Poodletooth-iLand/toontown/minigame/VineHeadFrame.py
2015-11-14 14:28:53 -05:00

35 lines
1.1 KiB
Python

from direct.gui.DirectGui import *
from panda3d.core import *
from toontown.toonbase import ToontownGlobals
from toontown.toon import ToonHead
class VineHeadFrame(DirectFrame):
def __init__(self, av = None, color = Vec4(1, 1, 1, 1), *args, **kwargs):
self.panelGeom = DGG.getDefaultDialogGeom()
opts = {'relief': None,
'geom': self.panelGeom,
'geom_scale': (0.5, 1, 0.5),
'pos': (0, 0, 0)}
opts.update(kwargs)
apply(DirectFrame.__init__, (self,) + args, opts)
self.initialiseoptions(VineHeadFrame)
if av:
self.setAv(av)
self.setScale(0.1)
self.setTransparency(0)
return
def setAv(self, av):
self.head = self.stateNodePath[0].attachNewNode('head', 20)
self.head.setPosHprScale(0, -0.5, -0.09, 180.0, 0.0, 0.0, 0.2, 0.2, 0.2)
self.headModel = ToonHead.ToonHead()
self.headModel.setupHead(av.style, forGui=1)
self.headModel.reparentTo(self.head)
def destroy(self):
self.headModel.delete()
del self.headModel
self.head.removeNode()
del self.head
DirectFrame.destroy(self)