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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
48 lines
1.5 KiB
Python
Executable file
48 lines
1.5 KiB
Python
Executable file
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from pandac.PandaModules import NodePath
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import Ring
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import RingTrack
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import RingTrackGroup
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import RingGameGlobals
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class RingGroup(NodePath):
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def __init__(self, trackGroup, ringModel, posScale, colorIndices):
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NodePath.__init__(self)
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self.assign(hidden.attachNewNode(base.localAvatar.uniqueName('ring-group')))
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self.__period = trackGroup.period
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self.__reverseFlag = trackGroup.reverseFlag
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self.__tOffset = trackGroup.tOffset
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self.__numRings = len(trackGroup.tracks)
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self.__rings = []
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self.__ringModels = []
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for i in xrange(0, self.__numRings):
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track = trackGroup.tracks[i]
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tOffset = trackGroup.trackTOffsets[i]
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ring = Ring.Ring(track, tOffset, posScale)
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ring.reparentTo(self)
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model = ringModel.copyTo(ring)
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model.setColor(RingGameGlobals.ringColors[colorIndices[i]][1])
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self.__rings.append(ring)
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self.__ringModels.append(model)
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def delete(self):
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for model in self.__ringModels:
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model.removeNode()
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for ring in self.__rings:
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ring.removeNode()
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del self.__rings
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del self.__ringModels
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def getRing(self, index):
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return self.__ringModels[index]
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def setT(self, t):
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normT = (t / self.__period + self.__tOffset) % 1.0
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if self.__reverseFlag:
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normT = 1.0 - normT
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for ring in self.__rings:
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ring.setT(normT)
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