mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
420 lines
17 KiB
Python
Executable file
420 lines
17 KiB
Python
Executable file
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.DistributedNode import DistributedNode
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from direct.task import Task
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from direct.gui import DirectGuiGlobals
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from direct.showbase.EventGroup import EventGroup
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from direct.showbase.PythonUtil import report
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from direct.distributed.GridParent import GridParent
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if __debug__:
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# For grid drawing
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from direct.directtools.DirectGeometry import *
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from direct.showbase.PythonUtil import randFloat
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from CartesianGridBase import CartesianGridBase
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# increase this number if you want to visualize the grid lines
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# above water level
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GRID_Z_OFFSET = 0.0
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class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
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notify = directNotify.newCategory("DistributedCartesianGrid")
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notify.setDebug(0)
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VisualizeGrid = config.GetBool("visualize-cartesian-grid", 0)
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RuleSeparator = ":"
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def __init__(self, cr):
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DistributedNode.__init__(self, cr)
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# Let the derived classes instantiate the NodePath
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self.visAvatar = None
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self.gridVisContext = None
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# Do we have grid lines visualized?
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self._onOffState = False
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if __debug__:
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self.haveGridLines = 0
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def generate(self):
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DistributedNode.generate(self)
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def disable(self):
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DistributedNode.disable(self)
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self.stopProcessVisibility()
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def delete(self):
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DistributedNode.delete(self)
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# TODO: when teleporting off an island...
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taskMgr.remove(self.taskName("processVisibility"))
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def isGridParent(self):
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# If this distributed object is a DistributedGrid return 1. 0 by default
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return 1
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def setCellWidth(self, width):
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self.cellWidth = width
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def setParentingRules(self, style, rule):
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assert self.notify.debug("setParentingRules: style: %s, rule: %s" % (style, rule))
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rules = rule.split(self.RuleSeparator)
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assert len(rules) == 3
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self.style = style
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self.startingZone = int(rules[0])
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self.gridSize = int(rules[1])
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self.viewingRadius = int(rules[2])
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# Store the center of the grid
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cx = self.cellWidth * self.gridSize/2.0
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self.centerPos = Vec3(cx, cx, 0)
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if __debug__:
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if self.VisualizeGrid:
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self.visualizeGrid()
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def getCenterPos(self):
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return self.centerPos
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def handleChildArrive(self, child, zoneId):
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DistributedNode.handleChildArrive(self, child, zoneId)
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if (zoneId >= self.startingZone):
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if not child.gridParent:
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child.gridParent = GridParent(child)
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child.gridParent.setGridParent(self, zoneId)
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elif child.gridParent:
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child.gridParent.delete()
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child.gridParent = None
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def handleChildArriveZone(self, child, zoneId):
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DistributedNode.handleChildArrive(self, child, zoneId)
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if (zoneId >= self.startingZone):
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if not child.gridParent:
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child.gridParent = GridParent(child)
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child.gridParent.setGridParent(self, zoneId)
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elif child.gridParent:
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child.gridParent.delete()
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child.gridParent = None
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def handleChildLeave(self, child, zoneId):
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if child.gridParent:
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child.gridParent.delete()
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child.gridParent = None
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@report(types = ['deltaStamp', 'avLocation', 'args'], dConfigParam = ['connector','shipboard'])
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def startProcessVisibility(self, avatar):
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if not self._onOffState:
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# if we've been told that we're OFF, don't try
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# to process visibilty
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return
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assert not self.cr._noNewInterests
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if self.cr.noNewInterests():
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self.notify.warning(
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'startProcessVisibility(%s): tried to open a new interest during logout'
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% self.doId)
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return
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taskMgr.remove(self.taskName("processVisibility"))
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self.acceptOnce(self.cr.StopVisibilityEvent, self.stopProcessVisibility)
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self.visAvatar = avatar
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self.visZone = None
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self.visDirty = True
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taskMgr.add(
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self.processVisibility, self.taskName("processVisibility"))
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self.processVisibility(0)
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@report(types = ['deltaStamp', 'avLocation', 'args'], dConfigParam = ['connector','shipboard'])
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def stopProcessVisibility(self, clearAll=False, event=None):
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self.ignore(self.cr.StopVisibilityEvent)
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taskMgr.remove(self.taskName("processVisibility"))
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if event is not None:
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eventGroup = EventGroup('DistCartesianGrid.stopProcessVis',
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doneEvent=event)
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if self.gridVisContext is not None:
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if event is not None:
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removeEvent = eventGroup.newEvent('%s.removeInterest' % self.doId)
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else:
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removeEvent = None
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self.cr.removeInterest(self.gridVisContext, removeEvent)
