mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-28 14:12:52 -06:00
251 lines
9 KiB
Python
Executable file
251 lines
9 KiB
Python
Executable file
from direct.distributed.PyDatagram import PyDatagram
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from direct.distributed.MsgTypes import CLIENTAGENT_EJECT
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from otp.ai.AIBaseGlobal import *
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from otp.ai.MagicWordGlobal import *
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from otp.avatar import DistributedAvatarAI
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from otp.avatar import PlayerBase
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from otp.distributed import OtpDoGlobals
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from otp.distributed.ClsendTracker import ClsendTracker
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from otp.otpbase import OTPLocalizer
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class DistributedPlayerAI(DistributedAvatarAI.DistributedAvatarAI, PlayerBase.PlayerBase, ClsendTracker):
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def __init__(self, air):
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DistributedAvatarAI.DistributedAvatarAI.__init__(self, air)
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PlayerBase.PlayerBase.__init__(self)
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ClsendTracker.__init__(self)
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self.friendsList = []
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self.DISLname = ''
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self.DISLid = 0
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self.adminAccess = 0
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def announceGenerate(self):
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DistributedAvatarAI.DistributedAvatarAI.announceGenerate(self)
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ClsendTracker.announceGenerate(self)
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self._doPlayerEnter()
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def _announceArrival(self):
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self.sendUpdate('arrivedOnDistrict', [self.air.districtId])
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def _announceExit(self):
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self.sendUpdate('arrivedOnDistrict', [0])
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def _sendExitServerEvent(self):
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self.air.writeServerEvent('avatarExit', self.doId, '')
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def delete(self):
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self._doPlayerExit()
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ClsendTracker.destroy(self)
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DistributedAvatarAI.DistributedAvatarAI.delete(self)
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def isPlayerControlled(self):
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return True
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def setLocation(self, parentId, zoneId):
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DistributedAvatarAI.DistributedAvatarAI.setLocation(self, parentId, zoneId)
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if self.isPlayerControlled():
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if not self.air._isValidPlayerLocation(parentId, zoneId):
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self.notify.info('booting player %s for doing setLocation to (%s, %s)' % (self.doId, parentId, zoneId))
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self.air.writeServerEvent('suspicious', self.doId, 'invalid setLocation: (%s, %s)' % (parentId, zoneId))
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self.requestDelete()
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def _doPlayerEnter(self):
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self.incrementPopulation()
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self._announceArrival()
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def _doPlayerExit(self):
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self._announceExit()
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self.decrementPopulation()
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def incrementPopulation(self):
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self.air.incrementPopulation()
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def decrementPopulation(self):
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simbase.air.decrementPopulation()
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def b_setChat(self, chatString, chatFlags):
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self.setChat(chatString, chatFlags)
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self.d_setChat(chatString, chatFlags)
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def d_setChat(self, chatString, chatFlags):
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self.sendUpdate('setChat', [chatString, chatFlags])
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def setChat(self, chatString, chatFlags):
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pass
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def d_setMaxHp(self, maxHp):
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DistributedAvatarAI.DistributedAvatarAI.d_setMaxHp(self, maxHp)
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self.air.writeServerEvent('setMaxHp', self.doId, '%s' % maxHp)
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def d_setSystemMessage(self, aboutId, chatString):
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self.sendUpdate('setSystemMessage', [aboutId, chatString])
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def d_setCommonChatFlags(self, flags):
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self.sendUpdate('setCommonChatFlags', [flags])
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def setCommonChatFlags(self, flags):
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pass
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def d_friendsNotify(self, avId, status):
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self.sendUpdate('friendsNotify', [avId, status])
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def friendsNotify(self, avId, status):
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pass
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def setAccountName(self, accountName):
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self.accountName = accountName
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def getAccountName(self):
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return self.accountName
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def setDISLid(self, id):
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self.DISLid = id
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def getDISLid(self):
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return self.DISLid
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def d_setFriendsList(self, friendsList):
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self.sendUpdate('setFriendsList', [friendsList])
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def setFriendsList(self, friendsList):
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self.friendsList = friendsList
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self.notify.debug('setting friends list to %s' % self.friendsList)
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def getFriendsList(self):
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return self.friendsList
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def setAdminAccess(self, access):
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self.adminAccess = access
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def d_setAdminAccess(self, access):
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self.sendUpdate('setAdminAccess', [access])
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def b_setAdminAccess(self, access):
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self.setAdminAccess(access)
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self.d_setAdminAccess(access)
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def getAdminAccess(self):
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return self.adminAccess
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def extendFriendsList(self, friendId, friendCode):
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for i in xrange(len(self.friendsList)):
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friendPair = self.friendsList[i]
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if friendPair[0] == friendId:
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self.friendsList[i] = (friendId, friendCode)
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return
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self.friendsList.append((friendId, friendCode))
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@magicWord(category=CATEGORY_SYSTEM_ADMINISTRATOR, types=[str])
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def system(message):
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"""
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Broadcast a <message> to the game server.
