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https://github.com/Sneed-Group/Poodletooth-iLand
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40 lines
1.4 KiB
Python
Executable file
40 lines
1.4 KiB
Python
Executable file
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.gui.DirectGui import *
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from direct.fsm import FSM
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from direct.distributed.DistributedSmoothNode import DistributedSmoothNode
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from otp.avatar.ShadowCaster import ShadowCaster
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class DistributedProjectile(DistributedSmoothNode, ShadowCaster, NodePath):
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def __init__(self, cr):
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ShadowCaster.__init__(self)
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DistributedSmoothNode.__init__(self, cr)
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NodePath.__init__(self, 'Projectile')
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def announceGenerate(self):
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DistributedSmoothNode.announceGenerate(self)
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self.name = self.uniqueName('projectile')
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self.posHprBroadcastName = self.uniqueName('projectileBroadcast')
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geom = loader.loadModel('models/smiley')
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self.geom = geom
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self.geom.reparentTo(self)
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self.startSmooth()
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self.reparentTo(render)
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def generate(self):
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DistributedSmoothNode.generate(self)
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self.name = self.uniqueName('projectile')
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self.posHprBroadcastName = self.uniqueName('projectileBroadcast')
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geom = loader.loadModel('models/smiley')
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self.geom = geom
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self.geom.reparentTo(self)
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self.startSmooth()
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self.reparentTo(render)
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def setAvId(self, avId):
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self.avId = avId
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def delete(self):
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DistributedSmoothNode.delete(self)
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