mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
35 lines
1.2 KiB
Python
35 lines
1.2 KiB
Python
import PhotoGameGlobals
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import random
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class PhotoGameBase:
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def __init__(self):
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pass
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def load(self):
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self.data = PhotoGameGlobals.AREA_DATA[self.getSafezoneId()]
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def generateAssignmentTemplates(self, numAssignments):
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self.data = PhotoGameGlobals.AREA_DATA[self.getSafezoneId()]
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random.seed(self.doId)
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assignmentTemplates = []
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numPathes = len(self.data['PATHS'])
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if numPathes == 0:
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return assignmentTemplates
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while len(assignmentTemplates) < numAssignments:
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subjectIndex = random.choice(range(numPathes))
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pose = (None, None)
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while pose[0] == None:
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animSetIndex = self.data['PATHANIMREL'][subjectIndex]
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pose = random.choice(self.data['ANIMATIONS'][animSetIndex] + self.data['MOVEMODES'][animSetIndex])
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newTemplate = (subjectIndex, pose[0])
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if newTemplate not in assignmentTemplates:
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assignmentTemplates.append((subjectIndex, pose[0]))
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self.notify.debug('assignment templates')
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self.notify.debug(str(assignmentTemplates))
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for template in assignmentTemplates:
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self.notify.debug(str(template))
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return assignmentTemplates
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