mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 00:37:54 +00:00
f024e9b7a6
The OTPDialog needs to be fixed k
469 lines
15 KiB
Python
Executable file
469 lines
15 KiB
Python
Executable file
from direct.showbase.PythonUtil import contains, lerp
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from toontown.toonbase.PythonUtil import clampScalar
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from direct.distributed import DistributedObjectAI
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from direct.directnotify import DirectNotifyGlobal
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from toontown.pets import PetTraits, PetTricks
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from toontown.pets import PetMood
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from toontown.toonbase import ToontownGlobals
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import random
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import time
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import copy
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BATTLE_TRICK_HP_MULTIPLIER = 10.0
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class DistributedPetProxyAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPetProxyAI')
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def __init__(self, air):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.ownerId = 0
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self.petName = 'unnamed'
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self.traitSeed = 0
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self.safeZone = ToontownGlobals.ToontownCentral
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self.traitList = [0] * PetTraits.PetTraits.NumTraits
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self.head = -1
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self.ears = -1
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self.nose = -1
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self.tail = -1
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self.bodyTexture = 0
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self.color = 0
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self.colorScale = 0
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self.eyeColor = 0
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self.gender = 0
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self.trickAptitudes = []
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self.lastSeenTimestamp = self.getCurEpochTimestamp()
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self.requiredMoodComponents = {}
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self.__funcsToDelete = []
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self.__generateDistTraitFuncs()
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self.__generateDistMoodFuncs()
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def getSetterName(self, valueName, prefix = 'set'):
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return '%s%s%s' % (prefix, valueName[0].upper(), valueName[1:])
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def setDNA(self, dna):
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head, ears, nose, tail, body, color, colorScale, eyes, gender = dna
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self.b_setHead(head)
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self.b_setEars(ears)
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self.b_setNose(nose)
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self.b_setTail(tail)
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self.b_setBodyTexture(body)
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self.b_setColor(color)
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self.b_setColorScale(colorScale)
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self.b_setEyeColor(eyes)
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self.b_setGender(gender)
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def getOwnerId(self):
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return self.ownerId
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def b_setOwnerId(self, ownerId):
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self.d_setOwnerId(ownerId)
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self.setOwnerId(ownerId)
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def d_setOwnerId(self, ownerId):
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self.sendUpdate('setOwnerId', [ownerId])
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def setOwnerId(self, ownerId):
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self.ownerId = ownerId
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def getPetName(self):
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return self.petName
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def b_setPetName(self, petName):
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self.d_setPetName(petName)
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self.setPetName(petName)
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def d_setPetName(self, petName):
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self.sendUpdate('setPetName', [petName])
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def setPetName(self, petName):
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self.petName = petName
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def getTraitSeed(self):
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return self.traitSeed
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def b_setTraitSeed(self, traitSeed):
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self.d_setTraitSeed(traitSeed)
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self.setTraitSeed(traitSeed)
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def d_setTraitSeed(self, traitSeed):
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self.sendUpdate('setTraitSeed', [traitSeed])
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def setTraitSeed(self, traitSeed):
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self.traitSeed = traitSeed
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def getSafeZone(self):
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return self.safeZone
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def b_setSafeZone(self, safeZone):
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self.d_setSafeZone(safeZone)
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self.setSafeZone(safeZone)
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def d_setSafeZone(self, safeZone):
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self.sendUpdate('setSafeZone', [safeZone])
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def setSafeZone(self, safeZone):
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self.safeZone = safeZone
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def setTraits(self, traitList):
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self.traitList = traitList
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def __generateDistTraitFuncs(self):
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for i in xrange(PetTraits.PetTraits.NumTraits):
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traitName = PetTraits.getTraitNames()[i]
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getterName = self.getSetterName(traitName, 'get')
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b_setterName = self.getSetterName(traitName, 'b_set')
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d_setterName = self.getSetterName(traitName, 'd_set')
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setterName = self.getSetterName(traitName)
