mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
746 lines
29 KiB
Python
Executable file
746 lines
29 KiB
Python
Executable file
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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from TrolleyConstants import *
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from direct.gui.DirectGui import *
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from toontown.toonbase import TTLocalizer
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from direct.distributed import DistributedNode
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from direct.distributed.ClockDelta import globalClockDelta
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from ChineseCheckersBoard import ChineseCheckersBoard
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from direct.fsm import ClassicFSM, State
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from direct.fsm import StateData
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from toontown.distributed import DelayDelete
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from toontown.toonbase.ToontownTimer import ToontownTimer
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from otp.otpbase import OTPGlobals
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from direct.showbase import PythonUtil
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class DistributedChineseCheckers(DistributedNode.DistributedNode):
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def __init__(self, cr):
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NodePath.__init__(self, 'DistributedChineseCheckers')
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DistributedNode.DistributedNode.__init__(self, cr)
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self.cr = cr
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self.reparentTo(render)
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self.boardNode = loader.loadModel('phase_6/models/golf/checker_game.bam')
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self.boardNode.reparentTo(self)
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self.board = ChineseCheckersBoard()
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self.playerTags = render.attachNewNode('playerTags')
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self.playerTagList = []
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self.exitButton = None
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self.inGame = False
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self.waiting = True
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self.startButton = None
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self.playerNum = None
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self.turnText = None
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self.isMyTurn = False
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self.wantTimer = True
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self.leaveButton = None
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self.screenText = None
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self.turnText = None
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self.exitButton = None
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self.numRandomMoves = 0
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self.blinker = Sequence()
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self.playersTurnBlinker = Sequence()
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self.yourTurnBlinker = Sequence()
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self.moveList = []
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self.mySquares = []
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self.playerSeats = None
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self.accept('mouse1', self.mouseClick)
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self.traverser = base.cTrav
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self.pickerNode = CollisionNode('mouseRay')
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self.pickerNP = camera.attachNewNode(self.pickerNode)
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self.pickerNode.setFromCollideMask(ToontownGlobals.WallBitmask)
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self.pickerRay = CollisionRay()
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self.pickerNode.addSolid(self.pickerRay)
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self.myHandler = CollisionHandlerQueue()
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self.traverser.addCollider(self.pickerNP, self.myHandler)
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self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
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self.upButton = self.buttonModels.find('**//InventoryButtonUp')
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self.downButton = self.buttonModels.find('**/InventoryButtonDown')
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self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
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self.clockNode = ToontownTimer()
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self.clockNode.setPos(1.16, 0, -0.83)
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self.clockNode.setScale(0.3)
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self.clockNode.hide()
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self.playerColors = [Vec4(0, 0.9, 0, 1),
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Vec4(0.9, 0.9, 0, 1),
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Vec4(0.45, 0, 0.45, 1),
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Vec4(0.2, 0.4, 0.8, 1),
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Vec4(1, 0.45, 1, 1),
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Vec4(0.8, 0, 0, 1)]
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self.tintConstant = Vec4(0.25, 0.25, 0.25, 0)
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self.ghostConstant = Vec4(0, 0, 0, 0.5)
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self.startingPositions = [[0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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9],
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[10,
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11,
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12,
