Poodletooth-iLand/toontown/suit/Suit.py
2015-05-28 14:57:11 -04:00

794 lines
29 KiB
Python
Executable file

from pandac.PandaModules import *
from direct.actor import Actor
from direct.task.Task import Task
from otp.avatar import Avatar
from toontown.battle import BattleProps, SuitBattleGlobals
from toontown.nametag import NametagGlobals
from toontown.toonbase import TTLocalizer, ToontownGlobals
from toontown.suit import SuitGlobals
import SuitDNA, string
aSize = 6.06
bSize = 5.29
cSize = 4.14
SuitDialogArray = []
SkelSuitDialogArray = []
AllSuits = (('walk', 'walk'), ('run', 'walk'), ('neutral', 'neutral'))
AllSuitsMinigame = (('victory', 'victory'),
('flail', 'flailing'),
('tug-o-war', 'tug-o-war'),
('slip-backward', 'slip-backward'),
('slip-forward', 'slip-forward'))
AllSuitsTutorialBattle = (('lose', 'lose'), ('pie-small-react', 'pie-small'), ('squirt-small-react', 'squirt-small'))
AllSuitsBattle = (('drop-react', 'anvil-drop'),
('flatten', 'drop'),
('sidestep-left', 'sidestep-left'),
('sidestep-right', 'sidestep-right'),
('squirt-large-react', 'squirt-large'),
('landing', 'landing'),
('reach', 'walknreach'),
('rake-react', 'rake'),
('hypnotized', 'hypnotize'),
('soak', 'soak'),
('lured', 'lured'))
SuitsCEOBattle = (('sit', 'sit'),
('sit-eat-in', 'sit-eat-in'),
('sit-eat-loop', 'sit-eat-loop'),
('sit-eat-out', 'sit-eat-out'),
('sit-angry', 'sit-angry'),
('sit-hungry-left', 'leftsit-hungry'),
('sit-hungry-right', 'rightsit-hungry'),
('sit-lose', 'sit-lose'),
('tray-walk', 'tray-walk'),
('tray-neutral', 'tray-neutral'),
('sit-lose', 'sit-lose'))
f = (('throw-paper', 'throw-paper', 3.5), ('phone', 'phone', 3.5), ('shredder', 'shredder', 3.5))
p = (('pencil-sharpener', 'pencil-sharpener', 5),
('pen-squirt', 'pen-squirt', 5),
('hold-eraser', 'hold-eraser', 5),
('finger-wag', 'finger-wag', 5),
('hold-pencil', 'hold-pencil', 5))
ym = (('throw-paper', 'throw-paper', 5),
('golf-club-swing', 'golf-club-swing', 5),
('magic3', 'magic3', 5),
('rubber-stamp', 'rubber-stamp', 5),
('smile', 'smile', 5))
mm = (('speak', 'speak', 5),
('effort', 'effort', 5),
('magic1', 'magic1', 5),
('pen-squirt', 'fountain-pen', 5),
('finger-wag', 'finger-wag', 5))
ds = (('magic1', 'magic1', 5),
('magic2', 'magic2', 5),
('throw-paper', 'throw-paper', 5),
('magic3', 'magic3', 5))
hh = (('pen-squirt', 'fountain-pen', 7),
('glower', 'glower', 5),
('throw-paper', 'throw-paper', 5),
('magic1', 'magic1', 5),
('magic3', 'magic3', 5),
('roll-o-dex', 'roll-o-dex', 5))
cr = (('pickpocket', 'pickpocket', 5), ('throw-paper', 'throw-paper', 3.5), ('glower', 'glower', 5))
tbc = (('cigar-smoke', 'cigar-smoke', 8),
('glower', 'glower', 5),
('song-and-dance', 'song-and-dance', 8),
('golf-club-swing', 'golf-club-swing', 5))
cc = (('speak', 'speak', 5),
('glower', 'glower', 5),
('phone', 'phone', 3.5),
('finger-wag', 'finger-wag', 5))
tm = (('speak', 'speak', 5),
('throw-paper', 'throw-paper', 5),
('pickpocket', 'pickpocket', 5),
('roll-o-dex', 'roll-o-dex', 5),
('finger-wag', 'finger-wag', 5))
nd = (('pickpocket', 'pickpocket', 5),
('roll-o-dex', 'roll-o-dex', 5),
('magic3', 'magic3', 5),
('smile', 'smile', 5))
