Poodletooth-iLand/build/nirai/panda3d
2015-11-14 14:28:53 -05:00
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contrib Official files 2015-11-14 14:28:53 -05:00
direct Official files 2015-11-14 14:28:53 -05:00
dmodels Official files 2015-11-14 14:28:53 -05:00
doc Official files 2015-11-14 14:28:53 -05:00
dtool Official files 2015-11-14 14:28:53 -05:00
makepanda Official files 2015-11-14 14:28:53 -05:00
models Official files 2015-11-14 14:28:53 -05:00
panda Official files 2015-11-14 14:28:53 -05:00
pandatool Official files 2015-11-14 14:28:53 -05:00
ppremake Official files 2015-11-14 14:28:53 -05:00
samples Official files 2015-11-14 14:28:53 -05:00
.gitignore Official files 2015-11-14 14:28:53 -05:00
.travis.yml Official files 2015-11-14 14:28:53 -05:00
compile.bat Official files 2015-11-14 14:28:53 -05:00
LICENSE Official files 2015-11-14 14:28:53 -05:00
postbuild.bat Official files 2015-11-14 14:28:53 -05:00
README.md Official files 2015-11-14 14:28:53 -05:00

Nirai's Panda3D

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is open-source and free for any purpose, including commercial ventures, thanks to its liberal license. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help from our active community.

Panda3D is licensed under the Modified BSD License. See the LICENSE file for more details.

Building Panda3D

Windows

We currently build using the Microsoft Visual C++ 2010 compiler. You do not need Microsoft Visual Studio to build Panda3D, though - the relevant compilers are included as part of the Windows 7.1 SDK.

You will also need to have the third-party dependency libraries available for the build scripts to use. These are available from Nirai organization. After acquiring these dependencies, you may simply build Panda3D from the command prompt using the following command:

compile.bat
postbuild.bat

postbuild cleans up built dir.

Linux

TBA

Mac OS X

TBA