mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
304 lines
11 KiB
Python
304 lines
11 KiB
Python
from pandac.PandaModules import *
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from direct.task.TaskManagerGlobal import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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import GoonGlobals
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from direct.task.Task import Task
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from toontown.coghq import DistributedCashbotBossObjectAI
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from direct.showbase import PythonUtil
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import DistributedGoonAI
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import math
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import random
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class DistributedCashbotBossGoonAI(DistributedGoonAI.DistributedGoonAI, DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI):
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legLength = 10
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directionTable = [(0, 15),
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(10, 10),
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(-10, 10),
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(20, 8),
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(-20, 8),
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(40, 5),
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(-40, 5),
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(60, 4),
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(-60, 4),
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(80, 3),
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(-80, 3),
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(120, 2),
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(-120, 2),
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(180, 1)]
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offMask = BitMask32(0)
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onMask = CollisionNode.getDefaultCollideMask()
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def __init__(self, air, boss):
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DistributedGoonAI.DistributedGoonAI.__init__(self, air, 0)
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DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI.__init__(self, air, boss)
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cn = CollisionNode('tubeNode')
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self.tube = CollisionTube(0, 0, 0, 0, 0, 0, 2)
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cn.addSolid(self.tube)
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self.tubeNode = cn
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self.tubeNodePath = self.attachNewNode(self.tubeNode)
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self.feelers = []
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cn = CollisionNode('feelerNode')
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self.feelerLength = self.legLength * 1.5
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feelerStart = 1
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for heading, weight in self.directionTable:
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rad = deg2Rad(heading)
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x = -math.sin(rad)
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y = math.cos(rad)
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seg = CollisionSegment(x * feelerStart, y * feelerStart, 0, x * self.feelerLength, y * self.feelerLength, 0)
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cn.addSolid(seg)
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self.feelers.append(seg)
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cn.setIntoCollideMask(self.offMask)
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self.feelerNodePath = self.attachNewNode(cn)
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self.isWalking = 0
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self.cTrav = CollisionTraverser('goon')
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self.cQueue = CollisionHandlerQueue()
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self.cTrav.addCollider(self.feelerNodePath, self.cQueue)
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def requestBattle(self, pauseTime):
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avId = self.air.getAvatarIdFromSender()
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avatar = self.air.doId2do.get(avId)
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if avatar:
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self.boss.damageToon(avatar, self.strength)
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DistributedGoonAI.DistributedGoonAI.requestBattle(self, pauseTime)
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def sendMovie(self, type, avId = 0, pauseTime = 0):
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if type == GoonGlobals.GOON_MOVIE_WALK:
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self.demand('Walk')
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elif type == GoonGlobals.GOON_MOVIE_BATTLE:
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self.demand('Battle')
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elif type == GoonGlobals.GOON_MOVIE_STUNNED:
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self.demand('Stunned')
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elif type == GoonGlobals.GOON_MOVIE_RECOVERY:
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self.demand('Recovery')
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else:
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self.notify.warning('Ignoring movie type %s' % type)
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def __chooseTarget(self, extraDelay = 0):
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direction = self.__chooseDirection()
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if direction == None:
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self.target = None
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self.arrivalTime = None
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self.b_destroyGoon()
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return
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heading, dist = direction
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dist = min(dist, self.legLength)
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targetH = PythonUtil.reduceAngle(self.getH() + heading)
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origH = self.getH()
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h = PythonUtil.fitDestAngle2Src(origH, targetH)
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delta = abs(h - origH)
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turnTime = delta / (self.velocity * 5)
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walkTime = dist / self.velocity
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self.setH(targetH)
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self.target = self.boss.scene.getRelativePoint(self, Point3(0, dist, 0))
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self.departureTime = globalClock.getFrameTime()
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self.arrivalTime = self.departureTime + turnTime + walkTime + extraDelay
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self.d_setTarget(self.target[0], self.target[1], h, globalClockDelta.localToNetworkTime(self.arrivalTime))
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return
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def __chooseDirection(self):
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self.tubeNode.setIntoCollideMask(self.offMask)
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self.cTrav.traverse(self.boss.scene)
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self.tubeNode.setIntoCollideMask(self.onMask)
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entries = {}
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self.cQueue.sortEntries()
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for i in xrange(self.cQueue.getNumEntries() - 1, -1, -1):
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entry = self.cQueue.getEntry(i)
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dist = Vec3(entry.getSurfacePoint(self)).length()
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if dist < 1.2:
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dist = 0
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entries[entry.getFrom()] = dist
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netScore = 0
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scoreTable = []
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for i in xrange(len(self.directionTable)):
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heading, weight = self.directionTable[i]
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seg = self.feelers[i]
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dist = entries.get(seg, self.feelerLength)
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score = dist * weight
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netScore += score
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scoreTable.append(score)
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if netScore == 0:
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self.notify.info('Could not find a path for %s' % self.doId)
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return None
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s = random.uniform(0, netScore)
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for i in xrange(len(self.directionTable)):
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s -= scoreTable[i]
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if s <= 0:
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heading, weight = self.directionTable[i]
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seg = self.feelers[i]
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dist = entries.get(seg, self.feelerLength)
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return (heading, dist)
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self.notify.warning('Fell off end of weighted table.')
