mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
590 lines
22 KiB
Python
590 lines
22 KiB
Python
from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from toontown.catalog.CatalogItemList import CatalogItemList
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from toontown.catalog import CatalogItem
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from toontown.catalog.CatalogFurnitureItem import CatalogFurnitureItem, FLTrunk, FLCloset, FLBank, FLPhone
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from toontown.catalog.CatalogWallpaperItem import CatalogWallpaperItem
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from toontown.catalog.CatalogMouldingItem import CatalogMouldingItem
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from toontown.catalog.CatalogFlooringItem import CatalogFlooringItem
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from toontown.catalog.CatalogWainscotingItem import CatalogWainscotingItem
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from toontown.toonbase import ToontownGlobals
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from DistributedFurnitureItemAI import DistributedFurnitureItemAI
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from DistributedPhoneAI import DistributedPhoneAI
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from DistributedClosetAI import DistributedClosetAI
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from DistributedTrunkAI import DistributedTrunkAI
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from DistributedBankAI import DistributedBankAI
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from otp.ai.MagicWordGlobal import *
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class FurnitureError(Exception):
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def __init__(self, code):
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Exception.__init__(self)
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self.code = code
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class DistributedFurnitureManagerAI(DistributedObjectAI):
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notify = directNotify.newCategory("DistributedFurnitureManagerAI")
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def __init__(self, air, house, interior):
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DistributedObjectAI.__init__(self, air)
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self.house = house
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self.interior = interior
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self.director = None
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self.ownerId = house.avatarId
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self.ownerName = house.name
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self.atticItems = None
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self.atticWallpaper = None
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self.wallpaper = None
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self.atticWindows = None
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self.windows = None
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self.deletedItems = None
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self.items = []
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# Initialize the above variables:
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self.loadFromHouse()
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def announceGenerate(self):
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DistributedObjectAI.announceGenerate(self)
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for item in self.items:
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item.generateWithRequired(self.zoneId)
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def delete(self):
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for item in self.items:
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item.destroy()
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DistributedObjectAI.delete(self)
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def loadFromHouse(self):
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self.b_setAtticItems(self.house.getAtticItems())
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self.b_setAtticWallpaper(self.house.getAtticWallpaper())
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self.b_setAtticWindows(self.house.getAtticWindows())
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self.b_setDeletedItems(self.house.getDeletedItems())
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self.wallpaper = CatalogItemList(self.house.getInteriorWallpaper(),
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store=CatalogItem.Customization)
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self.applyWallpaper()
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self.windows = CatalogItemList(self.house.getInteriorWindows(),
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store=CatalogItem.Customization |
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CatalogItem.WindowPlacement)
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self.applyWindows()
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self.setItems(self.house.getInteriorItems())
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def saveToHouse(self):
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self.house.b_setAtticItems(self.getAtticItems())
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self.house.b_setAtticWallpaper(self.getAtticWallpaper())
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self.house.b_setAtticWindows(self.getAtticWindows())
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self.house.b_setDeletedItems(self.getDeletedItems())
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self.house.b_setInteriorWallpaper(self.wallpaper.getBlob())
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self.house.b_setInteriorWindows(self.windows.getBlob())
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self.house.b_setInteriorItems(self.getItems())
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def applyWallpaper(self):
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self.interior.b_setWallpaper(self.wallpaper.getBlob())
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def applyWindows(self):
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self.interior.b_setWindows(self.windows.getBlob())
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def setItems(self, items):
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# Decode the blob:
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items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location)
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# Throw out our old items:
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for item in self.items:
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item.destroy()
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self.items = []
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items.removeDuplicates(FLCloset)
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# Due to a bug, some people are missing their closets...
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hasCloset = False
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for item in items:
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if item.getFlags() & FLCloset:
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hasCloset = True
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break
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if not hasCloset and self.ownerId != 0:
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item = CatalogFurnitureItem(500) # the basic closet...
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item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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items.append(item)
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# Since we have modified the items list, should we save it back to the house?