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13,
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23,
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24,
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25,
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35,
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36,
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46],
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[65,
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75,
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76,
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86,
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87,
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88,
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98,
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99,
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100,
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101],
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[111,
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112,
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113,
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114,
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115,
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116,
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117,
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118,
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119,
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120],
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[74,
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84,
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85,
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95,
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96,
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97,
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107,
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108,
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109,
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110],
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[19,
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20,
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21,
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22,
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32,
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33,
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34,
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44,
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45,
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55]]
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self.nonOpposingPositions = []
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self.knockSound = base.loadSfx('phase_5/audio/sfx/GUI_knock_1.ogg')
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self.clickSound = base.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
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self.moveSound = base.loadSfx('phase_6/audio/sfx/CC_move.ogg')
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self.accept('stoppedAsleep', self.handleSleep)
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from direct.fsm import ClassicFSM, State
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self.fsm = ClassicFSM.ClassicFSM('ChineseCheckers', [State.State('waitingToBegin', self.enterWaitingToBegin, self.exitWaitingToBegin, ['playing', 'gameOver']), State.State('playing', self.enterPlaying, self.exitPlaying, ['gameOver']), State.State('gameOver', self.enterGameOver, self.exitGameOver, ['waitingToBegin'])], 'waitingToBegin', 'waitingToBegin')
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x = self.boardNode.find('**/locators')
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self.locatorList = x.getChildren()
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tempList = []
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for x in xrange(0, 121):
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self.locatorList[x].setTag('GamePeiceLocator', '%d' % x)
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tempList.append(self.locatorList[x].attachNewNode(CollisionNode('picker%d' % x)))
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tempList[x].node().addSolid(CollisionSphere(0, 0, 0, 0.115))
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for z in self.locatorList:
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y = loader.loadModel('phase_6/models/golf/checker_marble.bam')
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z.setColor(0, 0, 0, 0)
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y.reparentTo(z)
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return
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def setName(self, name):
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self.name = name
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def announceGenerate(self):
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DistributedNode.DistributedNode.announceGenerate(self)
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if self.table.fsm.getCurrentState().getName() != 'observing':
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if base.localAvatar.doId in self.table.tableState:
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self.seatPos = self.table.tableState.index(base.localAvatar.doId)
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self.playerTags.setPos(self.getPos())
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def handleSleep(self, task = None):
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if self.fsm.getCurrentState().getName() == 'waitingToBegin':
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self.exitButtonPushed()
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if task != None:
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task.done
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return
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def setTableDoId(self, doId):
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self.tableDoId = doId
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self.table = self.cr.doId2do[doId]
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self.table.setTimerFunc(self.startButtonPushed)
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self.fsm.enterInitialState()
