mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 21:52:25 -06:00
531 lines
21 KiB
Python
531 lines
21 KiB
Python
from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from toontown.building import ElevatorConstants
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from toontown.building import ElevatorUtils
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from toontown.building import DistributedElevatorFSM
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.hood import ZoneUtil
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from toontown.toonbase import TTLocalizer
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from direct.fsm.FSM import FSM
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from direct.task import Task
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from toontown.distributed import DelayDelete
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from direct.showbase import PythonUtil
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class DistributedClubElevator(DistributedElevatorFSM.DistributedElevatorFSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedClubElevator')
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JumpOutOffsets = ((3, 5, 0),
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(1.5, 4, 0),
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(-1.5, 4, 0),
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(-3, 4, 0))
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defaultTransitions = {'Off': ['Opening', 'Closed'],
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'Opening': ['WaitEmpty',
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'WaitCountdown',
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'Opening',
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'Closing'],
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'WaitEmpty': ['WaitCountdown', 'Closing', 'Off'],
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'WaitCountdown': ['WaitEmpty',
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'AllAboard',
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'Closing',
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'WaitCountdown'],
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'AllAboard': ['WaitEmpty', 'Closing'],
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'Closing': ['Closed',
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'WaitEmpty',
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'Closing',
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'Opening'],
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'Closed': ['Opening']}
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id = 0
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def __init__(self, cr):
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DistributedElevatorFSM.DistributedElevatorFSM.__init__(self, cr)
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FSM.__init__(self, 'ElevatorClub_%s_FSM' % self.id)
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self.type = ElevatorConstants.ELEVATOR_COUNTRY_CLUB
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self.countdownTime = ElevatorConstants.ElevatorData[self.type]['countdown']
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self.nametag = None
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self.currentFloor = -1
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self.isLocked = 0
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self.isEntering = 0
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self.doorOpeningFlag = 0
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self.doorsNeedToClose = 0
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self.wantState = 0
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self.latch = None
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self.lastState = self.state
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self.kartModelPath = 'phase_12/models/bossbotHQ/Coggolf_cart3.bam'
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self.leftDoor = None
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self.rightDoor = None
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self.__toonTracks = {}
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return
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def setupElevator(self):
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self.elevatorModel = loader.loadModel('phase_11/models/lawbotHQ/LB_ElevatorScaled')
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if not self.elevatorModel:
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self.notify.error('No Elevator Model in DistributedElevatorFloor.setupElevator. Please inform JML. Fool!')
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self.leftDoor = self.elevatorModel.find('**/left-door')
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if self.leftDoor.isEmpty():
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self.leftDoor = self.elevatorModel.find('**/left_door')
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self.rightDoor = self.elevatorModel.find('**/right-door')
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if self.rightDoor.isEmpty():
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self.rightDoor = self.elevatorModel.find('**/right_door')
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DistributedElevatorFSM.DistributedElevatorFSM.setupElevator(self)
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def generate(self):
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DistributedElevatorFSM.DistributedElevatorFSM.generate(self)
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self.loader = self.cr.playGame.hood.loader
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self.golfKart = render.attachNewNode('golfKartNode')
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self.kart = loader.loadModel(self.kartModelPath)
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self.kart.setPos(0, 0, 0)
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self.kart.setScale(1)
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self.kart.reparentTo(self.golfKart)
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self.wheels = self.kart.findAllMatches('**/wheelNode*')
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self.numWheels = self.wheels.getNumPaths()
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self.setPosHpr(0, 0, 0, 0, 0, 0)
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def announceGenerate(self):
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DistributedElevatorFSM.DistributedElevatorFSM.announceGenerate(self)
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if self.latch:
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self.notify.info('Setting latch in announce generate')
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self.setLatch(self.latch)
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angle = self.startingHpr[0]
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angle -= 90
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radAngle = deg2Rad(angle)
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unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
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unitVec *= 45.0
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self.endPos = self.startingPos + unitVec
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self.endPos.setZ(0.5)
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dist = Vec3(self.endPos - self.enteringPos).length()
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wheelAngle = dist / (4.8 * 1.4 * math.pi) * 360
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self.kartEnterAnimateInterval = Parallel(LerpHprInterval(self.wheels[0], 5.0, Vec3(self.wheels[0].getH(), wheelAngle, self.wheels[0].getR())), LerpHprInterval(self.wheels[1], 5.0, Vec3(self.wheels[1].getH(), wheelAngle, self.wheels[1].getR())), LerpHprInterval(self.wheels[2], 5.0, Vec3(self.wheels[2].getH(), wheelAngle, self.wheels[2].getR())), LerpHprInterval(self.wheels[3], 5.0, Vec3(self.wheels[3].getH(), wheelAngle, self.wheels[3].getR())), name='CogKartAnimate')
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trolleyExitTrack1 = Parallel(LerpPosInterval(self.golfKart, 5.0, self.endPos), self.kartEnterAnimateInterval, name='CogKartExitTrack')
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self.trolleyExitTrack = Sequence(trolleyExitTrack1)
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self.trolleyEnterTrack = Sequence(LerpPosInterval(self.golfKart, 5.0, self.startingPos, startPos=self.enteringPos))
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self.closeDoors = Sequence(self.trolleyExitTrack, Func(self.onDoorCloseFinish))
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self.openDoors = Sequence(self.trolleyEnterTrack)
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self.setPos(0, 0, 0)
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def __placeElevator(self):
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self.notify.debug('PLACING ELEVATOR FOOL!!')