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"""
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message = 'ADMIN: ' + message
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dclass = simbase.air.dclassesByName['ClientServicesManager']
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dg = dclass.aiFormatUpdate('systemMessage',
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OtpDoGlobals.OTP_DO_ID_CLIENT_SERVICES_MANAGER,
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10, 1000000, [message])
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simbase.air.send(dg)
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@magicWord(category=CATEGORY_SYSTEM_ADMINISTRATOR, types=[int])
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def maintenance(minutes):
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"""
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Initiate the maintenance message sequence. It will last for the specified
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amount of <minutes>.
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"""
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def disconnect(task):
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dg = PyDatagram()
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dg.addServerHeader(10, simbase.air.ourChannel, CLIENTAGENT_EJECT)
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dg.addUint16(154)
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dg.addString('Toontown Stride is now closed for maintenance.')
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simbase.air.send(dg)
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return Task.done
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def countdown(minutes):
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if minutes > 0:
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system(OTPLocalizer.CRMaintenanceCountdownMessage % minutes)
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else:
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system(OTPLocalizer.CRMaintenanceMessage)
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taskMgr.doMethodLater(10, disconnect, 'maintenance-disconnection')
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if minutes <= 5:
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next = 60
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minutes -= 1
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elif minutes % 5:
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next = 60 * (minutes%5)
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minutes -= minutes % 5
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else:
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next = 300
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minutes -= 5
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if minutes >= 0:
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taskMgr.doMethodLater(next, countdown, 'maintenance-task',
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extraArgs=[minutes])
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countdown(minutes)
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@magicWord(category=CATEGORY_SYSTEM_ADMINISTRATOR, types=[str, str, int])
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def accessLevel(accessLevel, storage='PERSISTENT', showGM=1):
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"""
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Modify the target's access level.
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"""
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accessName2Id = {
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'user': CATEGORY_USER.defaultAccess,
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'u': CATEGORY_USER.defaultAccess,
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'communitymanager': CATEGORY_COMMUNITY_MANAGER.defaultAccess,
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'community': CATEGORY_COMMUNITY_MANAGER.defaultAccess,
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'c': CATEGORY_COMMUNITY_MANAGER.defaultAccess,
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'moderator': CATEGORY_MODERATOR.defaultAccess,
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'mod': CATEGORY_MODERATOR.defaultAccess,
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'm': CATEGORY_MODERATOR.defaultAccess,
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'creative': CATEGORY_CREATIVE.defaultAccess,
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'creativity': CATEGORY_CREATIVE.defaultAccess,
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'c': CATEGORY_CREATIVE.defaultAccess,
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'programmer': CATEGORY_PROGRAMMER.defaultAccess,
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'coder': CATEGORY_PROGRAMMER.defaultAccess,
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'p': CATEGORY_PROGRAMMER.defaultAccess,
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'administrator': CATEGORY_ADMINISTRATOR.defaultAccess,
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'admin': CATEGORY_ADMINISTRATOR.defaultAccess,
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'a': CATEGORY_ADMINISTRATOR.defaultAccess,
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'systemadministrator': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
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'systemadmin': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
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'sysadministrator': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
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'sysadmin': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
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'system': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
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'sys': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess,
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's': CATEGORY_SYSTEM_ADMINISTRATOR.defaultAccess
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}
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try:
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accessLevel = int(accessLevel)
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except:
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if accessLevel not in accessName2Id:
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return 'Invalid access level!'
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accessLevel = accessName2Id[accessLevel]
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if accessLevel not in accessName2Id.values():
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return 'Invalid access level!'
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target = spellbook.getTarget()
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invoker = spellbook.getInvoker()
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if invoker == target:
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return "You can't set your own access level!"
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if not accessLevel < invoker.getAdminAccess():
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return "The target's access level must be lower than yours!"
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if target.getAdminAccess() == accessLevel:
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return "%s's access level is already %d!" % (target.getName(), accessLevel)
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target.b_setAdminAccess(accessLevel)
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if showGM:
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target.b_setGM(accessLevel)
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temporary = storage.upper() in ('SESSION', 'TEMP', 'TEMPORARY')
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if not temporary:
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target.air.dbInterface.updateObject(
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target.air.dbId,
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target.getDISLid(),
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target.air.dclassesByName['AccountAI'],
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{'ADMIN_ACCESS': accessLevel})
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if not temporary:
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target.d_setSystemMessage(0, '%s set your access level to %d!' % (invoker.getName(), accessLevel))
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return "%s's access level has been set to %d." % (target.getName(), accessLevel)
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else:
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target.d_setSystemMessage(0, '%s set your access level to %d temporarily!' % (invoker.getName(), accessLevel))
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return "%s's access level has been set to %d temporarily." % (target.getName(), accessLevel)
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