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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
34 lines
1.1 KiB
Python
Executable file
34 lines
1.1 KiB
Python
Executable file
from direct.directnotify import DirectNotifyGlobal
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from toontown.estate.DistributedPlantBaseAI import DistributedPlantBaseAI
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import GardenGlobals
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class DistributedGagTreeAI(DistributedPlantBaseAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGagTreeAI")
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def __init__(self, air):
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DistributedPlantBaseAI.__init__(self, air)
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self.air = air
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self.wilted = 0
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def announceGenerate(self):
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DistributedPlantBaseAI.announceGenerate(self)
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def delete(self):
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DistributedPlantBaseAI.delete(self)
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def disable(self):
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DistributedPlantBaseAI.disable(self)
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def setWilted(self, wilted):
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self.wilted = wilted
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def getWilted(self):
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return self.wilted
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def requestHarvest(self, doId):
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av = simbase.air.doId2do.get(doId)
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harvested = 0
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track, level = GardenGlobals.getTreeTrackAndLevel(self.typeIndex)
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while av.inventory.addItem(track, level) > 0 and harvested < 10:
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harvested += 1
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self.sendUpdate('setMovie', [GardenGlobals.MOVIE_HARVEST, doId])
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