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return (0, self.legLength)
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def __startWalk(self):
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if self.arrivalTime == None:
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return
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now = globalClock.getFrameTime()
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availableTime = self.arrivalTime - now
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if availableTime > 0:
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point = self.getRelativePoint(self.boss.scene, self.target)
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self.tube.setPointB(point)
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self.node().resetPrevTransform()
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taskMgr.doMethodLater(availableTime, self.__reachedTarget, self.uniqueName('reachedTarget'))
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self.isWalking = 1
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else:
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self.__reachedTarget(None)
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return
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def __stopWalk(self, pauseTime = None):
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if self.isWalking:
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taskMgr.remove(self.uniqueName('reachedTarget'))
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if pauseTime == None:
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now = globalClock.getFrameTime()
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t = (now - self.departureTime) / (self.arrivalTime - self.departureTime)
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else:
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t = pauseTime / (self.arrivalTime - self.departureTime)
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t = min(t, 1.0)
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pos = self.getPos()
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self.setPos(pos + (self.target - pos) * t)
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self.tube.setPointB(0, 0, 0)
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self.isWalking = 0
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return
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def __reachedTarget(self, task):
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self.__stopWalk()
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self.__chooseTarget()
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self.__startWalk()
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def __recoverWalk(self, task):
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self.demand('Walk')
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return Task.done
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def doFree(self, task):
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DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI.doFree(self, task)
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self.demand('Walk')
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return Task.done
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def requestStunned(self, pauseTime):
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avId = self.air.getAvatarIdFromSender()
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if avId not in self.boss.involvedToons:
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return
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if self.state == 'Stunned' or self.state == 'Grabbed':
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return
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self.__stopWalk(pauseTime)
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self.boss.makeTreasure(self)
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DistributedGoonAI.DistributedGoonAI.requestStunned(self, pauseTime)
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def hitBoss(self, impact):
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avId = self.air.getAvatarIdFromSender()
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self.validate(avId, impact <= 1.0, 'invalid hitBoss impact %s' % impact)
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if avId not in self.boss.involvedToons:
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return
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if self.state == 'Dropped' or self.state == 'Grabbed':
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if not self.boss.heldObject:
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damage = int(impact * 25 * self.scale)
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self.boss.recordHit(max(damage, 2))
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self.b_destroyGoon()
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def d_setTarget(self, x, y, h, arrivalTime):
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self.sendUpdate('setTarget', [x,
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y,
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h,
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arrivalTime])
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def d_destroyGoon(self):
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self.sendUpdate('destroyGoon')
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def b_destroyGoon(self):
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self.d_destroyGoon()
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self.destroyGoon()
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def destroyGoon(self):
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self.demand('Off')
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def enterOff(self):
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self.tubeNodePath.stash()
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self.feelerNodePath.stash()
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def exitOff(self):
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self.tubeNodePath.unstash()
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self.feelerNodePath.unstash()
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def enterGrabbed(self, avId, craneId):
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DistributedCashbotBossObjectAI.DistributedCashbotBossObjectAI.enterGrabbed(self, avId, craneId)
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taskMgr.remove(self.taskName('recovery'))
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taskMgr.remove(self.taskName('resumeWalk'))
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def enterWalk(self):
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self.avId = 0
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self.craneId = 0
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self.__chooseTarget()
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self.__startWalk()
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self.d_setObjectState('W', 0, 0)
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def exitWalk(self):
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self.__stopWalk()
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def enterEmergeA(self):
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self.avId = 0
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self.craneId = 0
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h = 0
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dist = 15
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pos = self.boss.getPos()
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walkTime = dist / self.velocity
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self.setPosHpr(pos[0], pos[1], pos[2], h, 0, 0)
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self.d_setPosHpr(pos[0], pos[1], pos[2], h, 0, 0)
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self.target = self.boss.scene.getRelativePoint(self, Point3(0, dist, 0))
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self.departureTime = globalClock.getFrameTime()
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self.arrivalTime = self.departureTime + walkTime
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self.d_setTarget(self.target[0], self.target[1], h, globalClockDelta.localToNetworkTime(self.arrivalTime))
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self.__startWalk()
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self.d_setObjectState('a', 0, 0)
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taskMgr.doMethodLater(walkTime, self.__recoverWalk, self.uniqueName('recoverWalk'))
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def exitEmergeA(self):
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self.__stopWalk()
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taskMgr.remove(self.uniqueName('recoverWalk'))
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def enterEmergeB(self):
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self.avId = 0
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self.craneId = 0
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h = 180
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dist = 15
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pos = self.boss.getPos()
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walkTime = dist / self.velocity
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self.setPosHpr(pos[0], pos[1], pos[2], h, 0, 0)
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self.d_setPosHpr(pos[0], pos[1], pos[2], h, 0, 0)
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self.target = self.boss.scene.getRelativePoint(self, Point3(0, dist, 0))
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self.departureTime = globalClock.getFrameTime()
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self.arrivalTime = self.departureTime + walkTime
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self.d_setTarget(self.target[0], self.target[1], h, globalClockDelta.localToNetworkTime(self.arrivalTime))
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self.__startWalk()
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self.d_setObjectState('b', 0, 0)
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taskMgr.doMethodLater(walkTime, self.__recoverWalk, self.uniqueName('recoverWalk'))
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def exitEmergeB(self):
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self.__stopWalk()
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taskMgr.remove(self.uniqueName('recoverWalk'))
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def enterBattle(self):
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self.d_setObjectState('B', 0, 0)
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def exitBattle(self):
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taskMgr.remove(self.taskName('resumeWalk'))
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def enterStunned(self):
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self.d_setObjectState('S', 0, 0)
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def exitStunned(self):
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taskMgr.remove(self.taskName('recovery'))
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def enterRecovery(self):
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self.d_setObjectState('R', 0, 0)
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taskMgr.doMethodLater(2.0, self.__recoverWalk, self.uniqueName('recoverWalk'))
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def exitRecovery(self):
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self.__stopWalk()
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taskMgr.remove(self.uniqueName('recoverWalk'))
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