Poodletooth-iLand/otp/level/ZoneEntity.py
2015-11-14 14:28:53 -05:00

34 lines
1.2 KiB
Python

import ZoneEntityBase
import BasicEntities
class ZoneEntity(ZoneEntityBase.ZoneEntityBase, BasicEntities.NodePathAttribs):
def __init__(self, level, entId):
ZoneEntityBase.ZoneEntityBase.__init__(self, level, entId)
self.nodePath = self.level.getZoneNode(self.entId)
if self.nodePath is None:
self.notify.error('zone %s not found in level model' % self.entId)
BasicEntities.NodePathAttribs.initNodePathAttribs(self, doReparent=0)
self.visibleZoneNums = {}
self.incrementRefCounts(self.visibility)
def destroy(self):
BasicEntities.NodePathAttribs.destroy(self)
ZoneEntityBase.ZoneEntityBase.destroy(self)
def getNodePath(self):
return self.nodePath
def getVisibleZoneNums(self):
return self.visibleZoneNums.keys()
def incrementRefCounts(self, zoneNumList):
for zoneNum in zoneNumList:
self.visibleZoneNums.setdefault(zoneNum, 0)
self.visibleZoneNums[zoneNum] += 1
def decrementRefCounts(self, zoneNumList):
for zoneNum in zoneNumList:
self.visibleZoneNums[zoneNum] -= 1
if self.visibleZoneNums[zoneNum] == 0:
del self.visibleZoneNums[zoneNum]