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self.table.setGameDoId(self.doId)
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def disable(self):
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DistributedNode.DistributedNode.disable(self)
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if self.leaveButton:
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self.leaveButton.destroy()
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self.leavebutton = None
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if self.screenText:
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self.screenText.destroy()
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self.screenText = None
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if self.turnText:
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self.turnText.destroy()
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self.turnText = None
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self.clockNode.stop()
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self.clockNode.hide()
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self.ignore('mouse1')
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self.ignore('stoppedAsleep')
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self.fsm = None
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self.cleanPlayerTags()
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return
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def delete(self):
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DistributedNode.DistributedNode.delete(self)
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self.table.gameDoId = None
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self.table.game = None
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if self.exitButton:
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self.exitButton.destroy()
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if self.startButton:
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self.startButton.destroy()
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self.clockNode.stop()
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self.clockNode.hide()
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self.table.startButtonPushed = None
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self.ignore('mouse1')
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self.ignore('stoppedAsleep')
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self.fsm = None
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self.table = None
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self.cleanPlayerTags()
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del self.playerTags
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del self.playerTagList
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self.playerSeats = None
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self.yourTurnBlinker.finish()
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return
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def getTimer(self):
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self.sendUpdate('requestTimer', [])
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def setTimer(self, timerEnd):
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if self.fsm.getCurrentState() != None and self.fsm.getCurrentState().getName() == 'waitingToBegin' and not self.table.fsm.getCurrentState().getName() == 'observing':
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self.clockNode.stop()
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time = globalClockDelta.networkToLocalTime(timerEnd)
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timeLeft = int(time - globalClock.getRealTime())
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if timeLeft > 0 and timerEnd != 0:
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if timeLeft > 60:
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timeLeft = 60
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self.clockNode.setPos(1.16, 0, -0.83)
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self.clockNode.countdown(timeLeft, self.startButtonPushed)
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self.clockNode.show()
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else:
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self.clockNode.stop()
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self.clockNode.hide()
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return
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def setTurnTimer(self, turnEnd):
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if self.fsm.getCurrentState() != None and self.fsm.getCurrentState().getName() == 'playing':
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self.clockNode.stop()
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time = globalClockDelta.networkToLocalTime(turnEnd)
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timeLeft = int(time - globalClock.getRealTime())
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if timeLeft > 0:
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self.clockNode.setPos(-.74, 0, -0.2)
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if self.isMyTurn:
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self.clockNode.countdown(timeLeft, self.doRandomMove)
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else:
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self.clockNode.countdown(timeLeft, self.doNothing)
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self.clockNode.show()
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return
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def gameStart(self, playerNum):
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if playerNum != 255:
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self.playerNum = playerNum
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self.playerColor = self.playerColors[playerNum - 1]
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self.moveCameraForGame()
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playerPos = playerNum - 1
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import copy
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self.nonOpposingPositions = copy.deepcopy(self.startingPositions)
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if playerPos == 0:
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self.nonOpposingPositions.pop(0)