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def traitGetter(i = i):
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return self.traitList[i]
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def b_traitSetter(value, setterName = setterName, d_setterName = d_setterName):
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self.__dict__[d_setterName](value)
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self.__dict__[setterName](value)
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def d_traitSetter(value, setterName = setterName):
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self.sendUpdate(setterName, [value])
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def traitSetter(value, i = i):
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self.traitList[i] = value
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self.__dict__[getterName] = traitGetter
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self.__dict__[b_setterName] = b_traitSetter
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self.__dict__[d_setterName] = d_traitSetter
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self.__dict__[setterName] = traitSetter
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self.__funcsToDelete.append(getterName)
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self.__funcsToDelete.append(b_setterName)
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self.__funcsToDelete.append(d_setterName)
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self.__funcsToDelete.append(setterName)
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def getHead(self):
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return self.head
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def b_setHead(self, head):
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self.d_setHead(head)
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self.setHead(head)
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def d_setHead(self, head):
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self.sendUpdate('setHead', [head])
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def setHead(self, head):
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self.head = head
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def getEars(self):
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return self.ears
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def b_setEars(self, ears):
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self.d_setEars(ears)
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self.setEars(ears)
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def d_setEars(self, ears):
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self.sendUpdate('setEars', [ears])
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def setEars(self, ears):
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self.ears = ears
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def getNose(self):
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return self.nose
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def b_setNose(self, nose):
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self.d_setNose(nose)
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self.setNose(nose)
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def d_setNose(self, nose):
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self.sendUpdate('setNose', [nose])
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def setNose(self, nose):
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self.nose = nose
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def getTail(self):
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return self.tail
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def b_setTail(self, tail):
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self.d_setTail(tail)
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self.setTail(tail)
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def d_setTail(self, tail):
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self.sendUpdate('setTail', [tail])
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def setTail(self, tail):
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self.tail = tail
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def getBodyTexture(self):
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return self.bodyTexture
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def b_setBodyTexture(self, bodyTexture):
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self.d_setBodyTexture(bodyTexture)
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self.setBodyTexture(bodyTexture)
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def d_setBodyTexture(self, bodyTexture):
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self.sendUpdate('setBodyTexture', [bodyTexture])
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def setBodyTexture(self, bodyTexture):
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self.bodyTexture = bodyTexture
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def getColor(self):
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return self.color
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def b_setColor(self, color):
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self.d_setColor(color)
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self.setColor(color)
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def d_setColor(self, color):
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self.sendUpdate('setColor', [color])
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def setColor(self, color):
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self.color = color
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def getColorScale(self):
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return self.colorScale
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def b_setColorScale(self, colorScale):
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self.d_setColorScale(colorScale)
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self.setColorScale(colorScale)
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def d_setColorScale(self, colorScale):
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self.sendUpdate('setColorScale', [colorScale])
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def setColorScale(self, colorScale):
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self.colorScale = colorScale
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def getEyeColor(self):
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return self.eyeColor
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def b_setEyeColor(self, eyeColor):
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self.d_setEyeColor(eyeColor)
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self.setEyeColor(eyeColor)
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def d_setEyeColor(self, eyeColor):
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self.sendUpdate('setEyeColor', [eyeColor])
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def setEyeColor(self, eyeColor):
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self.eyeColor = eyeColor
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def getGender(self):
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return self.gender
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def b_setGender(self, gender):
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self.d_setGender(gender)
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self.setGender(gender)
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def d_setGender(self, gender):
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self.sendUpdate('setGender', [gender])
