mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
231 lines
7.9 KiB
Python
231 lines
7.9 KiB
Python
from DistributedMinigameAI import *
|
|
from direct.distributed.ClockDelta import *
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.fsm import State
|
|
import TargetGameGlobals
|
|
import random
|
|
import types
|
|
|
|
def checkPlace(placeX, placeY, fillSize, placeList):
|
|
goodPlacement = 1
|
|
for place in placeList:
|
|
distance = math.sqrt((place[0] - placeX) * (place[0] - placeX) + (place[1] - placeY) * (place[1] - placeY))
|
|
distance = distance - (fillSize + place[2])
|
|
if distance <= 0.0:
|
|
goodPlacement = 0
|
|
break
|
|
|
|
return goodPlacement
|
|
|
|
|
|
class DistributedTargetGameAI(DistributedMinigameAI):
|
|
|
|
def __init__(self, air, minigameId):
|
|
try:
|
|
self.DistributedTargetGameAI_initialized
|
|
except:
|
|
self.DistributedTargetGameAI_initialized = 1
|
|
DistributedMinigameAI.__init__(self, air, minigameId)
|
|
self.gameFSM = ClassicFSM.ClassicFSM('DistributedTargetGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['fly']),
|
|
State.State('fly', self.enterFly, self.exitFly, ['cleanup', 'resetRound']),
|
|
State.State('resetRound', self.enterResetRound, self.exitResetRound, ['cleanup', 'fly']),
|
|
State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
|
|
self.addChildGameFSM(self.gameFSM)
|
|
self.__timeBase = globalClockDelta.localToNetworkTime(globalClock.getRealTime())
|
|
self.round = 2
|
|
self.barrierScore = None
|
|
self.scoreTrack = []
|
|
|
|
return
|
|
|
|
def delete(self):
|
|
self.notify.debug('delete')
|
|
del self.gameFSM
|
|
del self.scoreTrack
|
|
if hasattr(self, 'barrierScore'):
|
|
if self.barrierScore:
|
|
self.barrierScore.cleanup()
|
|
del self.barrierScore
|
|
DistributedMinigameAI.delete(self)
|
|
|
|
def setGameReady(self):
|
|
self.notify.debug('setGameReady')
|
|
self.sendUpdate('setTrolleyZone', [self.trolleyZone])
|
|
DistributedMinigameAI.setGameReady(self)
|
|
import time
|
|
random.seed(time.time())
|
|
seed = int(random.random() * 4000.0)
|
|
self.sendUpdate('setTargetSeed', [seed])
|
|
random.seed(seed)
|
|
self.setupTargets()
|
|
|
|
def setupTargets(self):
|
|
fieldWidth = TargetGameGlobals.ENVIRON_WIDTH * 3
|
|
fieldLength = TargetGameGlobals.ENVIRON_LENGTH * 3.7
|
|
self.pattern = TargetGameGlobals.difficultyPatterns[self.getSafezoneId()]
|
|
self.targetList = self.pattern[0]
|
|
self.targetValue = self.pattern[1]
|
|
self.targetSize = self.pattern[2]
|
|
self.targetColors = self.pattern[3]
|
|
self.targetSubParts = self.pattern[4]
|
|
highestValue = 0
|
|
for value in self.targetValue:
|
|
if value > highestValue:
|
|
highestValue = value
|
|
|
|
self.placeValue = highestValue * 0.5
|
|
self.targetsPlaced = []
|
|
placeList = []
|
|
for typeIndex in xrange(len(self.targetList)):
|
|
for targetIndex in xrange(self.targetList[typeIndex]):
|
|
goodPlacement = 0
|
|
while not goodPlacement:
|
|
placeX = random.random() * (fieldWidth * 0.6) - fieldWidth * 0.6 * 0.5
|
|
placeY = (random.random() * 0.6 + (0.0 + 0.4 * (self.placeValue * 1.0 / (highestValue * 1.0)))) * fieldLength
|
|
fillSize = self.targetSize[typeIndex]
|
|
goodPlacement = checkPlace(placeX, placeY, fillSize, placeList)
|
|
|
|
placeList.append((placeX, placeY, fillSize))
|
|
subIndex = self.targetSubParts[typeIndex]
|
|
while subIndex:
|
|
combinedIndex = typeIndex + subIndex - 1
|
|
self.targetsPlaced.append((placeX, placeY, combinedIndex))
|
|
subIndex -= 1
|
|
|
|
def setGameStart(self, timestamp):
|
|
self.notify.debug('setGameStart')
|
|
for avId in self.scoreDict.keys():
|
|
self.scoreDict[avId] = 0
|
|
|
|