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self.gridVisContext = None
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else:
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# if we were given an event but we have not interest open,
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# just send the event right away
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if event is not None:
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messenger.send(event)
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self.visAvatar = None
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self.visZone = None
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# sometimes we also need to remove vis avatar from
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# my parent if it is also a grid
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if (clearAll):
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if event is not None:
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parentEvent = eventGroup.newEvent('%s.parent.removeInterest' % self.doId)
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else:
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parentEvent = None
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##HACK BANDAID FOR PVP INSTANCES
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if(hasattr(self.cr.doId2do[self.parentId],"worldGrid")):
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self.cr.doId2do[self.parentId].worldGrid.stopProcessVisibility(event=parentEvent)
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def processVisibility(self, task):
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if self.visAvatar == None:
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# no avatar to process visibility for
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return Task.done
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if(self.visAvatar.isDisabled()):
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self.visAvatar = None
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return Task.done
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if self.visAvatar.gameFSM.state == 'Cutscene':
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return Task.cont
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pos = self.visAvatar.getPos(self)
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# Check to make sure our x and y are positive
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dx = self.cellWidth * self.gridSize * .5
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x = pos[0] + dx
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y = pos[1] + dx
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col = x // self.cellWidth
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row = y // self.cellWidth
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assert self.notify.debug(
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"processVisibility: %s: avatar pos: %s %s" % (self.doId, x, y))
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if (row < 0) or (col < 0) or (row > self.gridSize) or (col > self.gridSize):
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assert self.notify.debug("processVisibility: %s: not on the grid" % (self.doId))
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# If we are viewingRadius away from this entire grid,
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# remove interest in any current visZone we may have
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if self.gridVisContext:
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self.cr.removeInterest(self.gridVisContext)
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self.visZone = None
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self.gridVisContext = None
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return Task.cont
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# Compute which zone we are in
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zoneId = int(self.startingZone + ((row * self.gridSize) + col))
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assert self.notify.debug("processVisibility: %s: row: %s col: %s zoneId: %s" %
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(self.doId, row, col, zoneId))
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if (zoneId == self.visZone):
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assert self.notify.debug(
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"processVisibility: %s: interest did not change" % (self.doId))
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if self.visDirty:
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messenger.send(self.uniqueName("visibility"))
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self.visDirty = False
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return Task.cont
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else:
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assert self.notify.debug(
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"processVisibility: %s: new interest" % (self.doId))
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self.visZone = zoneId
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if not self.gridVisContext:
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self.gridVisContext = self.cr.addInterest(
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self.getDoId(), self.visZone,
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self.uniqueName("visibility"),
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event = self.uniqueName("visibility"))
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else:
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assert self.notify.debug(
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"processVisibility: %s: altering interest to zoneId: %s" %
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(self.doId, zoneId))
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event = None
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if self.visDirty:
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event = self.uniqueName("visibility")
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self.cr.alterInterest(
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self.gridVisContext, self.getDoId(), self.visZone,
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event = event)
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# If the visAvatar is parented to this grid, also do a
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# setLocation
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parentId = self.visAvatar.parentId
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oldZoneId = self.visAvatar.zoneId
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assert self.notify.debug(
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"processVisibility: %s: parentId: %s oldZoneId: %s" %
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(self.doId, parentId, oldZoneId))
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if parentId == self.doId:
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assert self.notify.debug(
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"processVisibility: %s: changing location" %
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(self.doId))
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messenger.send("avatarZoneChanged", [self.visAvatar, self.doId, zoneId])
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#self.handleAvatarZoneChange(self.visAvatar, zoneId)
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self.visDirty = False
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return Task.cont
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# Update our location based on our avatar's position on the grid
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# Assumes our position is correct, relative to the grid
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def addObjectToGrid(self, av):
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assert self.notify.debug("addObjectToGrid %s" % av)
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# Get our pos relative to the island grid
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pos = av.getPos(self)
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# Figure out what zone in that island grid
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zoneId = self.getZoneFromXYZ(pos)
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# Do the wrtReparenting to the grid node
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messenger.send("avatarZoneChanged", [av, self.doId, zoneId])
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#self.handleAvatarZoneChange(av, zoneId)
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def removeObjectFromGrid(self, av):
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assert self.notify.debug("removeObjectFromGrid %s" % av)
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# TODO: WHAT LOCATION SHOULD WE SET THIS TO?
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#av.reparentTo(hidden)
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if (av.getParent().compareTo(self) == 0):
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# only detach if object is directly parented
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av.detachNode()
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#av.b_setLocation(0, 0)
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def handleAvatarZoneChange(self, av, zoneId):
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assert self.notify.debug("handleAvatarZoneChange(%s, %s)" % (av.doId, zoneId))
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# This method can be overridden by derived classes that
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# want to do some special management when the avatar changes
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# zones.
