Poodletooth-iLand/toontown/cogdominium/DistCogdoCraneAI.py
2015-11-14 14:28:53 -05:00

50 lines
1.3 KiB
Python

from panda3d.core import *
from direct.distributed import DistributedObjectAI
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPGlobals
from direct.fsm import FSM
class DistCogdoCraneAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM):
def __init__(self, air, craneGame, index):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
FSM.FSM.__init__(self, 'DistCogdoCraneAI')
self.craneGame = craneGame
self.index = index
self.avId = 0
self.objectId = 0
def getCraneGameId(self):
return self.craneGame.doId
def getIndex(self):
return self.index
def generate(self):
DistributedObjectAI.DistributedObjectAI.generate(self)
self.request('Free')
def d_setState(self, state, avId):
self.sendUpdate('setState', [state, avId])
def enterOff(self):
pass
def exitOff(self):
pass
def enterControlled(self, avId):
self.avId = avId
self.d_setState('C', avId)
def exitControlled(self):
if self.objectId:
obj = self.air.doId2do[self.objectId]
obj.request('Dropped', self.avId, self.doId)
def enterFree(self):
self.avId = 0
self.d_setState('F', 0)
def exitFree(self):
pass