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self.opposingPositions = self.nonOpposingPositions.pop(2)
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elif playerPos == 1:
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self.nonOpposingPositions.pop(1)
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self.opposingPositions = self.nonOpposingPositions.pop(3)
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elif playerPos == 2:
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self.nonOpposingPositions.pop(2)
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self.opposingPositions = self.nonOpposingPositions.pop(4)
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elif playerPos == 3:
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self.nonOpposingPositions.pop(3)
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self.opposingPositions = self.nonOpposingPositions.pop(0)
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elif playerPos == 4:
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self.nonOpposingPositions.pop(4)
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self.opposingPositions = self.nonOpposingPositions.pop(1)
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elif playerPos == 5:
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self.nonOpposingPositions.pop(5)
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self.opposingPositions = self.nonOpposingPositions.pop(2)
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self.fsm.request('playing')
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def sendTurn(self, playersTurn):
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self.playersTurnBlinker.finish()
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if self.fsm.getCurrentState().getName() == 'playing':
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if self.playerSeats == None:
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self.sendUpdate('requestSeatPositions', [])
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else:
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if playersTurn == self.playerNum:
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self.isMyTurn = True
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self.enableTurnScreenText(playersTurn)
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self.playersTurnBlinker = Sequence()
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origColor = self.playerColors[playersTurn - 1]
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self.playersTurnBlinker.append(LerpColorInterval(self.playerTagList[self.playerSeats.index(playersTurn)], 0.4, origColor - self.tintConstant - self.ghostConstant, origColor))
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self.playersTurnBlinker.append(LerpColorInterval(self.playerTagList[self.playerSeats.index(playersTurn)], 0.4, origColor, origColor - self.tintConstant - self.ghostConstant))
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self.playersTurnBlinker.loop()
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return
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def announceSeatPositions(self, playerPos):
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self.playerSeats = playerPos
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for x in xrange(6):
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pos = self.table.seats[x].getPos(render)
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renderedPeice = loader.loadModel('phase_6/models/golf/checker_marble.bam')
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renderedPeice.reparentTo(self.playerTags)
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renderedPeice.setPos(pos)
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renderedPeice.setScale(1.5)
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if x == 1:
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renderedPeice.setZ(renderedPeice.getZ() + 3.3)
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renderedPeice.setScale(1.3)
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elif x == 4:
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renderedPeice.setZ(renderedPeice.getZ() + 3.3)
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renderedPeice.setScale(1.45)
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else:
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renderedPeice.setZ(renderedPeice.getZ() + 3.3)
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renderedPeice.hide()
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self.playerTagList = self.playerTags.getChildren()
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for x in playerPos:
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if x != 0:
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self.playerTagList[playerPos.index(x)].setColor(self.playerColors[x - 1])
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self.playerTagList[playerPos.index(x)].show()
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def cleanPlayerTags(self):
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for x in self.playerTagList:
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x.removeNode()
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self.playerTagList = []
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self.playerTags.removeNode()
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def moveCameraForGame(self):
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if self.table.cameraBoardTrack.isPlaying():
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self.table.cameraBoardTrack.finish()
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rotation = 0
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if self.seatPos > 2:
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if self.playerNum == 1:
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rotation = 180
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elif self.playerNum == 2:
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rotation = -120
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elif self.playerNum == 3:
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rotation = -60
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elif self.playerNum == 4:
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rotation = 0
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elif self.playerNum == 5:
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rotation = 60
