitToFinish'))
|
|
|
|
|
|
def exit(self):
|
|
StateData.StateData.exit(self)
|
|
taskMgr.remove(self._CharChattyStateAI__chatTaskName)
|
|
|
|
|
|
def doneHandler(self, task):
|
|
doneStatus = { }
|
|
doneStatus['state'] = 'chatty'
|
|
doneStatus['status'] = 'done'
|
|
messenger.send(self._CharChattyStateAI__doneEvent, [
|
|
doneStatus])
|
|
return Task.done
|
|
|
|
|
|
|
|
class CharWalkStateAI(StateData.StateData):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('CharWalkStateAI')
|
|
|
|
def __init__(self, doneEvent, character, diffPath = None):
|
|
StateData.StateData.__init__(self, doneEvent)
|
|
self._CharWalkStateAI__doneEvent = doneEvent
|
|
self.character = character
|
|
if diffPath == None:
|
|
self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation())
|
|
else:
|
|
self.paths = CCharPaths.getPaths(diffPath, character.getCCLocation())
|
|
self.speed = character.walkSpeed()
|
|
self._CharWalkStateAI__lastWalkNode = CCharPaths.startNode
|
|
self._CharWalkStateAI__curWalkNode = CCharPaths.startNode
|
|
|
|
|
|
def enter(self):
|
|
destNode = self._CharWalkStateAI__lastWalkNode
|
|
choices = CCharPaths.getAdjacentNodes(self._CharWalkStateAI__curWalkNode, self.paths)
|
|
if len(choices) == 1:
|
|
destNode = choices[0]
|
|
else:
|
|
while destNode == self._CharWalkStateAI__lastWalkNode:
|
|
destNode = random.choice(CCharPaths.getAdjacentNodes(self._CharWalkStateAI__curWalkNode, self.paths))
|
|
self.notify.debug('Walking ' + self.character.getName() + '... from ' + str(self._CharWalkStateAI__curWalkNode) + '(' + str(CCharPaths.getNodePos(self._CharWalkStateAI__curWalkNode, self.paths)) + ') to ' + str(destNode) + '(' + str(CCharPaths.getNodePos(destNode, self.paths)) + ')')
|
|
self.character.sendUpdate('setWalk', [
|
|
self._CharWalkStateAI__curWalkNode,
|
|
destNode,
|
|
globalClockDelta.getRealNetworkTime()])
|
|
duration = CCharPaths.getWalkDuration(self._CharWalkStateAI__curWalkNode, destNode, self.speed, self.paths)
|
|
t = taskMgr.doMethodLater(duration, self.doneHandler, self.character.taskName(self.character.getName() + 'DoneWalking'))
|
|
t.newWalkNode = destNode
|
|
self.destNode = destNode
|
|
|
|
|
|
def exit(self):
|
|
StateData.StateData.exit(self)
|
|
taskMgr.remove(self.character.taskName(self.character.getName() + 'DoneWalking'))
|
|
|
|
|
|
def getDestNode(self):
|
|
if hasattr(self, 'destNode') and self.destNode:
|
|
return self.destNode
|
|
else:
|
|
return self._CharWalkStateAI__curWalkNode
|
|
|
|
|
|
def setCurNode(self, curWalkNode):
|
|
self._CharWalkStateAI__curWalkNode = curWalkNode
|
|
|
|
|
|
def doneHandler(self, task):
|
|
self._CharWalkStateAI__lastWalkNode = self._CharWalkStateAI__curWalkNode
|
|
self._CharWalkStateAI__curWalkNode = task.newWalkNode
|
|
self.character.sendUpdate('setWalk', [
|
|
self._CharWalkStateAI__curWalkNode,
|
|
self._CharWalkStateAI__curWalkNode,
|
|
globalClockDelta.getRealNetworkTime()])
|
|
doneStatus = { }
|
|
doneStatus['state'] = 'walk'
|
|
doneStatus['status'] = 'done'
|
|
messenger.send(self._CharWalkStateAI__doneEvent, [
|
|
doneStatus])
|
|
return Task.done
|
|
|
|
|
|
|
|
class CharFollowChipStateAI(StateData.StateData):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('CharFollowChipStateAI')
|
|
|
|
def __init__(self, doneEvent, character, followedChar):
|
|
StateData.StateData.__init__(self, doneEvent)
|
|
self._CharFollowChipStateAI__doneEvent = doneEvent
|
|
self.character = character
|
|
self.followedChar = followedChar
|
|
self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation())
|
|
self.speed = character.walkSpeed()
|
|
self._CharFollowChipStateAI__lastWalkNode = CCharPaths.startNode
|
|
self._CharFollowChipStateAI__curWalkNode = CCharPaths.startNode
|
|
|
|
|
|
def enter(self, chipDestNode):
|
|
destNode = self._CharFollowChipStateAI__lastWalkNode
|
|
choices = CCharPaths.getAdjacentNodes(self._CharFollowChipStateAI__curWalkNode, self.paths)
|
|
if len(choices) == 1:
|
|
destNode = choices[0]
|
|
else:
|
|
while destNode == self._CharFollowChipStateAI__lastWalkNode:
|
|
destNode = random.choice(CCharPaths.getAdjacentNodes(self._CharFollowChipStateAI__curWalkNode, self.paths))