gh = (('speak', 'speak', 5), ('pen-squirt', 'fountain-pen', 5), ('rubber-stamp', 'rubber-stamp', 5))
ms = (('effort', 'effort', 5),
('throw-paper', 'throw-paper', 5),
('stomp', 'stomp', 5),
('quick-jump', 'jump', 6))
tf = (('phone', 'phone', 5),
('smile', 'smile', 5),
('throw-object', 'throw-object', 5),
('magic3', 'magic3', 5),
('glower', 'glower', 5))
m = (('speak', 'speak', 5),
('magic2', 'magic2', 5),
('magic1', 'magic1', 5),
('golf-club-swing', 'golf-club-swing', 5),
('cigar-smoke', 'cigar-smoke', 8))
mh = (('magic1', 'magic1', 5),
('smile', 'smile', 5),
('golf-club-swing', 'golf-club-swing', 5),
('song-and-dance', 'song-and-dance', 5))
sc = (('throw-paper', 'throw-paper', 3.5), ('watercooler', 'watercooler', 5), ('pickpocket', 'pickpocket', 5))
pp = (('throw-paper', 'throw-paper', 5), ('glower', 'glower', 5), ('finger-wag', 'fingerwag', 5))
tw = (('throw-paper', 'throw-paper', 3.5),
('glower', 'glower', 5),
('magic2', 'magic2', 5),
('finger-wag', 'finger-wag', 5))
bc = (('phone', 'phone', 5), ('hold-pencil', 'hold-pencil', 5))
nc = (('phone', 'phone', 5), ('throw-object', 'throw-object', 5))
mb = (('magic1', 'magic1', 5), ('throw-paper', 'throw-paper', 3.5))
ls = (('throw-paper', 'throw-paper', 5), ('throw-object', 'throw-object', 5), ('hold-pencil', 'hold-pencil', 5))
rb = (('glower', 'glower', 5), ('cigar-smoke', 'cigar-smoke', 8), ('magic1', 'magic1', 5), ('golf-club-swing', 'golf-club-swing', 5))
bf = (('pickpocket', 'pickpocket', 5),
('rubber-stamp', 'rubber-stamp', 5),
('shredder', 'shredder', 3.5),
('watercooler', 'watercooler', 5))
b = (('effort', 'effort', 5),
('throw-paper', 'throw-paper', 5),
('throw-object', 'throw-object', 5),
('magic1', 'magic1', 5))
dt = (('rubber-stamp', 'rubber-stamp', 5),
('throw-paper', 'throw-paper', 5),
('speak', 'speak', 5),
('finger-wag', 'fingerwag', 5),
('throw-paper', 'throw-paper', 5))
ac = (('throw-object', 'throw-object', 5),
('roll-o-dex', 'roll-o-dex', 5),
('stomp', 'stomp', 5),
('phone', 'phone', 5),
('throw-paper', 'throw-paper', 5))
bs = (('magic1', 'magic1', 5), ('cigar-smoke', 'cigar-smoke', 8), ('throw-paper', 'throw-paper', 5), ('finger-wag', 'fingerwag', 5))
sd = (('magic2', 'magic2', 5),
('quick-jump', 'jump', 6),
('stomp', 'stomp', 5),
('magic3', 'magic3', 5),
('hold-pencil', 'hold-pencil', 5),
('throw-paper', 'throw-paper', 5))
le = (('speak', 'speak', 5),
('throw-object', 'throw-object', 5),
('glower', 'glower', 5),
('throw-paper', 'throw-paper', 5))
bw = (('finger-wag', 'fingerwag', 5),
('cigar-smoke', 'cigar-smoke', 8),
('gavel', 'gavel', 8),
('magic1', 'magic1', 5),
('throw-object', 'throw-object', 5),
('throw-paper', 'throw-paper', 5))
if not base.config.GetBool('want-new-cogs', 0):
ModelDict = {'a': ('/models/char/suitA-', 4),
'b': ('/models/char/suitB-', 4),
'c': ('/models/char/suitC-', 3.5)}
TutorialModelDict = {'a': ('/models/char/suitA-', 4),
'b': ('/models/char/suitB-', 4),
'c': ('/models/char/suitC-', 3.5)}
else:
ModelDict = {'a': ('/models/char/tt_a_ene_cga_', 4),
'b': ('/models/char/tt_a_ene_cgb_', 4),
'c': ('/models/char/tt_a_ene_cgc_', 3.5)}
TutorialModelDict = {'a': ('/models/char/tt_a_ene_cga_', 4),
