Poodletooth-iLand/toontown/coghq/FactoryExterior.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

179 lines
7.7 KiB
Python
Executable file

from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.nametag import NametagGlobals
from pandac.PandaModules import *
from toontown.battle import BattlePlace
from toontown.building import Elevator
from toontown.dna.DNAParser import loadDNAFileAI, DNAStorage
from toontown.hood import ZoneUtil
from toontown.toonbase import ToontownGlobals
class FactoryExterior(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('FactoryExterior')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.elevatorDoneEvent = 'elevatorDone'
def load(self):
self.fsm = ClassicFSM.ClassicFSM('FactoryExterior', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'doorIn']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'tunnelOut',
'doorOut',
'elevator',
'stopped',
'WaitForBattle',
'battle']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'elevator']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'WaitForBattle',
'battle',
'elevator',
'tunnelOut',
'teleportOut']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
self.parentFSM.getStateNamed('factoryExterior').addChild(self.fsm)
BattlePlace.BattlePlace.load(self)
def unload(self):
self.parentFSM.getStateNamed('factoryExterior').removeChild(self.fsm)
del self.fsm
BattlePlace.BattlePlace.unload(self)
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
# Load the CogHQ DNA file:
dnaStore = DNAStorage()
dnaFileName = self.genDNAFileName(self.zoneId)
if not dnaFileName.endswith('13200.pdna'):
loadDNAFileAI(dnaStore, dnaFileName)
# Collect all of the vis group zone IDs:
self.zoneVisDict = {}
for i in xrange(dnaStore.getNumDNAVisGroupsAI()):
groupFullName = dnaStore.getDNAVisGroupName(i)
visGroup = dnaStore.getDNAVisGroupAI(i)
visZoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
visZoneId = ZoneUtil.getTrueZoneId(visZoneId, self.zoneId)
visibles = []
for i in xrange(visGroup.getNumVisibles()):
visibles.append(int(visGroup.getVisible(i)))
visibles.append(ZoneUtil.getBranchZone(visZoneId))
self.zoneVisDict[visZoneId] = visibles
# Next, we want interest in all vis groups due to this being a Cog HQ:
base.cr.sendSetZoneMsg(self.zoneId, self.zoneVisDict.values()[0])
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
base.playMusic(self.loader.music, looping=1, volume=0.8)
self.loader.geom.reparentTo(render)
self.nodeList = [self.loader.geom]
self.loader.hood.startSky()
self._telemLimiter = TLGatherAllAvs('FactoryExterior', RotationLimitToH)
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
NametagGlobals.setWant2dNametags(True)
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId)
how = requestStatus['how']
self.fsm.request(how, [requestStatus])
def exit(self):
self._telemLimiter.destroy()
del self._telemLimiter
self.loader.hood.stopSky()
self.fsm.requestFinalState()
self.loader.music.stop()
for node in self.tunnelOriginList:
node.removeNode()
del self.tunnelOriginList
del self.nodeList
self.ignoreAll()
BattlePlace.BattlePlace.exit(self)
def enterTunnelOut(self, requestStatus):
fromZoneId = self.zoneId - self.zoneId % 100
tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId)
requestStatus['tunnelName'] = tunnelName
BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus)
def enterTeleportIn(self, requestStatus):
base.localAvatar.setPosHpr(-34, -350, 0, -28, 0, 0)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus):
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == self.loader.hood.hoodId and zoneId == self.zoneId and shardId == None:
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
return
def exitTeleportOut(self):
BattlePlace.BattlePlace.exitTeleportOut(self)
def enterElevator(self, distElevator):
self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator)
distElevator.elevatorFSM = self.elevator
self.elevator.load()
self.elevator.enter()
def exitElevator(self):
self.ignore(self.elevatorDoneEvent)
self.elevator.unload()
self.elevator.exit()
del self.elevator
def detectedElevatorCollision(self, distElevator):
self.fsm.request('elevator', [distElevator])
def handleElevatorDone(self, doneStatus):
self.notify.debug('handling elevator done event')
where = doneStatus['where']
if where == 'reject':
if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen():
pass
else:
self.fsm.request('walk')
elif where == 'exit':
self.fsm.request('walk')
elif where == 'factoryInterior':
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
elif where == 'stageInterior':
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
else:
self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')