mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
87 lines
3.3 KiB
Python
Executable file
87 lines
3.3 KiB
Python
Executable file
from otp.level import DistributedEntityAI
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import DistributedBarrelBaseAI
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.task import Task
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class DistributedMazeAI(DistributedEntityAI.DistributedEntityAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMazeAI')
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def __init__(self, level, entId):
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DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
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self.roomDoId = level.doId
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self.GameDuration = 60.0
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self.DamageOnFailure = 20
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self.finishedList = []
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def delete(self):
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self.removeAllTasks()
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DistributedEntityAI.DistributedEntityAI.delete(self)
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def announceGenerate(self):
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DistributedEntityAI.DistributedEntityAI.announceGenerate(self)
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self.mazeEndTimeTaskName = self.uniqueName('mazeEndTime')
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def getRoomDoId(self):
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return self.roomDoId
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def setClientTriggered(self):
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if not hasattr(self, 'gameStartTime'):
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self.gameStartTime = globalClock.getRealTime()
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self.b_setGameStart(globalClockDelta.localToNetworkTime(self.gameStartTime))
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def b_setGameStart(self, timestamp):
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self.d_setGameStart(timestamp)
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self.setGameStart(timestamp)
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def d_setGameStart(self, timestamp):
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self.notify.debug('BASE: Sending setGameStart')
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self.sendUpdate('setGameStart', [timestamp])
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def setGameStart(self, timestamp):
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self.notify.debug('BASE: setGameStart')
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self.GameDuration = 35.0 + self.numSections * 15.0
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self.prepareForGameStartOrRestart()
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def prepareForGameStartOrRestart(self):
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self.doMethodLater(self.GameDuration, self.gameEndingTimeHit, self.mazeEndTimeTaskName)
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def setFinishedMaze(self):
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senderId = self.air.getAvatarIdFromSender()
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if senderId not in self.finishedList:
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toon = simbase.air.doId2do.get(senderId)
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if toon:
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if len(self.finishedList) < 1:
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toon.toonUp(200.0)
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else:
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toon.toonUp(20.0)
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lastToon = 0
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if hasattr(self, 'level'):
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numToons = len(self.level.presentAvIds)
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if numToons == len(self.finishedList) + 1:
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lastToon = 1
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self.sendUpdate('toonFinished', [senderId, len(self.finishedList), lastToon])
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self.finishedList.append(senderId)
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def gameEndingTimeHit(self, task):
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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if room:
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avIds = room.presentAvIds
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for avId in avIds:
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av = simbase.air.doId2do.get(avId)
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if av and avId not in self.finishedList:
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self.finishedList.append(avId)
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self.sendUpdate('setGameOver', [])
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def damageMe(self):
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senderId = self.air.getAvatarIdFromSender()
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av = simbase.air.doId2do.get(senderId)
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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if room:
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avIds = room.presentAvIds
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if av and senderId in avIds:
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av.takeDamage(self.DamageOnFailure, quietly=0)
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room.sendUpdate('forceOuch', [self.DamageOnFailure])
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