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for item in items:
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if item.getFlags() & FLTrunk:
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if self.house.gender is 0:
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if item.furnitureType - 4000 < 10:
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item.furnitureType += 10
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elif item.furnitureType - 4000 > 10:
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item.furnitureType -= 10
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do = DistributedTrunkAI(self.air, self, item)
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elif item.getFlags() & FLCloset:
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if self.house.gender is 0:
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if item.furnitureType - 500 < 10:
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item.furnitureType += 10
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elif item.furnitureType - 500 > 10:
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item.furnitureType -= 10
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do = DistributedClosetAI(self.air, self, item)
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elif item.getFlags() & FLBank:
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do = DistributedBankAI(self.air, self, item)
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elif item.getFlags() & FLPhone:
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do = DistributedPhoneAI(self.air, self, item)
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else:
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do = DistributedFurnitureItemAI(self.air, self, item)
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if self.isGenerated():
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do.generateWithRequired(self.zoneId)
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self.items.append(do)
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def getItems(self):
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items = CatalogItemList(store=CatalogItem.Customization|CatalogItem.Location)
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for item in self.items:
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items.append(item.catalogItem)
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return items.getBlob()
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def setOwnerId(self, ownerId):
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self.ownerId = ownerId
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def d_setOwnerId(self, ownerId):
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self.sendUpdate('setOwnerId', [ownerId])
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def b_setOwnerId(self, ownerId):
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self.setOwnerId(ownerId)
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self.d_setOwnerId(ownerId)
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def getOwnerId(self):
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return self.ownerId
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def setOwnerName(self, ownerName):
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self.ownerName = ownerName
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def d_setOwnerName(self, ownerName):
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self.sendUpdate('setOwnerName', [ownerName])
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def b_setOwnerName(self, ownerName):
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self.setOwnerName(ownerName)
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self.d_setOwnerName(ownerName)
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def getOwnerName(self):
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return self.ownerName
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def getInteriorId(self):
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return self.interior.doId
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def setAtticItems(self, items):
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self.atticItems = CatalogItemList(items, store=CatalogItem.Customization)
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def d_setAtticItems(self, items):
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self.sendUpdate('setAtticItems', [items])
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def b_setAtticItems(self, items):
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self.setAtticItems(items)
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if self.isGenerated():
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self.d_setAtticItems(items)
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def getAtticItems(self):
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return self.atticItems.getBlob()
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def setAtticWallpaper(self, items):
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self.atticWallpaper = CatalogItemList(items, store=CatalogItem.Customization)
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def d_setAtticWallpaper(self, items):
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self.sendUpdate('setAtticWallpaper', [items])
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def b_setAtticWallpaper(self, items):
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self.setAtticWallpaper(items)
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if self.isGenerated():
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self.d_setAtticWallpaper(items)
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def getAtticWallpaper(self):
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return self.atticWallpaper.getBlob()
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def setAtticWindows(self, items):
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self.atticWindows = CatalogItemList(items, store=CatalogItem.Customization)
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def d_setAtticWindows(self, items):
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self.sendUpdate('setAtticWindows', [items])
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def b_setAtticWindows(self, items):
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self.setAtticWindows(items)
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if self.isGenerated():
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self.d_setAtticWindows(items)
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def getAtticWindows(self):
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return self.atticWindows.getBlob()
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def setDeletedItems(self, items):
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self.deletedItems = CatalogItemList(items, store=CatalogItem.Customization)
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def d_setDeletedItems(self, items):
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self.sendUpdate('setDeletedItems', [items])
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def b_setDeletedItems(self, items):
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self.setDeletedItems(items)
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if self.isGenerated():
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self.d_setDeletedItems(items)
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def getDeletedItems(self):
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return self.deletedItems.getBlob()
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def suggestDirector(self, directorId):
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senderId = self.air.getAvatarIdFromSender()
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if self.ownerId != senderId:
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self.air.writeServerEvent('suspicious', avId=senderId, issue='Tried to move furniture, but not the house owner!')
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return
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if senderId != directorId and directorId != 0:
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self.air.writeServerEvent('suspicious', avId=senderId, issue='Tried to make someone else (%d) move their furniture!' % directorId)
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return
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director = self.air.doId2do.get(directorId)
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if directorId and not director:
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self.air.writeServerEvent('suspicious', avId=directorId, issue='Tried to move furniture without being on the shard!')
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return
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if self.director:
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self.director.b_setGhostMode(0)
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if director:
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if director.zoneId != self.zoneId:
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self.air.writeServerEvent('suspicious', avId=directorId, issue='Tried to become director from another zone!')
