mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
146 lines
5.6 KiB
Python
146 lines
5.6 KiB
Python
from pandac.PandaModules import Point3, PlaneNode
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from direct.showbase.ShowBase import Plane
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from direct.showbase.RandomNumGen import RandomNumGen
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from direct.interval.MetaInterval import Sequence, Parallel
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from direct.interval.FunctionInterval import Func, Wait
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from toontown.toonbase import TTLocalizer
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from toontown.toon import Toon, ToonHead, ToonDNA
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from toontown.suit import Suit, SuitDNA
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import CogdoFlyingGameGlobals as Globals
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from CogdoUtil import CogdoGameMovie
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import CogdoUtil
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class CogdoFlyingGameIntro(CogdoGameMovie):
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def __init__(self, level, rng):
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CogdoGameMovie.__init__(self)
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self._level = level
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self._rng = RandomNumGen(rng)
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self._exit = self._level.getExit()
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def _getRandomLine(self, lineList):
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return CogdoUtil.getRandomDialogueLine(lineList, self._rng)
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def displayLine(self, who, text):
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self._dialogueLabel.node().setText(text)
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self._dialogueLabel.setPos(0.32, 0, -0.724)
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if who == 'toon':
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self.toonHead.reparentTo(aspect2d)
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self.cogHead.reparentTo(hidden)
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self._toonDialogueSfx.play()
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self.toonHead.setClipPlane(self.clipPlane)
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else:
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self.toonHead.reparentTo(hidden)
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self.cogHead.reparentTo(aspect2d)
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self._cogDialogueSfx.play()
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self.cogHead.setClipPlane(self.clipPlane)
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def makeSuit(self, suitType):
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suit = Suit.Suit()
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dna = SuitDNA.SuitDNA()
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dna.newSuit(suitType)
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suit.setStyle(dna)
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suit.isDisguised = 1
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suit.generateSuit()
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suit.setScale(1.05, 1.05, 2.05)
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suit.setPos(0, 0, -4.4)
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suit.reparentTo(self.toonHead)
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for part in suit.getHeadParts():
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part.hide()
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suit.loop('neutral')
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def load(self):
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CogdoGameMovie.load(self)
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self.toonDNA = ToonDNA.ToonDNA()
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self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2, 1, 8, 1, 8, 1, 14)
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self.toonHead = Toon.Toon()
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self.toonHead.setDNA(self.toonDNA)
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self.makeSuit('sc')
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self.toonHead.getGeomNode().setDepthWrite(1)
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self.toonHead.getGeomNode().setDepthTest(1)
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self.toonHead.loop('neutral')
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self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18, 0.18)
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self.toonHead.reparentTo(hidden)
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self.toonHead.startBlink()
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self.cogHead = Suit.Suit()
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self.cogDNA = SuitDNA.SuitDNA()
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self.cogDNA.newSuit('le')
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self.cogHead.setDNA(self.cogDNA)
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self.cogHead.getGeomNode().setDepthWrite(1)
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self.cogHead.getGeomNode().setDepthTest(1)
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self.cogHead.loop('neutral')
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self.cogHead.setPosHprScale(-0.74, 0, -1.79, 180, 0, 0, 0.12, 0.14, 0.14)
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self.cogHead.reparentTo(hidden)
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self.cogHead.nametag3d.hide()
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self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
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self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
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self.clipPlane.setPos(0, 0, 2.45)
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audioMgr = base.cogdoGameAudioMgr
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self._cogDialogueSfx = audioMgr.createSfx('cogDialogue')
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self._toonDialogueSfx = audioMgr.createSfx('toonDialogue')
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def start():
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camera.wrtReparentTo(render)
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self._startUpdateTask()
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def end():
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self._stopUpdateTask()
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introDuration = Globals.Gameplay.IntroDurationSeconds
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dialogue = TTLocalizer.CogdoFlyingIntroMovieDialogue
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waitDur = introDuration / len(dialogue)
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flyDur = introDuration - waitDur * 0.5
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flyThroughIval = Parallel(camera.posInterval(flyDur, self._exit.getPos(render) + Point3(0, -22, 1), blendType='easeInOut'), camera.hprInterval(flyDur, Point3(0, 5, 0), blendType='easeInOut'))
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self._ival = Sequence(Func(start), Parallel(flyThroughIval, Sequence(Func(self.displayLine, 'cog', self._getRandomLine(dialogue[0])), Wait(waitDur), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[1])), Wait(waitDur), Func(self.displayLine, 'cog', self._getRandomLine(dialogue[2])), Wait(waitDur))), Func(end))
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def _updateTask(self, task):
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dt = globalClock.getDt()
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self._level.update(dt)
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return task.cont
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def unload(self):
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CogdoGameMovie.unload(self)
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del self._cogDialogueSfx
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del self._toonDialogueSfx
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self.toonHead.stopBlink()
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self.toonHead.stop()
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self.toonHead.removeNode()
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self.toonHead.delete()
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del self.toonHead
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self.cogHead.stop()
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self.cogHead.removeNode()
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self.cogHead.delete()
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del self.cogHead
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self._exit = None
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self._level = None
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return
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class CogdoFlyingGameFinish(CogdoGameMovie):
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def __init__(self, level, players):
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CogdoGameMovie.__init__(self)
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self._exit = level.getExit()
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self._players = players
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def load(self):
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CogdoGameMovie.load(self)
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def showDoor():
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camera.wrtReparentTo(render)
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camera.setPos(self._exit, 0, -55, 40)
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camera.lookAt(self._exit, 0, 0, -20)
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self._exit.open()
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exitDur = 1.0
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showExitIval = Sequence(Func(camera.wrtReparentTo, render), Parallel(camera.posInterval(exitDur, Point3(0, -55, 40), other=self._exit, blendType='easeInOut'), camera.hprInterval(exitDur, Point3(0, -45, 0), blendType='easeInOut')))
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def showPlayersLeaving():
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for player in self._players:
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self._exit.toonEnters(player.toon)
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self._ival = Sequence(showExitIval, Func(self._exit.open), Func(showPlayersLeaving), Wait(Globals.Gameplay.FinishDurationSeconds - exitDur - 1.0), Func(base.transitions.irisOut), Wait(1.0))
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def unload(self):
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CogdoGameMovie.unload(self)
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