|
|
destNode = chipDestNode
|
|
self.notify.debug('Walking ' + self.character.getName() + '... from ' + str(self._CharFollowChipStateAI__curWalkNode) + '(' + str(CCharPaths.getNodePos(self._CharFollowChipStateAI__curWalkNode, self.paths)) + ') to ' + str(destNode) + '(' + str(CCharPaths.getNodePos(destNode, self.paths)) + ')')
|
|
self.offsetDistance = ToontownGlobals.DaleOrbitDistance
|
|
angle = random.randint(0, 359)
|
|
self.offsetX = math.cos(deg2Rad(angle)) * self.offsetDistance
|
|
self.offsetY = math.sin(deg2Rad(angle)) * self.offsetDistance
|
|
self.character.sendUpdate('setFollowChip', [
|
|
self._CharFollowChipStateAI__curWalkNode,
|
|
destNode,
|
|
globalClockDelta.getRealNetworkTime(),
|
|
self.offsetX,
|
|
self.offsetY])
|
|
duration = CCharPaths.getWalkDuration(self._CharFollowChipStateAI__curWalkNode, destNode, self.speed, self.paths)
|
|
t = taskMgr.doMethodLater(duration, self._CharFollowChipStateAI__doneHandler, self.character.taskName(self.character.getName() + 'DoneWalking'))
|
|
t.newWalkNode = destNode
|
|
|
|
|
|
def exit(self):
|
|
StateData.StateData.exit(self)
|
|
taskMgr.remove(self.character.taskName(self.character.getName() + 'DoneWalking'))
|
|
|
|
|
|
def _CharFollowChipStateAI__doneHandler(self, task):
|
|
self._CharFollowChipStateAI__lastWalkNode = self._CharFollowChipStateAI__curWalkNode
|
|
self._CharFollowChipStateAI__curWalkNode = task.newWalkNode
|
|
self.character.sendUpdate('setFollowChip', [
|
|
self._CharFollowChipStateAI__curWalkNode,
|
|
self._CharFollowChipStateAI__curWalkNode,
|
|
globalClockDelta.getRealNetworkTime(),
|
|
self.offsetX,
|
|
self.offsetY])
|
|
doneStatus = { }
|
|
doneStatus['state'] = 'walk'
|
|
doneStatus['status'] = 'done'
|
|
messenger.send(self._CharFollowChipStateAI__doneEvent, [
|
|
doneStatus])
|
|
return Task.done
|
|
|
|
|
|
|
|
class ChipChattyStateAI(CharChattyStateAI):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('ChipChattyStateAI')
|
|
|
|
def setDaleId(self, daleId):
|
|
self.daleId = daleId
|
|
self.dale = simbase.air.doId2do.get(self.daleId)
|
|
|
|
|
|
def blather(self, task):
|
|
now = globalClock.getFrameTime()
|
|
if now < self.nextChatTime:
|
|
return Task.cont
|
|
|
|
self.getLatestChatter()
|
|
if self.character.lostInterest():
|
|
self.leave()
|
|
return Task.done
|
|
|
|
if not self.chatter:
|
|
self.notify.debug('I do not want to talk')
|
|
return Task.done
|
|
|
|
if not self.character.getNearbyAvatars():
|
|
return Task.cont
|
|
|
|
target = self.character.getNearbyAvatars()[0]
|
|
if self.lastChatTarget != target:
|
|
self.lastChatTarget = target
|
|
category = CCharChatter.GREETING
|
|
else:
|
|
category = CCharChatter.COMMENT
|
|
if category == self.lastMessage[0] and len(self.chatter[category]) > 1:
|
|
msg = self.lastMessage[1]
|
|
lastMsgIndex = self.lastMessage[1]
|
|
if lastMsgIndex < len(self.chatter[category]) and lastMsgIndex >= 0:
|
|
while self.chatter[category][msg] == self.chatter[category][lastMsgIndex]:
|
|
msg = self.pickMsg(category)
|
|
if not msg:
|
|
break
|
|
continue
|
|
else:
|
|
msg = self.pickMsg(category)
|
|
else:
|
|
msg = self.pickMsg(category)
|
|
if msg == None:
|
|
self.notify.debug('I do not want to talk')
|
|
return Task.done
|
|
|
|
self.character.sendUpdate('setChat', [
|
|
category,
|
|
msg,
|
|
target])
|
|
if hasattr(self, 'dale') and self.dale:
|
|
self.dale.sendUpdate('setChat', [
|
|
category,
|
|
msg,
|
|
target])
|
|
|
|
self.lastMessage = [
|
|
category,
|
|
msg]
|
|
self.nextChatTime = now + 8.0 + random.random() * 4.0
|
|
return Task.cont
|
|
|
|
|
|
def leave(self):
|
|
if self.chatter != None:
|
|
category = CCharChatter.GOODBYE
|
|
msg = random.randint(0, len(self.chatter[CCharChatter.GOODBYE]) - 1)
|
|
target = self.character.getNearbyAvatars()[0]
|
|
self.character.sendUpdate('setChat', [
|
|
category,
|
|
msg,
|
|
target])
|
|
if hasattr(self, 'dale') and self.dale:
|
|
self.dale.sendUpdate('setChat', [
|
|
category,
|
|
msg,
|
|
target])
|
|
|
|
|
|
taskMgr.doMethodLater(1, self.doneHandler, self.character.taskName('waitToFinish'))
|
|
|
|
|