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elif self.playerNum == 6:
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rotation = 120
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elif self.playerNum == 1:
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rotation = 0
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elif self.playerNum == 2:
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rotation = 60
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elif self.playerNum == 3:
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rotation = 120
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elif self.playerNum == 4:
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rotation = 180
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elif self.playerNum == 5:
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rotation = -120
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elif self.playerNum == 6:
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rotation = -60
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if rotation == 60 or rotation == -60:
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int = LerpHprInterval(self.boardNode, 2.5, Vec3(rotation, self.boardNode.getP(), self.boardNode.getR()), self.boardNode.getHpr())
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elif rotation == 120 or rotation == -120:
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int = LerpHprInterval(self.boardNode, 3.5, Vec3(rotation, self.boardNode.getP(), self.boardNode.getR()), self.boardNode.getHpr())
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else:
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int = LerpHprInterval(self.boardNode, 4.2, Vec3(rotation, self.boardNode.getP(), self.boardNode.getR()), self.boardNode.getHpr())
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int.start()
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def enterWaitingToBegin(self):
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if self.table.fsm.getCurrentState().getName() != 'observing':
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self.enableExitButton()
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self.enableStartButton()
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def exitWaitingToBegin(self):
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if self.exitButton:
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self.exitButton.destroy()
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self.exitButton = None
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if self.startButton:
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self.startButton.destroy()
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self.exitButton = None
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self.clockNode.stop()
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self.clockNode.hide()
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return
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def enterPlaying(self):
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self.inGame = True
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self.enableScreenText()
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if self.table.fsm.getCurrentState().getName() != 'observing':
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self.enableLeaveButton()
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def exitPlaying(self):
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self.inGame = False
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if self.leaveButton:
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self.leaveButton.destroy()
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self.leavebutton = None
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self.playerNum = None
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if self.screenText:
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self.screenText.destroy()
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self.screenText = None
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if self.turnText:
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self.turnText.destroy()
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self.turnText = None
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self.clockNode.stop()
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self.clockNode.hide()
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self.cleanPlayerTags()
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return
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def enterGameOver(self):
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pass
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def exitGameOver(self):
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pass
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def exitWaitCountdown(self):
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self.__disableCollisions()
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self.ignore('trolleyExitButton')
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self.clockNode.reset()
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def enableExitButton(self):
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self.exitButton = DirectButton(relief=None, text=TTLocalizer.ChineseCheckersGetUpButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -.23), text_scale=0.8, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.92, 0, 0.4), scale=0.15, command=lambda self = self: self.exitButtonPushed())
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return
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def enableScreenText(self):
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defaultPos = (-.8, -0.4)
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if self.playerNum == 1:
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message = TTLocalizer.ChineseCheckersColorG
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color = self.playerColors[0]
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elif self.playerNum == 2:
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message = TTLocalizer.ChineseCheckersColorY
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color = self.playerColors[1]
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elif self.playerNum == 3:
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message = TTLocalizer.ChineseCheckersColorP