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if self.isEntering:
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elevatorNode = render.find('**/elevator_origin')
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if not elevatorNode.isEmpty():
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self.elevatorModel.setPos(0, 0, 0)
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self.elevatorModel.reparentTo(elevatorNode)
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else:
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self.notify.debug('NO NODE elevator_origin!!')
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else:
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elevatorNode = render.find('**/SlidingDoor')
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if not elevatorNode.isEmpty():
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self.elevatorModel.setPos(0, 10, -15)
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self.elevatorModel.setH(180)
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self.elevatorModel.reparentTo(elevatorNode)
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else:
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self.notify.debug('NO NODE SlidingDoor!!')
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def setLatch(self, markerId):
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self.notify.info('Setting latch')
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marker = self.cr.doId2do.get(markerId)
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self.latchRequest = self.cr.relatedObjectMgr.requestObjects([markerId], allCallback=self.set2Latch, timeout=5)
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self.latch = markerId
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def set2Latch(self, taskMgrFooler = None):
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self.latchRequest = None
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if hasattr(self, 'cr'):
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marker = self.cr.doId2do.get(self.latch)
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if marker:
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self.getElevatorModel().reparentTo(marker)
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return
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taskMgr.doMethodLater(10.0, self._repart2Marker, 'elevatorfloor-markerReparent')
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self.notify.warning('Using backup, do method later version of latch')
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return
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def _repart2Marker(self, taskFoolio = 0):
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if hasattr(self, 'cr') and self.cr:
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marker = self.cr.doId2do.get(self.latch)
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if marker:
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self.getElevatorModel().reparentTo(marker)
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else:
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self.notify.error('could not find latch even in defered try')
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def setPos(self, x, y, z):
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self.getElevatorModel().setPos(x, y, z)
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def setH(self, H):
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self.getElevatorModel().setH(H)
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def delete(self):
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self.request('Off')
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DistributedElevatorFSM.DistributedElevatorFSM.delete(self)
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self.getElevatorModel().removeNode()
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del self.golfKart
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self.ignore('LawOffice_Spec_Loaded')
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self.ignoreAll()
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def disable(self):
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self.request('Off')
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self.clearToonTracks()
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DistributedElevatorFSM.DistributedElevatorFSM.disable(self)
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def setEntranceId(self, entranceId):
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self.entranceId = entranceId
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if self.entranceId == 0:
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self.elevatorModel.setPosHpr(62.74, -85.31, 0.0, 2.0, 0.0, 0.0)
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elif self.entranceId == 1:
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self.elevatorModel.setPosHpr(-162.25, 26.43, 0.0, 269.0, 0.0, 0.0)
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else:
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self.notify.error('Invalid entranceId: %s' % entranceId)
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def gotBldg(self, buildingList):
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pass
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def setFloor(self, floorNumber):
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if self.currentFloor >= 0:
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if self.bldg.floorIndicator[self.currentFloor]:
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self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR)
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if floorNumber >= 0:
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if self.bldg.floorIndicator[floorNumber]:
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self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
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self.currentFloor = floorNumber
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def handleEnterSphere(self, collEntry):
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self.cr.playGame.getPlace().detectedElevatorCollision(self)
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def handleEnterElevator(self):
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if base.localAvatar.hp > 0:
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toon = base.localAvatar
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self.sendUpdate('requestBoard', [])
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else:
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self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp)
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def enterWaitEmpty(self, ts):