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# Make sure this is a valid zone
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if not self.isValidZone(zoneId):
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assert self.notify.warning("handleAvatarZoneChange: not a valid zone (%s)" % zoneId)
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return
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# Set the location on the server
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av.b_setLocation(self.doId, zoneId)
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def turnOff(self):
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self._onOffState = False
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self.stopProcessVisibility()
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def turnOn(self, av = None):
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self._onOffState = True
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if av:
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self.startProcessVisibility(av)
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##################################################
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# Visualization Tools
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##################################################
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if __debug__:
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def initializeGridLines(self):
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# Grid Lines
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self.gridColor = VBase4(0.4 + randFloat(0.4),
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0.4 + randFloat(0.4),
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0.4 + randFloat(0.4),
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1)
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# A Dark version of the grid color
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color = self.gridColor * 0.5
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color.setW(1)
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self.lines = self.attachNewNode('gridLines')
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self.minorLines = LineNodePath(self.lines)
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self.minorLines.lineNode.setName('minorLines')
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self.minorLines.setColor(color)
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self.minorLines.setThickness(1)
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self.majorLines = LineNodePath(self.lines)
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self.majorLines.lineNode.setName('majorLines')
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self.majorLines.setColor(color)
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self.majorLines.setThickness(5)
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self.centerLines = LineNodePath(self.lines)
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self.centerLines.lineNode.setName('centerLines')
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self.centerLines.setColor(VBase4(1, 0, 0, 0))
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self.centerLines.setThickness(3)
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# Load up grid parts to initialize grid object
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# Polygon used to mark grid plane
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# self.gridBack = loader.loadModel('models/misc/gridBack')
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# self.gridBack.reparentTo(self)
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# self.gridBack.setColor(0.2, 0.2, 0.2, 0.5)
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self.cellLabelParent = None
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self.markerParent = None
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self.haveGridLines = 1
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def updateGrid(self):
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# Update grid lines based upon current grid spacing and grid size
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# First reset existing grid lines
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self.minorLines.reset()
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self.majorLines.reset()
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self.centerLines.reset()
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# Now redraw lines
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numLines = self.gridSize
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scaledSize = numLines * self.cellWidth / 2.0
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center = self.centerLines
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minor = self.minorLines
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major = self.majorLines
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cw = self.cellWidth
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dx = cw * self.gridSize * .5
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for i in range(numLines+1):
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icw = i * cw - dx
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if i == numLines/2:
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center.moveTo(icw, -scaledSize, GRID_Z_OFFSET)
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center.drawTo(icw, scaledSize, GRID_Z_OFFSET)
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center.moveTo(-scaledSize, icw, GRID_Z_OFFSET)
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center.drawTo(scaledSize, icw, GRID_Z_OFFSET)
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else:
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if (i % 5) == 0:
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major.moveTo(icw, -scaledSize, GRID_Z_OFFSET)
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major.drawTo(icw, scaledSize, GRID_Z_OFFSET)
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major.moveTo(-scaledSize, icw, GRID_Z_OFFSET)
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major.drawTo(scaledSize, icw, GRID_Z_OFFSET)
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else:
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minor.moveTo(icw, -scaledSize, GRID_Z_OFFSET)
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minor.drawTo(icw, scaledSize, GRID_Z_OFFSET)
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minor.moveTo(-scaledSize, icw, GRID_Z_OFFSET)
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minor.drawTo(scaledSize, icw, GRID_Z_OFFSET)
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center.create()
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minor.create()
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major.create()
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# self.gridBack.setScale(scaledSize)
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self.labelCells()
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def labelCells(self):
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if self.cellLabelParent:
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self.cellLabelParent.removeNode()
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self.cellLabelParent = self.attachNewNode('cellLabels')
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cw = self.cellWidth
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scale = cw / 10.0
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dx = cw * self.gridSize * .5
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font = DirectGuiGlobals.getDefaultFont()
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color = self.gridColor
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for i in range(self.gridSize):
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for j in range(self.gridSize):
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zoneId = self.startingZone + ((j * self.gridSize) + i)
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zoneStr = str(zoneId)
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textNode = TextNode(zoneStr)
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textNode.setText(zoneStr)
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textNode.setFont(font)
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textNode.setTextColor(color)
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textNode.setAlign(TextNode.ACenter)
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genTextNode = textNode.generate()
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textNodePath = self.cellLabelParent.attachNewNode(genTextNode)
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# Place the text node in the center of the cell
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textNodePath.setPosHprScale((i * cw - dx) + (cw * 0.5), # x
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(j * cw - dx) + (cw * 0.5), # y
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GRID_Z_OFFSET+3.0, # z
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# Lay them down flat
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0, -90, 0, # hpr
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scale, scale, scale)
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self.cellLabelParent.flattenLight()
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def markCells(self):
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if self.markerParent:
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self.markerParent.removeNode()
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self.markerParent = self.attachNewNode('markers')
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self.cellMarkers = []
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dx = self.cellWidth * self.gridSize * .5
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for i in range(self.gridSize):
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for j in range(self.gridSize):
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marker = loader.loadModel("models/misc/smiley")
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marker.reparentTo(self.markerParent)
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marker.setPos(i * self.cellWidth - dx,
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j * self.cellWidth - dx,
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GRID_Z_OFFSET + 1.0)
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marker.setScale(5)
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self.cellMarkers.append(marker)
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def unmarkCells(self):
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if self.markerParent:
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self.markerParent.removeNode()
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self.markerParent = None
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def visualizeGrid(self):
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if not self.haveGridLines:
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self.initializeGridLines()
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self.updateGrid()
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def setWorldContext(self, worldContext):
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pass
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def clearWorldContext(self, event = None):
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pass
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