Poodletooth-iLand/toontown/suit/GoonDeath.py
2015-11-14 14:28:53 -05:00

24 lines
1.3 KiB
Python

from direct.interval.IntervalGlobal import *
from panda3d.core import *
from direct.particles import ParticleEffect
from toontown.battle import BattleParticles
import random
def createExplosionTrack(parent, deathNode, scale):
explosion = loader.loadModel('phase_3.5/models/props/explosion.bam')
explosion.getChild(0).setScale(scale)
explosion.reparentTo(deathNode)
explosion.setBillboardPointEye()
explosion.setPos(0, 0, 2)
return Sequence(Func(deathNode.reparentTo, parent), Wait(0.6), Func(deathNode.detachNode))
def createGoonExplosion(parent, explosionPoint, scale):
BattleParticles.loadParticles()
deathNode = NodePath('goonDeath')
deathNode.setPos(explosionPoint)
explosion = createExplosionTrack(parent, deathNode, scale)
smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
bigGearExplosion = BattleParticles.createParticleEffect('WideGearExplosion', numParticles=30)
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
return Parallel(explosion, SoundInterval(deathSound), ParticleInterval(smallGearExplosion, deathNode, worldRelative=0, duration=4.3, cleanup=True), ParticleInterval(bigGearExplosion, deathNode, worldRelative=0, duration=1.0, cleanup=True), name='gears2MTrack')