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self.lastState = self.state
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self.elevatorSphereNodePath.unstash()
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self.forceDoorsOpen()
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self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
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self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator)
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DistributedElevatorFSM.DistributedElevatorFSM.enterWaitEmpty(self, ts)
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def exitWaitEmpty(self):
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self.lastState = self.state
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self.elevatorSphereNodePath.stash()
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self.ignore(self.uniqueName('enterelevatorSphere'))
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self.ignore(self.uniqueName('enterElevatorOK'))
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DistributedElevatorFSM.DistributedElevatorFSM.exitWaitEmpty(self)
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def enterWaitCountdown(self, ts):
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self.lastState = self.state
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DistributedElevatorFSM.DistributedElevatorFSM.enterWaitCountdown(self, ts)
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self.forceDoorsOpen()
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self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator)
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self.startCountdownClock(self.countdownTime, ts)
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def exitWaitCountdown(self):
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self.lastState = self.state
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self.ignore(self.uniqueName('enterElevatorOK'))
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DistributedElevatorFSM.DistributedElevatorFSM.exitWaitCountdown(self)
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def enterClosing(self, ts):
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self.lastState = self.state
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taskMgr.doMethodLater(1.0, self._delayIris, 'delayedIris')
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DistributedElevatorFSM.DistributedElevatorFSM.enterClosing(self, ts)
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def _delayIris(self, tskfooler = 0):
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base.transitions.irisOut(1.0)
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base.localAvatar.pauseGlitchKiller()
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return Task.done
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def kickToonsOut(self):
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if not self.localToonOnBoard:
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zoneId = self.cr.playGame.hood.hoodId
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self.cr.playGame.getPlace().fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
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'where': ZoneUtil.getToonWhereName(zoneId),
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'how': 'teleportIn',
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'hoodId': zoneId,
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'zoneId': zoneId,
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'shardId': None,
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'avId': -1}])
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return
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def exitClosing(self):
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self.lastState = self.state
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DistributedElevatorFSM.DistributedElevatorFSM.exitClosing(self)
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def enterClosed(self, ts):
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self.lastState = self.state
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self.forceDoorsClosed()
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self.__doorsClosed(self.getZoneId())
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def exitClosed(self):
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self.lastState = self.state
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DistributedElevatorFSM.DistributedElevatorFSM.exitClosed(self)
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def enterOff(self):
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self.lastState = self.state
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if self.wantState == 'closed':
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self.demand('Closing')
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elif self.wantState == 'waitEmpty':
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self.demand('WaitEmpty')
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DistributedElevatorFSM.DistributedElevatorFSM.enterOff(self)
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def exitOff(self):
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self.lastState = self.state
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DistributedElevatorFSM.DistributedElevatorFSM.exitOff(self)
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def enterOpening(self, ts):
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self.lastState = self.state
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DistributedElevatorFSM.DistributedElevatorFSM.enterOpening(self, ts)
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def exitOpening(self):
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DistributedElevatorFSM.DistributedElevatorFSM.exitOpening(self)
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self.kickEveryoneOut()
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def getZoneId(self):
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return 0
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def setBldgDoId(self, bldgDoId):
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self.bldg = None
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self.setupElevatorKart()
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return
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def setupElevatorKart(self):
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collisionRadius = ElevatorConstants.ElevatorData[self.type]['collRadius']
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self.elevatorSphere = CollisionSphere(0, 0, 0, collisionRadius)