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return
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director.b_setGhostMode(1)
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self.director = director
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self.sendUpdate('setDirector', [directorId])
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# Let's also save the furniture to the house (and thus to the DB) while
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# we're at it...
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self.saveToHouse()
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def avatarEnter(self):
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pass
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def avatarExit(self):
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pass
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# Furniture-manipulation:
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def moveItemToAttic(self, doId):
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item = self.getItemObject(doId)
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self.atticItems.append(item.catalogItem)
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self.d_setAtticItems(self.getAtticItems())
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item.destroy()
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self.items.remove(item)
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return ToontownGlobals.FM_MovedItem
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def moveItemFromAttic(self, index, x, y, z, h, p, r):
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item = self.getAtticFurniture(self.atticItems, index)
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self.atticItems.remove(item)
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self.d_setAtticItems(self.getAtticItems())
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item.posHpr = (x, y, z, h, p, r)
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if item.getFlags() & FLTrunk:
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if self.house.gender is 0:
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if item.furnitureType - 4000 < 10:
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item.furnitureType += 10
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elif item.furnitureType - 4000 > 10:
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item.furnitureType -= 10
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do = DistributedTrunkAI(self.air, self, item)
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elif item.getFlags() & FLCloset:
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if self.house.gender is 0:
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if item.furnitureType - 500 < 10:
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item.furnitureType += 10
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elif item.furnitureType - 500 > 10:
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item.furnitureType -= 10
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do = DistributedClosetAI(self.air, self, item)
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elif item.getFlags() & FLBank:
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do = DistributedBankAI(self.air, self, item)
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elif item.getFlags() & FLPhone:
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do = DistributedPhoneAI(self.air, self, item)
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else:
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do = DistributedFurnitureItemAI(self.air, self, item)
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do.generateWithRequired(self.zoneId)
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self.items.append(do)
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return (ToontownGlobals.FM_MovedItem, do.doId)
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def deleteItemFromAttic(self, blob, index):
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item = self.getAtticFurniture(self.atticItems, index)
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if item is None:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(), issue='Tried to delete an invalid item at index %s' % index)
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return ToontownGlobals.FM_InvalidIndex
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self.atticItems.remove(item)
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self.d_setAtticItems(self.getAtticItems())
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return ToontownGlobals.FM_DeletedItem
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def deleteItemFromRoom(self, blob, doId):
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pass
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def moveWallpaperFromAttic(self, index, room):
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retcode = ToontownGlobals.FM_SwappedItem
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wallpaper = self.getAtticFurniture(self.atticWallpaper, index)
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if wallpaper is None:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(), issue='Invalid wallpaper at index %s' % index)
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return ToontownGlobals.FM_InvalidIndex
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if room > 1:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(), issue='Tried to apply a wallpaper in an invalid room %d!' % room)
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return ToontownGlobals.FM_InvalidItem
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interiorIndex = room*4
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if isinstance(wallpaper, CatalogMouldingItem):
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interiorIndex += 1
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elif isinstance(wallpaper, CatalogFlooringItem):
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interiorIndex += 2
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elif isinstance(wallpaper, CatalogWainscotingItem):
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interiorIndex += 3
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atticIndex = self.atticWallpaper.index(wallpaper)
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self.atticWallpaper[atticIndex] = self.wallpaper[interiorIndex]
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self.d_setAtticWallpaper(self.getAtticWallpaper())
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self.wallpaper[interiorIndex] = wallpaper
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self.applyWallpaper()
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return retcode
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def deleteWallpaperFromAttic(self, blob, index):
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wallpaper = self.getAtticFurniture(blob, index)
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if wallpaper in self.atticWallpaper:
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self.atticWallpaper.remove(wallpaper)
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self.b_setAtticWallpaper(self.getAtticWallpaper())
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def moveWindowToAttic(self, slot):
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window = self.getWindow(slot)
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if window is None:
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return ToontownGlobals.FM_InvalidIndex
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self.windows.remove(window)
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self.applyWindows()
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self.atticWindows.append(window)
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self.d_setAtticWindows(self.getAtticWindows())
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return ToontownGlobals.FM_MovedItem
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def moveWindowFromAttic(self, index, slot):
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retcode = ToontownGlobals.FM_MovedItem
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window = self.getAtticFurniture(self.atticWindows, index)
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if slot > 5:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(),
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issue='Tried to move window to invalid slot %d!' % slot)
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return ToontownGlobals.FM_HouseFull
