mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
235 lines
5.2 KiB
Python
235 lines
5.2 KiB
Python
from direct.showbase import PythonUtil
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from pandac.PandaModules import VBase4
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GameActions = PythonUtil.Enum(('EnterDoor',
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'RevealDoor',
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'OpenDoor',
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'Countdown',
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'TimeAlert'))
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SecondsUntilTimeout = 4.0 * 60.0
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SecondsUntilGameEnds = 60.0
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SecondsForTimeAlert = 60.0
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MaxPlayers = 4
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IntroDurationSeconds = 24.0
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FinishDurationSeconds = 5.0
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PlayerCollisionName = 'CogdoMazePlayer_Collision'
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LocalPlayerCollisionName = 'CogdoMazeLocalPlayer_Collision'
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PlayerCollisionRadius = 1.0
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HitCooldownTime = 2.0
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HintTimeout = 6.0
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NumQuadrants = (3, 3)
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FrameWallThickness = 1
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QuadrantUnitGap = 3
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TotalBarriers = 12
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NumBarriers = 3
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MazeBarriers = ([(7, 34),
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(8, 34),
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(9, 34),
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(10, 34)],
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[(24, 34),
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(25, 34),
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(26, 34),
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(27, 34)],
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[(41, 34),
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(42, 34),
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(43, 34),
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(44, 34)],
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[(7, 17),
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(8, 17),
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(9, 17),
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(10, 17)],
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[(24, 17),
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(25, 17),
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(26, 17),
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(27, 17)],
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[(41, 17),
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(42, 17),
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(43, 17),
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(44, 17)],
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[(17, 41),
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(17, 42),
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(17, 43),
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(17, 44)],
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[(17, 24),
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(17, 25),
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(17, 26),
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(17, 27)],
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[(17, 7),
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(17, 8),
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(17, 9),
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(17, 10)],
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[(34, 41),
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(34, 42),
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(34, 43),
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(34, 44)],
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[(34, 24),
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(34, 25),
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(34, 26),
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(34, 27)],
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[(34, 7),
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(34, 8),
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(34, 9),
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(34, 10)])
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ToonRunSpeed = 11.2
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CameraAngle = 60
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CameraRemoteToonRadius = 6
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CameraMinDistance = 40
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CameraMaxDistance = 61
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CamCutoffFactor = 1.34
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ToonAnimationInfo = {'hit': ('slip-backward', 2.25, 12)}
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NumPickups = 256
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PickupsUntilDoorOpens = int(NumPickups * 0.6)
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SuitCollisionName = 'CogdoMazeSuit_Collision'
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SuitWalkSameDirectionProb = 1
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SuitWalkTurnAroundProb = 100
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SuitTypes = PythonUtil.Enum(('Boss', 'FastMinion', 'SlowMinion'))
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SuitData = {}
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SuitData[SuitTypes.Boss] = {'dnaName': 'ms',
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'cellWalkPeriod': 192,
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'toonDamage': 3.0,
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'scale': 2.5,
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'hp': 2,
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'memos': 0}
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SuitData[SuitTypes.FastMinion] = {'dnaName': 'nd',
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'cellWalkPeriod': 64,
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'toonDamage': 1.0,
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'scale': 1.3,
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'hp': 1,
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'memos': 3}
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SuitData[SuitTypes.SlowMinion] = {'dnaName': 'cc',
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'cellWalkPeriod': 160,
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'toonDamage': 2.0,
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'scale': 1.33,
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'hp': 1,
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'memos': 2}
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NumSuits = (4, 5, 5)
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BossSpinTime = 1.0
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BossSpinCount = 2
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BlinkFrequency = 1.0
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BlinkSpeed = 0.5
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BlinkColor = VBase4(1.0, 0.4, 0.4, 1.0)
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SuitsModifier = (0, 6, 9)
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DamageModifier = 9.0
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DropShakeEnabled = True
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BossShakeEnabled = True
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DropShakeStrength = 4.0
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DropMaxDistance = 20.0
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BossShakeStrength = 1.2
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BossMaxDistance = 25.0
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BossShakeTime = 0.53
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BossStompSfxCutoff = 70.0
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BossCogStompAnimationPlayrateFactor = 0.75
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CameraShakeFalloff = 2.2