DistributedMinigameAI.setGameStart(self, timestamp)
|
|
self.gameFSM.request('fly')
|
|
|
|
def setScore(self, scoreX, scoreY, other = None):
|
|
avId = self.air.getAvatarIdFromSender()
|
|
if avId not in self.avIdList:
|
|
self.air.writeServerEvent('suspicious', avId, 'RingGameAI.setScore: invalid avId')
|
|
return
|
|
topValue = 0
|
|
hitTarget = None
|
|
for target in self.targetsPlaced:
|
|
radius = self.targetSize[target[2]]
|
|
value = self.targetValue[target[2]]
|
|
posX = target[0]
|
|
posY = target[1]
|
|
dx = posX - scoreX
|
|
dy = posY - scoreY
|
|
distance = math.sqrt(dx * dx + dy * dy)
|
|
if distance < radius and topValue < value:
|
|
topValue = value
|
|
hitTarget = target
|
|
hitX = posX
|
|
hitY = posY
|
|
|
|
if self.scoreDict[avId] < topValue:
|
|
self.scoreDict[avId] = topValue
|
|
self.sendUpdate('setSingleScore', [topValue, avId])
|
|
return
|
|
|
|
def setGameAbort(self):
|
|
self.notify.debug('setGameAbort')
|
|
if self.gameFSM.getCurrentState():
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.setGameAbort(self)
|
|
|
|
def gameOver(self):
|
|
self.notify.debug('gameOver')
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.gameOver(self)
|
|
|
|
def enterInactive(self):
|
|
self.notify.debug('enterInactive')
|
|
|
|
def exitInactive(self):
|
|
pass
|
|
|
|
def getTimeBase(self):
|
|
return self.__timeBase
|
|
|
|
def enterFly(self):
|
|
self.notify.debug('enterFly')
|
|
self.barrierScore = ToonBarrier('waitClientsScore', self.uniqueName('waitClientsScore'), self.avIdList, 120, self.allAvatarsScore, self.handleTimeout)
|
|
|
|
def exitFly(self):
|
|
pass
|
|
|
|
def handleTimeout(self, other = None):
|
|
pass
|
|
|
|
def allAvatarsScore(self, other = None):
|
|
if self.round == 0:
|
|
self.gameOver()
|
|
else:
|
|
self.round -= 1
|
|
self.gameFSM.request('resetRound')
|
|
|
|
def getScoreList(self):
|
|
scoreList = [0,
|
|
0,
|
|
0,
|
|
0]
|
|
avList = [0,
|
|
0,
|
|
0,
|
|
0]
|
|
scoreIndex = 0
|
|
for avId in self.scoreDict.keys():
|
|
scoreList[scoreIndex] = self.scoreDict[avId]
|
|
avList[scoreIndex] = avId
|
|
scoreIndex += 1
|
|
|
|
return scoreList
|
|
|
|
def enterResetRound(self):
|
|
scoreList = self.getScoreList()
|
|
self.scoreTrack.append(scoreList)
|
|
self.sendUpdate('setRoundDone', [])
|
|
self.barrierScore.cleanup()
|
|
del self.barrierScore
|
|
taskMgr.doMethodLater(0.1, self.gotoFly, self.taskName('roundReset'))
|
|
|
|
def exitResetRound(self):
|
|
pass
|
|
|
|
def gotoFly(self, extra = None):
|
|
if hasattr(self, 'gameFSM'):
|
|
self.gameFSM.request('fly')
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
self.gameFSM.request('inactive')
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def setPlayerDone(self, other = None):
|
|
if not hasattr(self, 'barrierScore') or self.barrierScore == None:
|
|
return
|
|
avId = self.air.getAvatarIdFromSender()
|
|
self.barrierScore.clear(avId)
|
|
for avId in self.stateDict.keys():
|
|
if self.stateDict[avId] == EXITED:
|
|
self.barrierScore.clear(avId)
|
|
|
|
return
|
|
|
|
def gameOver(self):
|
|
self.notify.debug('gameOver')
|
|
for entry in self.scoreDict:
|
|
if self.scoreDict[entry] == 0:
|
|
self.scoreDict[entry] = 1
|
|
|
|
self.scoreTrack.append(self.getScoreList())
|
|
statMessage = 'MiniGame Stats : Target Game' + '\nScores' + '%s' % self.scoreTrack + '\nAvIds' + '%s' % self.scoreDict.keys() + '\nSafeZone' + '%s' % self.getSafezoneId()
|
|
self.air.writeServerEvent('MiniGame Stats', None, statMessage)
|
|
self.sendUpdate('setGameDone', [])
|
|
self.gameFSM.request('cleanup')
|
|
DistributedMinigameAI.gameOver(self)
|
|
return
|
|
|
|
def hasScoreMult(self):
|
|
return 0
|