'b': ('/models/char/tt_a_ene_cgb_', 4),
'c': ('/models/char/tt_a_ene_cgc_', 3.5)}
HeadModelDict = {'a': ('/models/char/suitA-', 4),
'b': ('/models/char/suitB-', 4),
'c': ('/models/char/suitC-', 3.5)}
SuitParts = ['phase_3.5/models/char/suitA-mod',
'phase_3.5/models/char/suitB-mod',
'phase_3.5/models/char/suitC-mod',
'phase_4/models/char/suitA-heads',
'phase_4/models/char/suitB-heads',
'phase_3.5/models/char/suitC-heads']
Preloaded = {}
def loadModels():
global Preloaded
if not Preloaded:
print 'Preloading suits...'
for filepath in SuitParts:
Preloaded[filepath] = loader.loadModel(filepath)
Preloaded[filepath].flattenMedium()
def loadTutorialSuit():
loader.loadModel('phase_3.5/models/char/suitC-mod')
loadDialog(1)
def loadSuits(level):
loadDialog(level)
def unloadSuits(level):
#loadSuitModelsAndAnims(level, flag=0)
unloadDialog(level)
def loadSuitModelsAndAnims(level, flag = 0):
for key in ModelDict.keys():
model, phase = ModelDict[key]
if flag:
filepath = 'phase_3.5' + model + 'mod'
Preloaded[filepath] = loader.loadModel(filepath)
filepath = 'phase_' + str(phase) + model + 'heads'
Preloaded[filepath] = loader.loadModel(filepath)
def cogExists(filePrefix):
searchPath = DSearchPath()
if AppRunnerGlobal.appRunner:
searchPath.appendDirectory(Filename.expandFrom('$TT_3_5_ROOT/phase_3.5'))
else:
basePath = os.path.expandvars('$TTMODELS') or './ttmodels'
searchPath.appendDirectory(Filename.fromOsSpecific(basePath + '/built/phase_3.5'))
filePrefix = filePrefix.strip('/')
pfile = Filename(filePrefix)
found = vfs.resolveFilename(pfile, searchPath)
if not found:
return False
return True
def loadSuitAnims(suit, flag = 1):
if suit in SuitDNA.suitHeadTypes:
try:
animList = eval(suit)
except NameError:
animList = ()
else:
print 'Invalid suit name: ', suit
return -1
for anim in animList:
phase = 'phase_' + str(anim[2])
filePrefix = ModelDict[bodyType][0]
animName = filePrefix + anim[1]
if flag:
loader.loadModel(animName)
else:
loader.unloadModel(animName)
def loadDialog(level):
global SuitDialogArray
if len(SuitDialogArray) > 0:
return
else:
loadPath = 'phase_3.5/audio/dial/'
SuitDialogFiles = ['COG_VO_grunt',
'COG_VO_murmur',
'COG_VO_statement',
'COG_VO_question']
for file in SuitDialogFiles:
SuitDialogArray.append(base.loadSfx(loadPath + file + '.ogg'))
SuitDialogArray.append(SuitDialogArray[2])
SuitDialogArray.append(SuitDialogArray[2])
def loadSkelDialog():
global SkelSuitDialogArray
if len(SkelSuitDialogArray) > 0:
return
else:
grunt = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_grunt.ogg')
murmur = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_murmur.ogg')
statement = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_statement.ogg')
question = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_question.ogg')
SkelSuitDialogArray = [grunt,
murmur,
statement,
question,
statement,
statement]
def unloadDialog(level):
global SuitDialogArray
SuitDialogArray = []
def unloadSkelDialog():
global SkelSuitDialogArray
SkelSuitDialogArray = []
def attachSuitHead(node, suitName):
suitIndex = SuitDNA.suitHeadTypes.index(suitName)
suitDNA = SuitDNA.SuitDNA()
suitDNA.newSuit(suitName)
