Poodletooth-iLand/toontown/hood/DLHoodAI.py

39 lines
1.5 KiB
Python
Executable file

from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI, DistributedPillowAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedResistanceEmoteMgrAI
from toontown.ai import DistributedTrickOrTreatTargetAI
class DLHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
ToontownGlobals.DonaldsDreamland,
ToontownGlobals.DonaldsDreamland)
self.trolley = None
self.startup()
def startup(self):
HoodAI.HoodAI.startup(self)
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
self.resistanceEmoteManager = DistributedResistanceEmoteMgrAI.DistributedResistanceEmoteMgrAI(self.air)
self.resistanceEmoteManager.generateWithRequired(9720)
if simbase.air.wantHalloween:
self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
self.TrickOrTreatTargetManager.generateWithRequired(9619)
self.createPillow()
def createTrolley(self):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createPillow(self):
self.pillow = DistributedPillowAI.DistributedPillowAI(self.air)
self.pillow.generateWithRequired(self.zoneId)