Poodletooth-iLand/toontown/minigame/DistributedMinigameTemplateAI.py
2015-11-14 14:28:53 -05:00

63 lines
2 KiB
Python

from DistributedMinigameAI import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
class DistributedMinigameTemplateAI(DistributedMinigameAI):
def __init__(self, air, minigameId):
try:
self.DistributedMinigameTemplateAI_initialized
except:
self.DistributedMinigameTemplateAI_initialized = 1
DistributedMinigameAI.__init__(self, air, minigameId)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedMinigameTemplateAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
self.addChildGameFSM(self.gameFSM)
def generate(self):
self.notify.debug('generate')
DistributedMinigameAI.generate(self)
def delete(self):
self.notify.debug('delete')
del self.gameFSM
DistributedMinigameAI.delete(self)
def setGameReady(self):
self.notify.debug('setGameReady')
DistributedMinigameAI.setGameReady(self)
def setGameStart(self, timestamp):
self.notify.debug('setGameStart')
DistributedMinigameAI.setGameStart(self, timestamp)
self.gameFSM.request('play')
def setGameAbort(self):
self.notify.debug('setGameAbort')
if self.gameFSM.getCurrentState():
self.gameFSM.request('cleanup')
DistributedMinigameAI.setGameAbort(self)
def gameOver(self):
self.notify.debug('gameOver')
self.gameFSM.request('cleanup')
DistributedMinigameAI.gameOver(self)
def enterInactive(self):
self.notify.debug('enterInactive')
def exitInactive(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
self.gameOver()
def exitPlay(self):
pass
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.gameFSM.request('inactive')
def exitCleanup(self):
pass