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if self.getWindow(slot):
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self.moveWindowToAttic(slot)
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retcode = ToontownGlobals.FM_SwappedItem
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self.atticWindows.remove(window)
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self.d_setAtticWindows(self.getAtticWindows())
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window.placement = slot
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self.windows.append(window)
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self.applyWindows()
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return retcode
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def moveWindow(self, fromSlot, toSlot):
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retcode = ToontownGlobals.FM_MovedItem
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window = self.getWindow(fromSlot)
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if window is None:
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return ToontownGlobals.FM_InvalidIndex
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if toSlot > 5:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(),
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issue='DistributedfTried to move window to invalid slot %d!' % toSlot)
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return ToontownGlobals.FM_HouseFull
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if self.getWindow(toSlot):
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self.moveWindowToAttic(toSlot)
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retcode = ToontownGlobals.FM_SwappedItem
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window.placement = toSlot
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self.applyWindows()
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return retcode
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def deleteWindowFromAttic(self, blob, index):
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window = self.getAtticFurniture(self.atticWindows, index)
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if window is None:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(), issue='Tried to delete an invalid window at index %s' % index)
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return ToontownGlobals.FM_InvalidIndex
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self.atticWindows.remove(window)
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self.d_setAtticWindows(self.getAtticWindows())
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return ToontownGlobals.FM_DeletedItem
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def recoverDeletedItem(self, blob, index):
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pass
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def handleMessage(self, func, response, *args):
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context = args[-1]
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args = args[:-1]
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senderId = self.air.getAvatarIdFromSender()
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if not self.director or senderId != self.director.doId:
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self.air.writeServerEvent('suspicious', avId=senderId,
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issue='Sent furniture management request without'
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' being the director.')
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retval = ToontownGlobals.FM_NotDirector
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else:
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try:
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retval = func(*args) or 0
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except FurnitureError as e:
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retval = e.code
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if response == 'moveItemFromAtticResponse':
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if type(retval) == tuple:
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retval, doId = retval
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else:
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doId = 0
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taskMgr.doMethodLater(1, self.sendUpdateToAvatarId,
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self.uniqueName('send-attic-response'),
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extraArgs=[senderId, response, [retval, doId, context]])
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else:
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self.sendUpdateToAvatarId(senderId, response, [retval, context])
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def moveItemToAtticMessage(self, doId, context):
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self.handleMessage(self.moveItemToAttic, 'moveItemToAtticResponse', doId, context)
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def moveItemFromAtticMessage(self, index, x, y, z, h, p, r, context):
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self.handleMessage(self.moveItemFromAttic, 'moveItemFromAtticResponse', index, x, y, z, h, p, r, context)
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def deleteItemFromAtticMessage(self, blob, index, context):
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self.handleMessage(self.deleteItemFromAttic, 'deleteItemFromAtticResponse', blob, index, context)
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def deleteItemFromRoomMessage(self, blob, doId, context):
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self.handleMessage(self.deleteItemFromRoom, 'deleteItemFromRoomResponse', blob, doId, context)
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def moveWallpaperFromAtticMessage(self, index, room, context):
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self.handleMessage(self.moveWallpaperFromAttic, 'moveWallpaperFromAtticResponse', index, room, context)
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def deleteWallpaperFromAtticMessage(self, blob, index, context):
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self.handleMessage(self.deleteWallpaperFromAttic, 'deleteWallpaperFromAtticResponse', blob, index, context)
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def moveWindowToAtticMessage(self, slot, context):
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self.handleMessage(self.moveWindowToAttic, 'moveWindowToAtticResponse', slot, context)
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def moveWindowFromAtticMessage(self, index, slot, context):
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self.handleMessage(self.moveWindowFromAttic, 'moveWindowFromAtticResponse', index, slot, context)
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def moveWindowMessage(self, fromSlot, toSlot, context):
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self.handleMessage(self.moveWindow, 'moveWindowResponse', fromSlot, toSlot, context)
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def deleteWindowFromAtticMessage(self, blob, index, context):
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self.handleMessage(self.deleteWindowFromAttic, 'deleteWindowFromAtticResponse', blob, index, context)
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def recoverDeletedItemMessage(self, blob, index, context):
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self.handleMessage(self.recoverDeletedItem, 'recoverDeletedItemResponse', blob, index, context)
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def getItemObject(self, doId):
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|
item = self.air.doId2do.get(doId)
|
|
if item is None:
|
|
raise FurnitureError(ToontownGlobals.FM_InvalidItem)
|
|
if item not in self.items:
|
|
raise FurnitureError(ToontownGlobals.FM_InvalidItem)
|
|
return item
|
|
|
|
def getAtticFurniture(self, attic, index):
|
|
if index >= len(attic):
|
|
raise FurnitureError(ToontownGlobals.FM_InvalidIndex)
|
|
return attic[index]
|
|
|
|
def getWindow(self, slot):
|
|
for window in self.windows:
|
|
if window.placement == slot:
|
|
return window
|
|
return None
|
|
|
|
@magicWord(category=CATEGORY_PROGRAMMER, types=[])
|
|
def findCloset():
|
|
"""
|
|
find the closet
|
|
"""
|
|
target = spellbook.getTarget()
|
|
if not target:
|
|
target = spellbook.getInvoker()
|
|
if not target:
|
|
return "Strange.. who are we talking about?"