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color = self.playerColors[2]
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elif self.playerNum == 4:
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message = TTLocalizer.ChineseCheckersColorB
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color = self.playerColors[3]
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elif self.playerNum == 5:
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message = TTLocalizer.ChineseCheckersColorPink
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color = self.playerColors[4]
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elif self.playerNum == 6:
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message = TTLocalizer.ChineseCheckersColorR
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color = self.playerColors[5]
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else:
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message = TTLocalizer.ChineseCheckersColorO
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color = Vec4(0.0, 0.0, 0.0, 1.0)
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defaultPos = (-.8, -0.4)
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self.screenText = OnscreenText(text=message, pos=defaultPos, scale=0.1, fg=color, align=TextNode.ACenter, mayChange=1)
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def enableStartButton(self):
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self.startButton = DirectButton(relief=None, text=TTLocalizer.ChineseCheckersStartButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -.23), text_scale=0.6, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.92, 0, 0.1), scale=0.15, command=lambda self = self: self.startButtonPushed())
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return
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def enableLeaveButton(self):
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self.leaveButton = DirectButton(relief=None, text=TTLocalizer.ChineseCheckersQuitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -.13), text_scale=0.5, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.92, 0, 0.4), scale=0.15, command=lambda self = self: self.exitButtonPushed())
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return
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|
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def enableTurnScreenText(self, player):
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self.yourTurnBlinker.finish()
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playerOrder = [1,
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4,
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2,
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5,
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3,
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6]
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message1 = TTLocalizer.ChineseCheckersIts
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if self.turnText != None:
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self.turnText.destroy()
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if player == self.playerNum:
|
|
message2 = TTLocalizer.ChineseCheckersYourTurn
|
|
color = (0, 0, 0, 1)
|
|
elif player == 1:
|
|
message2 = TTLocalizer.ChineseCheckersGreenTurn
|
|
color = self.playerColors[0]
|
|
elif player == 2:
|
|
message2 = TTLocalizer.ChineseCheckersYellowTurn
|
|
color = self.playerColors[1]
|
|
elif player == 3:
|
|
message2 = TTLocalizer.ChineseCheckersPurpleTurn
|
|
color = self.playerColors[2]
|
|
elif player == 4:
|
|
message2 = TTLocalizer.ChineseCheckersBlueTurn
|
|
color = self.playerColors[3]
|
|
elif player == 5:
|
|
message2 = TTLocalizer.ChineseCheckersPinkTurn
|
|
color = self.playerColors[4]
|
|
elif player == 6:
|
|
message2 = TTLocalizer.ChineseCheckersRedTurn
|
|
color = self.playerColors[5]
|
|
self.turnText = OnscreenText(text=message1 + message2, pos=(-0.8, -0.5), scale=0.092, fg=color, align=TextNode.ACenter, mayChange=1)
|
|
if player == self.playerNum:
|
|
self.yourTurnBlinker = Sequence()
|
|
self.yourTurnBlinker.append(LerpScaleInterval(self.turnText, 0.6, 1.045, 1))
|
|
self.yourTurnBlinker.append(LerpScaleInterval(self.turnText, 0.6, 1, 1.045))
|
|
self.yourTurnBlinker.loop()
|
|
return
|
|
|
|
def startButtonPushed(self):
|
|
self.sendUpdate('requestBegin')
|
|
self.startButton.hide()
|
|
self.clockNode.stop()
|
|
self.clockNode.hide()
|
|
|
|
def exitButtonPushed(self):
|
|
self.fsm.request('gameOver')
|
|
self.table.fsm.request('off')
|
|
self.clockNode.stop()
|
|
self.clockNode.hide()
|
|
self.table.sendUpdate('requestExit')
|
|
|
|
def mouseClick(self):
|
|
messenger.send('wakeup')
|
|
if self.isMyTurn == True and self.inGame == True:
|
|
mpos = base.mouseWatcherNode.getMouse()
|
|
self.pickerRay.setFromLens(base.camNode, mpos.getX(), mpos.getY())
|
|
self.traverser.traverse(render)
|
|
if self.myHandler.getNumEntries() > 0:
|
|
self.myHandler.sortEntries()
|
|
pickedObj = self.myHandler.getEntry(0).getIntoNodePath()
|
|
pickedObj = pickedObj.getNetTag('GamePeiceLocator')
|
|
if pickedObj:
|
|
self.handleClicked(int(pickedObj))
|
|
|
|
def handleClicked(self, index):
|
|
self.sound = Sequence(SoundInterval(self.clickSound))
|
|
if self.moveList == []:
|
|
if index not in self.mySquares:
|
|
return
|
|
self.moveList.append(index)
|
|
if index in self.opposingPositions:
|
|
self.isOpposing = True
|
|
else:
|
|
self.isOpposing = False
|
|
self.blinker = Sequence()
|
|
self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, self.playerColor - self.tintConstant, self.playerColor))
|
|
self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, self.playerColor, self.playerColor - self.tintConstant))
|
|
self.blinker.loop()
|
|
self.sound.start()
|
|
elif self.board.squareList[index].getState() == self.playerNum:
|
|
for x in self.moveList:
|
|
self.locatorList[x].setColor(1, 1, 1, 1)
|
|
self.locatorList[x].hide()
|
|
|
|
self.blinker.finish()
|
|
self.blinker = Sequence()
|
|
self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, self.playerColor - self.tintConstant, self.playerColor))
|
|
self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, self.playerColor, self.playerColor - self.tintConstant))
|
|
self.blinker.loop()
|
|
self.sound.start()
|
|
self.locatorList[self.moveList[0]].setColor(self.playerColor)
|
|
self.locatorList[self.moveList[0]].show()
|
|
self.moveList = []
|
|