suit = Suit()
suit.setDNA(suitDNA)
headParts = suit.getHeadParts()
head = node.attachNewNode('head')
for part in headParts:
copyPart = part.copyTo(head)
copyPart.setDepthTest(1)
copyPart.setDepthWrite(1)
suit.delete()
suit = None
p1 = Point3()
p2 = Point3()
head.calcTightBounds(p1, p2)
d = p2 - p1
biggest = max(d[0], d[2])
column = suitIndex % SuitDNA.suitsPerDept
s = (0.2 + column / 100.0) / biggest
pos = -0.14 + (SuitDNA.suitsPerDept - column - 1) / 135.0
head.setPosHprScale(0, 0, pos, 180, 0, 0, s, s, s)
return head
class Suit(Avatar.Avatar):
__module__ = __name__
healthColors = (Vec4(0, 1, 0, 1),# 0 Green
Vec4(0.5, 1, 0, 1),#1 Green-Yellow
Vec4(0.75, 1, 0, 1),#2 Yellow-Green
Vec4(1, 1, 0, 1),#3 Yellow
Vec4(1, 0.866, 0, 1),#4 Yellow-Orange
Vec4(1, 0.6, 0, 1),#5 Orange-Yellow
Vec4(1, 0.5, 0, 1),#6 Orange
Vec4(1, 0.25, 0, 1.0),#7 Red-Orange
Vec4(1, 0, 0, 1),#8 Red
Vec4(0.3, 0.3, 0.3, 1))#9 Grey
healthGlowColors = (Vec4(0.25, 1, 0.25, 0.5),#Green
Vec4(0.5, 1, 0.25, .5),#1 Green-Yellow
Vec4(0.75, 1, 0.25, .5),#2 Yellow-Green
Vec4(1, 1, 0.25, 0.5),#Yellow
Vec4(1, 0.866, 0.25, .5),#4 Yellow-Orange
Vec4(1, 0.6, 0.25, .5),#5 Orange-Yellow
Vec4(1, 0.5, 0.25, 0.5),#6 Orange
Vec4(1, 0.25, 0.25, 0.5),#7 Red-Orange
Vec4(1, 0.25, 0.25, 0.5),#8 Red
Vec4(0.3, 0.3, 0.3, 0))#9 Grey
medallionColors = {'c': Vec4(0.863, 0.776, 0.769, 1.0),
's': Vec4(0.843, 0.745, 0.745, 1.0),
'l': Vec4(0.749, 0.776, 0.824, 1.0),
'm': Vec4(0.749, 0.769, 0.749, 1.0)}
def __init__(self):
try:
self.Suit_initialized
return
except:
self.Suit_initialized = 1
Avatar.Avatar.__init__(self)
self.setFont(ToontownGlobals.getSuitFont())
self.setPlayerType(NametagGlobals.CCSuit)
self.setPickable(1)
self.leftHand = None
self.rightHand = None
self.shadowJoint = None
self.nametagJoint = None
self.headParts = []
self.healthBar = None
self.healthCondition = 0
self.isDisguised = 0
self.isWaiter = 0
self.isRental = 0
def delete(self):
try:
self.Suit_deleted
except:
self.Suit_deleted = 1
if self.leftHand:
self.leftHand.removeNode()
self.leftHand = None
if self.rightHand:
self.rightHand.removeNode()
self.rightHand = None
if self.shadowJoint:
self.shadowJoint.removeNode()
self.shadowJoint = None
if self.nametagJoint:
self.nametagJoint.removeNode()
self.nametagJoint = None
for part in self.headParts:
part.removeNode()
self.headParts = []
self.removeHealthBar()
Avatar.Avatar.delete(self)
def setHeight(self, height):
Avatar.Avatar.setHeight(self, height)
self.nametag3d.setPos(0, 0, height + 1.0)
def getRadius(self):
return 2
def setDNAString(self, dnaString):
self.dna = SuitDNA.SuitDNA()
self.dna.makeFromNetString(dnaString)
self.setDNA(self.dna)
def setDNA(self, dna):
if self.style:
return
self.style = dna
self.generateSuit()
self.initializeDropShadow()
self.initializeNametag3d()
def generateSuit(self):
dna = self.style
self.headParts = []
self.headColor = None
self.headTexture = None
self.loseActor = None
self.isSkeleton = 0
if dna.name in SuitGlobals.suitProperties:
self.scale = SuitGlobals.suitProperties[dna.name][SuitGlobals.SCALE_INDEX]
self.handColor = SuitGlobals.suitProperties[dna.name][SuitGlobals.HAND_COLOR_INDEX]