|
|
|
|
if not hasattr(target, "estate") or not hasattr(target.estate, "houses"):
|
|
return "no houses in the state"
|
|
|
|
for house in target.estate.houses:
|
|
if house.doId == target.houseId:
|
|
fm = house.interior.furnitureManager
|
|
for item in fm.items:
|
|
if item.catalogItem.getFlags() & FLCloset:
|
|
return 'items: %s'%(str(item.catalogItem))
|
|
for item in fm.atticItems:
|
|
if item.getFlags() & FLCloset:
|
|
return 'atticItems: %s'%(str(item))
|
|
return "I cannot find your closet"
|
|
|
|
@magicWord(category=CATEGORY_PROGRAMMER, types=[])
|
|
def recoverCloset():
|
|
"""
|
|
recover the closet
|
|
"""
|
|
target = spellbook.getTarget()
|
|
if not target:
|
|
target = spellbook.getInvoker()
|
|
if not target:
|
|
return "Strange.. who are we talking about?"
|
|
|
|
if not hasattr(target, "estate") or not hasattr(target.estate, "houses"):
|
|
return "no houses in the state"
|
|
|
|
for house in target.estate.houses:
|
|
if house.doId == target.houseId:
|
|
fm = house.interior.furnitureManager
|
|
for item in reversed(fm.items):
|
|
if item.catalogItem.getFlags() & FLCloset:
|
|
fm.moveItemToAttic(item.doId);
|
|
return "Moved the closet"
|
|
fm.saveToHouse()
|
|
return "I cannot find your closet"
|
|
|
|
@magicWord(category=CATEGORY_PROGRAMMER, types=[])
|
|
def fillAttic():
|
|
"""
|
|
move everything to the attic
|
|
"""
|
|
target = spellbook.getTarget()
|
|
if not target:
|
|
target = spellbook.getInvoker()
|
|
if not target:
|
|
return "Strange.. who are we talking about?"
|
|
|
|
if not hasattr(target, "estate") or not hasattr(target.estate, "houses"):
|
|
return "no houses in the state"
|
|
|
|
for house in target.estate.houses:
|
|
if house.doId == target.houseId:
|
|
fm = house.interior.furnitureManager
|
|
for item in reversed(fm.items):
|
|
fm.moveItemToAttic(item.doId);
|
|
fm.saveToHouse()
|
|
return "everything has been moved to the attic"
|
|
|
|
|
|
@magicWord(category=CATEGORY_PROGRAMMER, types=[])
|
|
def emptyHouse():
|
|
"""
|
|
delete everything in the house
|
|
"""
|
|
target = spellbook.getTarget()
|
|
if not target:
|
|
target = spellbook.getInvoker()
|
|
if not target:
|
|
return "Strange.. who are we talking about?"
|
|
|
|
if not hasattr(target, "estate") or not hasattr(target.estate, "houses"):
|
|
return "no houses in the state"
|
|
|
|
for house in target.estate.houses:
|
|
if house.doId == target.houseId:
|
|
fm = house.interior.furnitureManager
|
|
for item in reversed(fm.items):
|
|
item.destroy()
|
|
fm.items.remove(item)
|
|
fm.saveToHouse()
|
|
return "The house is empty"
|