Poodletooth-iLand/toontown/coghq/LobbyManagerAI.py
2015-11-14 14:28:53 -05:00

39 lines
1.4 KiB
Python

from direct.distributed import DistributedObjectAI
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
class LobbyManagerAI(DistributedObjectAI.DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory('LobbyManagerAI')
def __init__(self, air, bossConstructor):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.air = air
self.bossConstructor = bossConstructor
def generate(self):
DistributedObjectAI.DistributedObjectAI.generate(self)
self.notify.debug('generate')
def delete(self):
self.notify.debug('delete')
self.ignoreAll()
DistributedObjectAI.DistributedObjectAI.delete(self)
def createBossOffice(self, avIdList):
bossZone = self.air.allocateZone()
self.notify.info('createBossOffice: %s' % bossZone)
bossCog = self.bossConstructor(self.air)
bossCog.generateWithRequired(bossZone)
self.acceptOnce(bossCog.uniqueName('BossDone'), self.destroyBossOffice, extraArgs=[bossCog])
for avId in avIdList:
if avId:
bossCog.addToon(avId)
bossCog.b_setState('WaitForToons')
return bossZone
def destroyBossOffice(self, bossCog):
bossZone = bossCog.zoneId
self.notify.info('destroyBossOffice: %s' % bossZone)
bossCog.requestDelete()
self.air.deallocateZone(bossZone)