Poodletooth-iLand/toontown/cogdominium/CogdoFlyingInputManager.py
2015-11-14 14:28:53 -05:00

42 lines
1 KiB
Python

from pandac.PandaModules import CollisionSphere, CollisionNode, BitMask32, CollisionHandlerEvent, CollisionRay
from toontown.minigame import ArrowKeys
class CogdoFlyingInputManager:
def __init__(self):
self.arrowKeys = ArrowKeys.ArrowKeys()
self.arrowKeys.disable()
def enable(self):
self.arrowKeys.setPressHandlers([self.__upArrowPressed,
self.__downArrowPressed,
self.__leftArrowPressed,
self.__rightArrowPressed,
self.__controlPressed])
self.arrowKeys.enable()
def disable(self):
self.arrowKeys.clearPressHandlers()
self.arrowKeys.disable()
def destroy(self):
self.disable()
self.arrowKeys.destroy()
self.arrowKeys = None
self.refuelLerp = None
return
def __upArrowPressed(self):
pass
def __downArrowPressed(self):
pass
def __leftArrowPressed(self):
pass
def __rightArrowPressed(self):
pass
def __controlPressed(self):
pass