Poodletooth-iLand/toontown/cogdominium/DistCogdoLevelGame.py
2015-11-14 14:28:53 -05:00

45 lines
1.5 KiB
Python

from direct.directnotify.DirectNotifyGlobal import directNotify
from otp.level.DistributedLevel import DistributedLevel
from otp.level import LevelConstants
from otp.level.LevelSpec import LevelSpec
from toontown.cogdominium.DistCogdoGame import DistCogdoGame
from toontown.cogdominium.CogdoEntityCreator import CogdoEntityCreator
class DistCogdoLevelGame(DistCogdoGame, DistributedLevel):
notify = directNotify.newCategory('DistCogdoLevelGame')
def __init__(self, cr):
DistributedLevel.__init__(self, cr)
DistCogdoGame.__init__(self, cr)
def generate(self):
DistributedLevel.generate(self)
DistCogdoGame.generate(self)
def announceGenerate(self):
DistributedLevel.announceGenerate(self)
DistCogdoGame.announceGenerate(self)
def createEntityCreator(self):
return CogdoEntityCreator(level=self)
def levelAnnounceGenerate(self):
self.notify.debug('levelAnnounceGenerate')
DistributedLevel.levelAnnounceGenerate(self)
DistributedLevel.initializeLevel(self, LevelSpec(self.getSpec()))
def initVisibility(self):
levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
levelMgr.geom.reparentTo(render)
DistributedLevel.initVisibility(self)
def placeLocalToon(self):
DistributedLevel.placeLocalToon(self, moveLocalAvatar=False)
def disable(self):
DistCogdoGame.disable(self)
DistributedLevel.disable(self)
def delete(self):
DistCogdoGame.delete(self)
DistributedLevel.delete(self)