if dna.name == 'cc':
self.headColor = SuitGlobals.ColdCallerHead
self.generateBody()
if SuitGlobals.suitProperties[dna.name][SuitGlobals.HEAD_TEXTURE_INDEX]:
self.headTexture = SuitGlobals.suitProperties[dna.name][SuitGlobals.HEAD_TEXTURE_INDEX]
for head in SuitGlobals.suitProperties[dna.name][SuitGlobals.HEADS_INDEX]:
self.generateHead(head)
self.setHeight(SuitGlobals.suitProperties[dna.name][SuitGlobals.HEIGHT_INDEX])
self.setName(SuitBattleGlobals.SuitAttributes[dna.name]['name'])
self.getGeomNode().setScale(self.scale)
self.generateHealthBar()
self.generateCorporateMedallion()
def generateBody(self):
global Preloaded
animDict = self.generateAnimDict()
filePrefix, bodyPhase = ModelDict[self.style.body]
filepath = 'phase_3.5' + filePrefix + 'mod'
self.loadModel(Preloaded[filepath], copy = True)
self.loadAnims(animDict)
self.setSuitClothes()
def generateAnimDict(self):
animDict = {}
filePrefix, bodyPhase = ModelDict[self.style.body]
for anim in AllSuits:
animDict[anim[0]] = 'phase_' + str(bodyPhase) + filePrefix + anim[1]
for anim in AllSuitsMinigame:
animDict[anim[0]] = 'phase_4' + filePrefix + anim[1]
for anim in AllSuitsTutorialBattle:
filePrefix, bodyPhase = TutorialModelDict[self.style.body]
animDict[anim[0]] = 'phase_' + str(bodyPhase) + filePrefix + anim[1]
for anim in AllSuitsBattle:
animDict[anim[0]] = 'phase_5' + filePrefix + anim[1]
if self.style.body == 'a':
animDict['neutral'] = 'phase_4/models/char/suitA-neutral'
for anim in SuitsCEOBattle:
animDict[anim[0]] = 'phase_12/models/char/suitA-' + anim[1]
elif self.style.body == 'b':
animDict['neutral'] = 'phase_4/models/char/suitB-neutral'
for anim in SuitsCEOBattle:
animDict[anim[0]] = 'phase_12/models/char/suitB-' + anim[1]
elif self.style.body == 'c':
animDict['neutral'] = 'phase_3.5/models/char/suitC-neutral'
for anim in SuitsCEOBattle:
animDict[anim[0]] = 'phase_12/models/char/suitC-' + anim[1]
try:
animList = eval(self.style.name)
except NameError:
animList = ()
for anim in animList:
phase = 'phase_' + str(anim[2])
animDict[anim[0]] = phase + filePrefix + anim[1]
return animDict
def initializeBodyCollisions(self, collIdStr):
Avatar.Avatar.initializeBodyCollisions(self, collIdStr)
if not self.ghostMode:
self.collNode.setCollideMask(self.collNode.getIntoCollideMask() | ToontownGlobals.PieBitmask)
def setSuitClothes(self, modelRoot = None):
if not modelRoot:
modelRoot = self
dept = self.style.dept
phase = 3.5
torsoTex = loader.loadTexture('phase_%s/maps/%s_blazer.jpg' % (phase, dept))
torsoTex.setMinfilter(Texture.FTLinearMipmapLinear)
torsoTex.setMagfilter(Texture.FTLinear)
legTex = loader.loadTexture('phase_%s/maps/%s_leg.jpg' % (phase, dept))
legTex.setMinfilter(Texture.FTLinearMipmapLinear)
legTex.setMagfilter(Texture.FTLinear)
armTex = loader.loadTexture('phase_%s/maps/%s_sleeve.jpg' % (phase, dept))
armTex.setMinfilter(Texture.FTLinearMipmapLinear)
armTex.setMagfilter(Texture.FTLinear)
modelRoot.find('**/torso').setTexture(torsoTex, 1)
modelRoot.find('**/arms').setTexture(armTex, 1)
modelRoot.find('**/legs').setTexture(legTex, 1)
modelRoot.find('**/hands').setColorScale(self.handColor)