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self.elevatorSphere.setTangible(1)
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self.elevatorSphereNode = CollisionNode(self.uniqueName('elevatorSphere'))
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self.elevatorSphereNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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self.elevatorSphereNode.addSolid(self.elevatorSphere)
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self.elevatorSphereNodePath = self.getElevatorModel().attachNewNode(self.elevatorSphereNode)
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self.elevatorSphereNodePath.hide()
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self.elevatorSphereNodePath.reparentTo(self.getElevatorModel())
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self.elevatorSphereNodePath.stash()
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self.boardedAvIds = {}
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self.finishSetup()
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def getElevatorModel(self):
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return self.elevatorModel
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def kickEveryoneOut(self):
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bailFlag = 0
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for avId, slot in self.boardedAvIds.items():
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self.emptySlot(slot, avId, bailFlag, globalClockDelta.getRealNetworkTime())
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if avId == base.localAvatar.doId:
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pass
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def __doorsClosed(self, zoneId):
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pass
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def onDoorCloseFinish(self):
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pass
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def setLocked(self, locked):
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self.isLocked = locked
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if locked:
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if self.state == 'WaitEmpty':
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self.request('Closing')
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if self.countFullSeats() == 0:
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self.wantState = 'closed'
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else:
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self.wantState = 'opening'
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else:
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self.wantState = 'waitEmpty'
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if self.state == 'Closed':
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self.request('Opening')
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def getLocked(self):
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return self.isLocked
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def setEntering(self, entering):
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self.isEntering = entering
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def getEntering(self):
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return self.isEntering
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def forceDoorsOpen(self):
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pass
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def forceDoorsClosed(self):
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pass
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def enterOff(self):
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self.lastState = self.state
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def exitOff(self):
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pass
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def setLawOfficeInteriorZone(self, zoneId):
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if self.localToonOnBoard:
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hoodId = self.cr.playGame.hood.hoodId
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doneStatus = {'loader': 'cogHQLoader',
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'where': 'factoryInterior',
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'how': 'teleportIn',
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'zoneId': zoneId,
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'hoodId': hoodId}
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self.cr.playGame.getPlace().elevator.signalDone(doneStatus)
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def getElevatorModel(self):
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return self.golfKart
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def setPosHpr(self, x, y, z, h, p, r):
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self.startingPos = Vec3(x, y, z)
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self.enteringPos = Vec3(x, y, z - 10)
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self.startingHpr = Vec3(h, 0, 0)
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self.golfKart.setPosHpr(x, y, z, h, 0, 0)
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def fillSlot(self, index, avId):
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self.notify.debug('%s.fillSlot(%s, %s, ...)' % (self.doId, index, avId))
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request = self.toonRequests.get(index)
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if request:
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self.cr.relatedObjectMgr.abortRequest(request)
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del self.toonRequests[index]
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if avId == 0:
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pass
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elif avId not in self.cr.doId2do:
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func = PythonUtil.Functor(self.gotToon, index, avId)
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self.toonRequests[index] = self.cr.relatedObjectMgr.requestObjects([avId], allCallback=func)
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elif not self.isSetup:
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self.deferredSlots.append((index, avId))
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else:
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if avId == base.localAvatar.getDoId():
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self.localToonOnBoard = 1
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elevator = self.getPlaceElevator()
