Poodletooth-iLand/toontown/town/TownBattleChooseAvatarPanel.py
2015-11-14 14:28:53 -05:00

114 lines
4.9 KiB
Python

from toontown.toonbase.ToontownBattleGlobals import *
from toontown.toonbase import ToontownGlobals
from direct.fsm import StateData
from direct.directnotify import DirectNotifyGlobal
from toontown.battle import BattleBase
from direct.gui.DirectGui import *
from panda3d.core import *
from toontown.toonbase import TTLocalizer
class TownBattleChooseAvatarPanel(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('ChooseAvatarPanel')
def __init__(self, doneEvent, toon):
self.notify.debug('Init choose panel...')
StateData.StateData.__init__(self, doneEvent)
self.numAvatars = 0
self.chosenAvatar = 0
self.toon = toon
def load(self):
gui = loader.loadModel('phase_3.5/models/gui/battle_gui')
self.frame = DirectFrame(relief=None, image=gui.find('**/BtlPick_TAB'), image_color=Vec4(1, 0.2, 0.2, 1))
self.frame.hide()
self.statusFrame = DirectFrame(parent=self.frame, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.9, 0.5, 1), pos=(0.611, 0, 0))
self.textFrame = DirectFrame(parent=self.frame, relief=None, image=gui.find('**/PckMn_Select_Tab'), image_color=Vec4(1, 1, 0, 1), text='', text_fg=Vec4(0, 0, 0, 1), text_pos=(0, -0.025, 0), text_scale=0.08, pos=(-0.013, 0, 0.013))
if self.toon:
self.textFrame['text'] = TTLocalizer.TownBattleChooseAvatarToonTitle
else:
self.textFrame['text'] = TTLocalizer.TownBattleChooseAvatarCogTitle
self.avatarButtons = []
for i in xrange(4):
button = DirectButton(parent=self.frame, relief=None, image=(gui.find('**/PckMn_Arrow_Up'), gui.find('**/PckMn_Arrow_Dn'), gui.find('**/PckMn_Arrow_Rlvr')), command=self.__handleAvatar, extraArgs=[i])
if self.toon:
button.setScale(1, 1, -1)
button.setPos(0, 0, -0.2)
else:
button.setScale(1, 1, 1)
button.setPos(0, 0, 0.2)
self.avatarButtons.append(button)
self.backButton = DirectButton(parent=self.frame, relief=None, image=(gui.find('**/PckMn_BackBtn'), gui.find('**/PckMn_BackBtn_Dn'), gui.find('**/PckMn_BackBtn_Rlvr')), pos=(-0.647, 0, 0.006), scale=1.05, text=TTLocalizer.TownBattleChooseAvatarBack, text_scale=0.05, text_pos=(0.01, -0.012), text_fg=Vec4(0, 0, 0.8, 1), command=self.__handleBack)
gui.removeNode()
return
def unload(self):
self.frame.destroy()
del self.frame
del self.statusFrame
del self.textFrame
del self.avatarButtons
del self.backButton
def enter(self, numAvatars, localNum = None, luredIndices = None, trappedIndices = None, track = None):
self.frame.show()
invalidTargets = []
if not self.toon:
if len(luredIndices) > 0:
if track == BattleBase.TRAP or track == BattleBase.LURE:
invalidTargets += luredIndices
if len(trappedIndices) > 0:
if track == BattleBase.TRAP:
invalidTargets += trappedIndices
self.__placeButtons(numAvatars, invalidTargets, localNum)
def exit(self):
self.frame.hide()
def __handleBack(self):
doneStatus = {'mode': 'Back'}
messenger.send(self.doneEvent, [doneStatus])
def __handleAvatar(self, avatar):
doneStatus = {'mode': 'Avatar',
'avatar': avatar}
messenger.send(self.doneEvent, [doneStatus])
def adjustCogs(self, numAvatars, luredIndices, trappedIndices, track):
invalidTargets = []
if len(luredIndices) > 0:
if track == BattleBase.TRAP or track == BattleBase.LURE:
invalidTargets += luredIndices
if len(trappedIndices) > 0:
if track == BattleBase.TRAP:
invalidTargets += trappedIndices
self.__placeButtons(numAvatars, invalidTargets, None)
return
def adjustToons(self, numToons, localNum):
self.__placeButtons(numToons, [], localNum)
def __placeButtons(self, numAvatars, invalidTargets, localNum):
for i in xrange(4):
if numAvatars > i and i not in invalidTargets and i != localNum:
self.avatarButtons[i].show()
else:
self.avatarButtons[i].hide()
if numAvatars == 1:
self.avatarButtons[0].setX(0)
elif numAvatars == 2:
self.avatarButtons[0].setX(0.2)
self.avatarButtons[1].setX(-0.2)
elif numAvatars == 3:
self.avatarButtons[0].setX(0.4)
self.avatarButtons[1].setX(0.0)
self.avatarButtons[2].setX(-0.4)
elif numAvatars == 4:
self.avatarButtons[0].setX(0.6)
self.avatarButtons[1].setX(0.2)
self.avatarButtons[2].setX(-0.2)
self.avatarButtons[3].setX(-0.6)
else:
self.notify.error('Invalid number of avatars: %s' % numAvatars)
return None