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def setGender(self, gender):
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self.gender = gender
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def getLastSeenTimestamp(self):
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return self.lastSeenTimestamp
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def b_setLastSeenTimestamp(self, timestamp):
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self.d_setLastSeenTimestamp(timestamp)
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self.setLastSeenTimestamp(timestamp)
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def d_setLastSeenTimestamp(self, timestamp):
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self.sendUpdate('setLastSeenTimestamp', [timestamp])
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def setLastSeenTimestamp(self, timestamp):
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self.lastSeenTimestamp = timestamp
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def getCurEpochTimestamp(self):
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return int(time.time())
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def getTimeSinceLastSeen(self):
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t = time.time() - self.lastSeenTimestamp
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return max(0.0, t)
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def __handleMoodSet(self, component, value):
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if self.isGenerated():
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self.mood.setComponent(component, value)
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else:
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self.requiredMoodComponents[component] = value
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def __handleMoodGet(self, component):
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if self.isGenerated():
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return self.mood.getComponent(component)
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else:
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return 0.0
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def __generateDistMoodFuncs(self):
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for compName in PetMood.PetMood.Components:
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getterName = self.getSetterName(compName, 'get')
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setterName = self.getSetterName(compName)
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def moodGetter(compName = compName):
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return self.__handleMoodGet(compName)
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def b_moodSetter(value, setterName = setterName):
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self.__dict__[setterName](value)
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def d_moodSetter(value, setterName = setterName):
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self.sendUpdate(setterName, [value])
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def moodSetter(value, compName = compName):
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self.__handleMoodSet(compName, value)
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self.__dict__[getterName] = moodGetter
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self.__dict__['b_%s' % setterName] = b_moodSetter
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self.__dict__['d_%s' % setterName] = d_moodSetter
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self.__dict__[setterName] = moodSetter
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self.__funcsToDelete.append(getterName)
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self.__funcsToDelete.append('b_%s' % setterName)
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self.__funcsToDelete.append('d_%s' % setterName)
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self.__funcsToDelete.append(setterName)
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def getTrickAptitudes(self):
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return self.trickAptitudes
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def b_setTrickAptitudes(self, aptitudes):
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self.setTrickAptitudes(aptitudes, local=1)
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self.d_setTrickAptitudes(aptitudes)
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def d_setTrickAptitudes(self, aptitudes):
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while len(aptitudes) < len(PetTricks.Tricks) - 1:
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aptitudes.append(0.0)
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self.sendUpdate('setTrickAptitudes', [aptitudes])
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def setTrickAptitudes(self, aptitudes, local = 0):
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if not local:
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DistributedPetProxyAI.notify.debug('setTrickAptitudes: %s' % aptitudes)
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while len(self.trickAptitudes) < len(PetTricks.Tricks) - 1:
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self.trickAptitudes.append(0.0)
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self.trickAptitudes = aptitudes
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def getTrickAptitude(self, trickId):
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if trickId > len(self.trickAptitudes) - 1:
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return 0.0
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return self.trickAptitudes[trickId]
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def setTrickAptitude(self, trickId, aptitude, send = 1):
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aptitude = clampScalar(aptitude, 0.0, 1.0)
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aptitudes = self.trickAptitudes
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while len(aptitudes) - 1 < trickId:
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aptitudes.append(0.0)
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if aptitudes[trickId] != aptitude:
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aptitudes[trickId] = aptitude
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if send:
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self.b_setTrickAptitudes(aptitudes)
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else:
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self.setTrickAptitudes(aptitudes, local=1)
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def generate(self):
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DistributedObjectAI.DistributedObjectAI.generate(self)
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self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone)
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print self.traits.traits
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for i in xrange(len(self.traitList)):
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value = self.traitList[i]
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if value == 0.0:
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traitName = PetTraits.getTraitNames()[i]
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traitValue = self.traits.getTraitValue(traitName)
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DistributedPetProxyAI.notify.info("%s: initializing new trait '%s' to %s, seed=%s" % (self.doId,
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traitName,
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traitValue,