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CameraShakeMax = 5.0
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QuakeSfxFalloff = 0.01
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QuakeSfxMax = 2.0
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QuakeSfxEnabled = True
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DropFrequency = 3
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DropDamage = 0
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DropTime = 1.0
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ShadowTime = 2.0
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DropHeight = 70
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DropFadeTime = 1.0
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DropCollisionRadius = 1.0
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DropCollisionName = 'DropCollision'
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DroppedCollisionRadius = 2.0
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DropChance = 0.25
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GagChance = 0.5
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GagSitTime = 15.0
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BalloonDelay = 1.2
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ThrowDistance = 18
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ThrowDuration = 0.5
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ThrowStartFrame = 61
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ThrowEndFrame = 64
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ThrowPlayRate = 1.5
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GagPickupScale = 2.0
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GagPickupCollisionRadius = 1.0
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GagPickupCollisionName = 'PickUpCollision'
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GagColors = ((1.0,
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0.27,
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0.27,
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1.0),
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(1.0,
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0.66,
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0.15,
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1.0),
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(0.31,
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1.0,
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0.29,
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1.0),
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(0.31,
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0.62,
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1.0,
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1.0),
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(0.91,
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0.32,
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1.0,
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1.0))
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GagCollisionName = 'Gag_Collision'
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WaterCoolerTriggerRadius = 2.5
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WaterCoolerTriggerOffset = (0, -1.5, 0)
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WaterCoolerCollisionName = 'WaterCooler_Collision'
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WaterCoolerShowEventName = 'CogdoMazeWaterCooler_Show'
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WaterCoolerHideEventName = 'CogdoMazeWaterCooler_Hide'
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AudioCutoff = 75.0
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MusicFiles = {'normal': 'phase_9/audio/bgm/CHQ_FACT_bg.ogg',
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'timeRunningOut': 'phase_7/audio/bgm/encntr_suit_winning_indoor.ogg'}
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SfxFiles = {'toonHitByDrop': 'phase_5/audio/sfx/tt_s_ara_cmg_toonHit.ogg',
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'toonHit': 'phase_4/audio/sfx/MG_cannon_hit_dirt.ogg',
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'getMemo': 'phase_4/audio/sfx/MG_maze_pickup.ogg',
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'drop': 'phase_5/audio/sfx/tt_s_ara_cmg_itemHitsFloor.ogg',
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'throw': 'phase_3.5/audio/sfx/AA_pie_throw_only.ogg',
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'splat': 'phase_5/audio/sfx/SA_watercooler_spray_only.ogg',
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'cogSpin': 'phase_3.5/audio/sfx/Cog_Death.ogg',
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'cogDeath': 'phase_3.5/audio/sfx/ENC_cogfall_apart.ogg',
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'bossCogAngry': 'phase_5/audio/sfx/tt_s_ara_cmg_bossCogAngry.ogg',
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'cogStomp': 'phase_5/audio/sfx/tt_s_ara_cmg_cogStomp.ogg',
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'quake': 'phase_5/audio/sfx/tt_s_ara_cmg_groundquake.ogg',
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'waterCoolerFill': 'phase_5/audio/sfx/tt_s_ara_cmg_waterCoolerFill.ogg',
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'lose': 'phase_4/audio/sfx/MG_lose.ogg',
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'win': 'phase_4/audio/sfx/MG_win.ogg',
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'cogDialogue': 'phase_3.5/audio/dial/COG_VO_statement.ogg',
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'toonDialogue': 'phase_3.5/audio/dial/AV_dog_long.ogg'}
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MessageLabelPos = (0.0, 0.0, -0.4)
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MemoGuiPos = (-0.85, 0, -0.9)
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MemoGuiTextScale = 0.1
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MemoGuiTextColor = (0.95,
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0.95,
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0,
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1)
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MapGuiBgColor = (0.9, 0.9, 0.9)
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MapGuiFgColor = (0.5,
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0.5,
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0.5,
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1)
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MapGuiPos = (-0.283, 0, 0.29)
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MapGuiScale = 0.225
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MapGuiSuitMarkerFlashColor = (1.0, 0.0, 0.0)
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MapGuiSuitMarkerSize = 0.075
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MapGuiWaterCoolerMarkerSize = 0.08
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QuestArrowScale = 5
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QuestArrowColor = (1,
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1,
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0,
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1)
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CoolerArrowScale = 8
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CoolerArrowColor = (1,
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1,
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0,
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1)
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CoolerArrowZ = 10
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CoolerArrowBounce = 2
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CoolerArrowSpeed = 2
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BossGuiScale = 0.8
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BossGuiPos = (0, 0, -0.83)
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BossGuiTitleLabelScale = 0.055
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BossCodeFrameWidth = 0.13
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BossCodeFrameGap = 0.005
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BossCodeFrameLabelScale = 0.12
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BossCodeFrameLabelNormalColor = (0,
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0,
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0,
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1)
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BossCodeFrameLabelHighlightColor = (0,
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0.5,
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0,
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1)
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