mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
86 lines
3.5 KiB
Python
Executable file
86 lines
3.5 KiB
Python
Executable file
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from otp.level import BasicEntities
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from toontown.coghq import MovingPlatform
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from toontown.minigame import ToonBlitzGlobals
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class TwoDBlock(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('TwoDBlock')
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def __init__(self, model, index, blockAttribs):
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self.moveIval = None
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self.isMovingBlock = False
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self.index = index
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self.createNewBlock(model, blockAttribs)
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return
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def destroy(self):
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if self.moveIval:
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self.moveIval.pause()
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del self.moveIval
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if self.platform:
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if self.isMovingBlock:
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self.platform.destroy()
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del self.platform
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def createNewBlock(self, model, blockAttribs):
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initX, initY, initZ, initH, initP, initR = (0, 0, 0, 0, 0, 0)
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finalX, finalY, finalZ, finalH, finalP, finalR = (0, 0, 0, 0, 0, 0)
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blockType = blockAttribs[0]
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typeAttribs = ToonBlitzGlobals.BlockTypes[blockType]
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blockName = blockType + '-' + str(self.index)
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self.model = NodePath(blockName)
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typeX, typeY, typeZ = typeAttribs[1]
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typeH, typeP, typeR = typeAttribs[2]
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scaleX, scaleY, scaleZ = typeAttribs[3]
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model.setScale(scaleX, scaleY, scaleZ)
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blockPosAttribs = blockAttribs[1]
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initX, initY, initZ = blockPosAttribs[0]
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if len(blockPosAttribs) == 3:
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self.isMovingBlock = True
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finalX, finalY, finalZ = blockPosAttribs[1]
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posIvalDuration = blockPosAttribs[2]
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if len(blockAttribs) == 3:
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blockHprAttribs = blockAttribs[2]
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initH, initP, initR = blockHprAttribs[0]
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if len(blockHprAttribs) == 3:
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self.isMovingBlock = True
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finalH, finalP, finalR = blockHprAttribs[1]
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hprIvalDuration = blockHprAttribs[2]
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if self.isMovingBlock:
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self.platform = MovingPlatform.MovingPlatform()
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self.platform.setupCopyModel(blockName, model)
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self.platform.reparentTo(self.model)
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self.clearMoveIval()
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forwardIval = LerpPosInterval(self.model, posIvalDuration, pos=Point3(finalX, finalY, finalZ), startPos=Point3(initX, initY, initZ), name='%s-moveFront' % self.platform.name, fluid=1)
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backwardIval = LerpPosInterval(self.model, posIvalDuration, pos=Point3(initX, initY, initZ), startPos=Point3(finalX, finalY, finalZ), name='%s-moveBack' % self.platform.name, fluid=1)
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self.moveIval = Sequence(forwardIval, backwardIval)
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else:
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self.platform = model.copyTo(self.model)
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self.model.flattenLight()
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self.model.setPos(typeX + initX, typeY + initY, typeZ + initZ)
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self.model.setHpr(typeH + initH, typeP + initP, typeR + initR)
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def clearMoveIval(self):
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if self.moveIval:
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self.moveIval.pause()
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del self.moveIval
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self.moveIval = None
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return
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def start(self, elapsedTime):
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if self.moveIval:
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self.moveIval.loop()
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self.moveIval.setT(elapsedTime)
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def enterPause(self):
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if self.moveIval:
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self.moveIval.pause()
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def exitPause(self):
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if self.moveIval:
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self.moveIval.resume()
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