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self.traitSeed))
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setterName = self.getSetterName(traitName, 'b_set')
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self.__dict__[setterName](traitValue)
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self.mood = PetMood.PetMood(self)
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for mood, value in self.requiredMoodComponents.items():
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self.mood.setComponent(mood, value, announce=0)
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self.requiredMoodComponents = {}
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self.accept(self.mood.getMoodChangeEvent(), self.handleMoodChange)
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self.mood.start()
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def broadcastDominantMood(self):
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self.d_setDominantMood(self.mood.getDominantMood())
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def delete(self):
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self.ignore(self.mood.getMoodChangeEvent())
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self.mood.destroy()
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del self.mood
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del self.traits
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for funcName in self.__funcsToDelete:
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del self.__dict__[funcName]
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def setMoodComponent(self, component, value):
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setter = self.getSetterName(component, 'b_set')
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self.__dict__[setter](value)
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def addToMood(self, component, delta):
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value = self.mood.getComponent(component)
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value += delta
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self.setMoodComponent(component, clampScalar(value, 0.0, 1.0))
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def lerpMood(self, component, factor):
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curVal = self.mood.getComponent(component)
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if factor < 0:
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self.setMoodComponent(component, lerp(curVal, 0.0, -factor))
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else:
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self.setMoodComponent(component, lerp(curVal, 1.0, factor))
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def addToMoods(self, mood2delta):
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for mood, delta in mood2delta.items():
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self.addToMood(mood, delta)
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def lerpMoods(self, mood2factor):
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for mood, factor in mood2factor.items():
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self.lerpMood(mood, factor)
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def isContented(self):
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return self.mood.getDominantMood() in PetMood.PetMood.ContentedMoods
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def _willDoTrick(self, trickId):
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if self.isContented():
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minApt = PetTricks.MinActualTrickAptitude
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maxApt = PetTricks.MaxActualTrickAptitude
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else:
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minApt = PetTricks.NonHappyMinActualTrickAptitude
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maxApt = PetTricks.NonHappyMaxActualTrickAptitude
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randVal = random.random()
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cutoff = lerp(minApt, maxApt, self.getTrickAptitude(trickId))
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if self.mood.isComponentActive('fatigue'):
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cutoff *= 0.5
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cutoff *= PetTricks.TrickAccuracies[trickId]
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DistributedPetProxyAI.notify.debug('_willDoTrick: %s / %s' % (randVal, cutoff))
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return randVal < cutoff
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def _handleDidTrick(self, trickId):
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DistributedPetProxyAI.notify.debug('_handleDidTrick: %s' % trickId)
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if trickId == PetTricks.Tricks.BALK:
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return
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aptitude = self.getTrickAptitude(trickId)
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self.setTrickAptitude(trickId, aptitude + PetTricks.AptitudeIncrementDidTrick)
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self.addToMood('fatigue', lerp(PetTricks.MaxTrickFatigue, PetTricks.MinTrickFatigue, aptitude))
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self.d_setDominantMood(self.mood.getDominantMood())
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def attemptBattleTrick(self, trickId):
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self.lerpMoods({'boredom': -.1,
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'excitement': 0.05,
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'loneliness': -.05})
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if self._willDoTrick(trickId):
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self._handleDidTrick(trickId)
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self.b_setLastSeenTimestamp(self.getCurEpochTimestamp())
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return 0
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else:
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self.b_setLastSeenTimestamp(self.getCurEpochTimestamp())
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return 1
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def handleMoodChange(self, components = [], distribute = 1):
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if len(components) == 0:
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components = PetMood.PetMood.Components
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if distribute:
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if len(components) == len(PetMood.PetMood.Components):
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values = []
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for comp in PetMood.PetMood.Components:
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values.append(self.mood.getComponent(comp))
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self.sendUpdate('setMood', values)
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else:
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for comp in components:
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setter = self.getSetterName(comp, 'd_set')
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self.__dict__[setter](self.mood.getComponent(comp))
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def d_setDominantMood(self, dominantMood):
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self.sendUpdate('setDominantMood', [dominantMood])
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