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elevator.fsm.request('boarding', [self.getElevatorModel()])
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elevator.fsm.request('boarded')
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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toon.wrtReparentTo(self.golfKart)
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sitStartDuration = toon.getDuration('sit-start')
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jumpTrack = self.generateToonJumpTrack(toon, index)
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track = Sequence(jumpTrack, Func(toon.setAnimState, 'Sit', 1.0), Func(self.clearToonTrack, avId), name=toon.uniqueName('fillElevator'), autoPause=1)
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track.delayDelete = DelayDelete.DelayDelete(toon, 'fillSlot')
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self.storeToonTrack(avId, track)
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track.start()
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self.boardedAvIds[avId] = None
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return
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def generateToonJumpTrack(self, av, seatIndex):
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av.pose('sit', 47)
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hipOffset = av.getHipsParts()[2].getPos(av)
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def getToonJumpTrack(av, seatIndex):
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def getJumpDest(av = av, node = self.golfKart):
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dest = Point3(0, 0, 0)
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if hasattr(self, 'golfKart') and self.golfKart:
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dest = Vec3(self.golfKart.getPos(av.getParent()))
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seatNode = self.golfKart.find('**/seat' + str(seatIndex + 1))
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dest += seatNode.getPos(self.golfKart)
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dna = av.getStyle()
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dest -= hipOffset
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if seatIndex < 2:
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dest.setY(dest.getY() + 2 * hipOffset.getY())
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dest.setZ(dest.getZ() + 0.1)
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else:
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self.notify.warning('getJumpDestinvalid golfKart, returning (0,0,0)')
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return dest
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def getJumpHpr(av = av, node = self.golfKart):
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hpr = Point3(0, 0, 0)
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if hasattr(self, 'golfKart') and self.golfKart:
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hpr = self.golfKart.getHpr(av.getParent())
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if seatIndex < 2:
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hpr.setX(hpr.getX() + 180)
|
|
else:
|
|
hpr.setX(hpr.getX())
|
|
angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
|
|
hpr.setX(angle)
|
|
else:
|
|
self.notify.warning('getJumpHpr invalid golfKart, returning (0,0,0)')
|
|
return hpr
|
|
|
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.43), Parallel(LerpHprInterval(av, hpr=getJumpHpr, duration=0.9), ProjectileInterval(av, endPos=getJumpDest, duration=0.9))))
|
|
return toonJumpTrack
|
|
|
|
def getToonSitTrack(av):
|
|
toonSitTrack = Sequence(ActorInterval(av, 'sit-start'), Func(av.loop, 'sit'))
|
|
return toonSitTrack
|
|
|
|
toonJumpTrack = getToonJumpTrack(av, seatIndex)
|
|
toonSitTrack = getToonSitTrack(av)
|
|
jumpTrack = Sequence(Parallel(toonJumpTrack, Sequence(Wait(1), toonSitTrack)), Func(av.wrtReparentTo, self.golfKart))
|
|
return jumpTrack
|
|
|
|
def emptySlot(self, index, avId, bailFlag, timestamp):
|
|
if avId == 0:
|
|
pass
|
|
elif not self.isSetup:
|
|
newSlots = []
|
|
for slot in self.deferredSlots:
|
|
if slot[0] != index:
|
|
newSlots.append(slot)
|
|
|
|
self.deferredSlots = newSlots
|
|
elif avId in self.cr.doId2do:
|
|
if bailFlag == 1 and hasattr(self, 'clockNode'):
|
|
if timestamp < self.countdownTime and timestamp >= 0:
|
|
self.countdown(self.countdownTime - timestamp)
|
|
else:
|
|
self.countdown(self.countdownTime)
|
|
toon = self.cr.doId2do[avId]
|
|
toon.stopSmooth()
|
|
sitStartDuration = toon.getDuration('sit-start')
|
|
jumpOutTrack = self.generateToonReverseJumpTrack(toon, index)
|
|
track = Sequence(jumpOutTrack, Func(self.clearToonTrack, avId), Func(self.notifyToonOffElevator, toon), name=toon.uniqueName('emptyElevator'), autoPause=1)
|
|
track.delayDelete = DelayDelete.DelayDelete(toon, 'ClubElevator.emptySlot')
|
|
self.storeToonTrack(avId, track)
|
|
track.start()
|
|
if avId == base.localAvatar.getDoId():
|
|
messenger.send('exitElevator')
|
|
if avId in self.boardedAvIds:
|
|
del self.boardedAvIds[avId]
|
|
else:
|
|
self.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot exit the elevator!')
|
|
|
|
def generateToonReverseJumpTrack(self, av, seatIndex):
|
|
self.notify.debug('av.getH() = %s' % av.getH())
|
|
|
|
def getToonJumpTrack(av, destNode):
|
|
|
|
def getJumpDest(av = av, node = destNode):
|
|
dest = node.getPos(av.getParent())
|
|
dest += Vec3(*self.JumpOutOffsets[seatIndex])
|
|
return dest
|
|
|
|
def getJumpHpr(av = av, node = destNode):
|
|
hpr = node.getHpr(av.getParent())
|
|
hpr.setX(hpr.getX() + 180)
|
|
angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
|
|
hpr.setX(angle)
|
|
return hpr
|
|
|
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.1), Parallel(ProjectileInterval(av, endPos=getJumpDest, duration=0.9))))
|
|
return toonJumpTrack
|
|
|
|
toonJumpTrack = getToonJumpTrack(av, self.golfKart)
|
|
jumpTrack = Sequence(toonJumpTrack, Func(av.loop, 'neutral'), Func(av.wrtReparentTo, render))
|
|
return jumpTrack
|
|
|
|
def startCountdownClock(self, countdownTime, ts):
|
|
DistributedElevatorFSM.DistributedElevatorFSM.startCountdownClock(self, countdownTime, ts)
|
|
self.clock.setH(self.clock.getH() + 180)
|
|
|
|
def storeToonTrack(self, avId, track):
|
|
self.clearToonTrack(avId)
|
|
self.__toonTracks[avId] = track
|
|
|
|
def clearToonTrack(self, avId):
|
|
oldTrack = self.__toonTracks.get(avId)
|
|
if oldTrack:
|
|
oldTrack.pause()
|
|
if self.__toonTracks.get(avId):
|
|
DelayDelete.cleanupDelayDeletes(self.__toonTracks[avId])
|
|
del self.__toonTracks[avId]
|
|
|
|
def clearToonTracks(self):
|
|
keyList = []
|
|
for key in self.__toonTracks:
|
|
keyList.append(key)
|
|
|
|
for key in keyList:
|
|
if key in self.__toonTracks:
|
|
self.clearToonTrack(key)
|