self.moveList.append(index)
|
|
if index in self.opposingPositions:
|
|
self.isOpposing = True
|
|
else:
|
|
self.isOpposing = False
|
|
elif self.board.squareList[index].getState() != 0:
|
|
return
|
|
else:
|
|
if len(self.moveList) == 1 and self.board.squareList[index].getState() == 0:
|
|
if index in self.board.squareList[self.moveList[0]].getAdjacent():
|
|
for x in self.nonOpposingPositions:
|
|
if index in x:
|
|
return
|
|
|
|
self.moveList.append(index)
|
|
self.blinker.finish()
|
|
self.d_requestMove(self.moveList)
|
|
self.moveList = []
|
|
self.isMyTurn = False
|
|
self.sound.start()
|
|
if len(self.moveList) >= 1:
|
|
if index == self.moveList[len(self.moveList) - 1]:
|
|
for x in self.nonOpposingPositions:
|
|
if index in x:
|
|
return
|
|
|
|
if self.existsLegalJumpsFrom(index) == True:
|
|
self.blinker.finish()
|
|
self.d_requestMove(self.moveList)
|
|
self.moveList = []
|
|
self.isMyTurn = False
|
|
self.sound.start()
|
|
elif self.checkLegalMove(self.board.getSquare(self.moveList[len(self.moveList) - 1]), self.board.getSquare(index)) == True:
|
|
if index not in self.board.squareList[self.moveList[len(self.moveList) - 1]].getAdjacent():
|
|
for x in self.nonOpposingPositions:
|
|
if self.existsLegalJumpsFrom(index) == False:
|
|
if index in x:
|
|
return
|
|
|
|
self.moveList.append(index)
|
|
self.locatorList[index].setColor(self.playerColor - self.tintConstant - self.ghostConstant)
|
|
self.locatorList[index].show()
|
|
self.sound.start()
|
|
if self.existsLegalJumpsFrom(index) == False:
|
|
self.blinker.finish()
|
|
self.d_requestMove(self.moveList)
|
|
self.moveList = []
|
|
self.isMyTurn = False
|
|
|
|
def existsLegalJumpsFrom(self, index):
|
|
for x in self.board.squareList[index].getAdjacent():
|
|
if x == None:
|
|
pass
|
|
elif x in self.moveList:
|
|
pass
|
|
elif self.board.getState(x) == 0:
|
|
pass
|
|
elif self.board.squareList[x].getAdjacent()[self.board.squareList[index].getAdjacent().index(x)] == None:
|
|
pass
|
|
elif self.board.getState(self.board.squareList[x].getAdjacent()[self.board.squareList[index].getAdjacent().index(x)]) == 0 and self.board.squareList[x].getAdjacent()[self.board.squareList[index].getAdjacent().index(x)] not in self.moveList:
|
|
return True
|
|
|
|
return False
|
|
|
|
def checkLegalMove(self, firstSquare, secondSquare):
|
|
if secondSquare.getNum() in firstSquare.getAdjacent():
|
|
return True
|
|
else:
|
|
for x in firstSquare.getAdjacent():
|
|
if x == None:
|
|
pass
|
|
elif self.board.squareList[x].getState() == 0:
|
|
pass
|
|
elif self.board.squareList[x].getAdjacent()[firstSquare.getAdjacent().index(x)] == secondSquare.getNum():
|
|
return True
|
|
|
|
return False
|
|
return
|
|
|
|
def d_requestMove(self, moveList):
|
|
self.sendUpdate('requestMove', [moveList])
|
|
|
|
def setGameState(self, tableState, moveList):
|
|
if moveList != []:
|
|
self.animatePeice(tableState, moveList)
|
|
else:
|
|
self.updateGameState(tableState)
|
|
|
|
def updateGameState(self, squares):
|
|
self.board.setStates(squares)
|
|
self.mySquares = []
|
|
messenger.send('wakeup')
|
|
for x in xrange(121):
|
|
self.locatorList[x].clearColor()
|
|
owner = self.board.squareList[x].getState()
|
|
if owner == self.playerNum:
|
|
self.mySquares.append(x)
|
|
if owner == 0:
|
|
self.locatorList[x].hide()
|
|
else:
|
|
self.locatorList[x].show()
|
|
if owner == 1:
|
|
self.locatorList[x].setColor(self.playerColors[0])
|
|
elif owner == 2:
|
|
self.locatorList[x].setColor(self.playerColors[1])
|
|
elif owner == 3:
|
|
self.locatorList[x].setColor(self.playerColors[2])
|
|
elif owner == 4:
|
|
self.locatorList[x].setColor(self.playerColors[3])
|
|
elif owner == 5:
|
|
self.locatorList[x].setColor(self.playerColors[4])
|
|
elif owner == 6:
|
|
self.locatorList[x].setColor(self.playerColors[5])
|
|
|
|
self.mySquares.sort()
|
|
self.checkForWin()
|
|
|
|
def animatePeice(self, tableState, moveList):
|
|
messenger.send('wakeup')
|
|
gamePeiceForAnimation = loader.loadModel('phase_6/models/golf/checker_marble.bam')
|
|
gamePeiceForAnimation.setColor(self.locatorList[moveList[0]].getColor())
|
|
gamePeiceForAnimation.reparentTo(self.boardNode)
|
|
gamePeiceForAnimation.setPos(self.locatorList[moveList[0]].getPos())
|
|
self.locatorList[moveList[0]].hide()
|
|
checkersPeiceTrack = Sequence()
|
|
length = len(moveList)
|
|
for x in xrange(length - 1):
|
|
checkersPeiceTrack.append(Parallel(SoundInterval(self.moveSound), ProjectileInterval(gamePeiceForAnimation, endPos=self.locatorList[moveList[x + 1]].getPos(), duration=0.5)))
|
|
|
|
checkersPeiceTrack.append(Func(gamePeiceForAnimation.removeNode))
|
|
checkersPeiceTrack.append(Func(self.updateGameState, tableState))
|
|
checkersPeiceTrack.start()
|
|
|
|
def checkForWin(self):
|
|
if self.playerNum == 1:
|
|
if self.mySquares == self.startingPositions[3]:
|
|
self.sendUpdate('requestWin', [])
|
|
elif self.playerNum == 2:
|
|
if self.mySquares == self.startingPositions[4]:
|
|
self.sendUpdate('requestWin', [])
|
|
elif self.playerNum == 3:
|
|
if self.mySquares == self.startingPositions[5]:
|
|
self.sendUpdate('requestWin', [])
|
|
elif self.playerNum == 4:
|
|
if self.mySquares == self.startingPositions[0]:
|
|
self.sendUpdate('requestWin', [])
|
|
elif self.playerNum == 5:
|
|
if self.mySquares == self.startingPositions[1]:
|
|
self.sendUpdate('requestWin', [])
|
|
elif self.playerNum == 6:
|
|
if self.mySquares == self.startingPositions[2]:
|
|
self.sendUpdate('requestWin', [])
|
|
|
|
def announceWin(self, avId):
|
|
self.fsm.request('gameOver')
|
|
|
|
def doRandomMove(self):
|
|
if len(self.moveList) >= 2:
|
|
self.blinker.finish()
|
|
self.d_requestMove(self.moveList)
|
|
self.moveList = []
|
|
self.isMyTurn = False
|
|
self.playSound = Sequence(SoundInterval(self.knockSound))
|
|
self.playSound.start()
|
|
else:
|
|
import random
|
|
move = []
|
|
foundLegal = False
|
|
self.blinker.pause()
|
|
self.numRandomMoves += 1
|
|
while not foundLegal:
|
|
x = random.randint(0, 9)
|
|
for y in self.board.getAdjacent(self.mySquares[x]):
|
|
if y != None and self.board.getState(y) == 0:
|
|
for zz in self.nonOpposingPositions:
|
|
if y not in zz:
|
|
move.append(self.mySquares[x])
|
|
move.append(y)
|
|
foundLegal = True
|
|
break
|
|
|
|
break
|
|
|
|
if move == []:
|
|
pass
|
|
playSound = Sequence(SoundInterval(self.knockSound))
|
|
playSound.start()
|
|
self.d_requestMove(move)
|
|
self.moveList = []
|
|
self.isMyTurn = False
|
|
if self.numRandomMoves >= 5:
|
|
self.exitButtonPushed()
|
|
return
|
|
|
|
def doNothing(self):
|
|
pass
|