self.leftHand = self.find('**/joint_Lhold')
self.rightHand = self.find('**/joint_Rhold')
self.shadowJoint = self.find('**/joint_shadow')
self.nametagJoint = self.find('**/joint_nameTag')
def makeWaiter(self, modelRoot = None):
if not modelRoot:
modelRoot = self
self.isWaiter = 1
torsoTex = loader.loadTexture('phase_3.5/maps/waiter_m_blazer.jpg')
torsoTex.setMinfilter(Texture.FTLinearMipmapLinear)
torsoTex.setMagfilter(Texture.FTLinear)
legTex = loader.loadTexture('phase_3.5/maps/waiter_m_leg.jpg')
legTex.setMinfilter(Texture.FTLinearMipmapLinear)
legTex.setMagfilter(Texture.FTLinear)
armTex = loader.loadTexture('phase_3.5/maps/waiter_m_sleeve.jpg')
armTex.setMinfilter(Texture.FTLinearMipmapLinear)
armTex.setMagfilter(Texture.FTLinear)
modelRoot.find('**/torso').setTexture(torsoTex, 1)
modelRoot.find('**/arms').setTexture(armTex, 1)
modelRoot.find('**/legs').setTexture(legTex, 1)
def makeRentalSuit(self, suitType, modelRoot = None):
if not modelRoot:
modelRoot = self.getGeomNode()
if suitType == 's':
torsoTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_blazer.jpg')
legTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_leg.jpg')
armTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_sleeve.jpg')
handTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_hand.jpg')
else:
self.notify.warning('No rental suit for cog type %s' % suitType)
return
self.isRental = 1
modelRoot.find('**/torso').setTexture(torsoTex, 1)
modelRoot.find('**/arms').setTexture(armTex, 1)
modelRoot.find('**/legs').setTexture(legTex, 1)
modelRoot.find('**/hands').setTexture(handTex, 1)
def generateHead(self, headType):
filePrefix, phase = ModelDict[self.style.body]
filepath = 'phase_' + str(phase) + filePrefix + 'heads'
headModel = NodePath('cog_head')
Preloaded[filepath].copyTo(headModel)
headReferences = headModel.findAllMatches('**/' + headType)
for i in xrange(0, headReferences.getNumPaths()):
headPart = self.instance(headReferences.getPath(i), 'modelRoot', 'joint_head')
if self.headTexture:
headTex = loader.loadTexture('phase_' + str(phase) + '/maps/' + self.headTexture)
headTex.setMinfilter(Texture.FTLinearMipmapLinear)
headTex.setMagfilter(Texture.FTLinear)
headPart.setTexture(headTex, 1)
if self.headColor:
headPart.setColor(self.headColor)
headPart.flattenStrong()
self.headParts.append(headPart)
headModel.removeNode()
def generateCorporateTie(self, modelPath = None):
if not modelPath:
modelPath = self
dept = self.style.dept
tie = modelPath.find('**/tie')
if tie.isEmpty():
self.notify.warning('skelecog has no tie model!!!')
return
if dept == 'c':
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_boss.jpg')
elif dept == 's':
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_sales.jpg')
elif dept == 'l':
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_legal.jpg')
elif dept == 'm':
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_money.jpg')
tieTex.setMinfilter(Texture.FTLinearMipmapLinear)
tieTex.setMagfilter(Texture.FTLinear)
tie.setTexture(tieTex, 1)
def generateCorporateMedallion(self):
icons = loader.loadModel('phase_3/models/gui/cog_icons')
dept = self.style.dept
chestNull = self.find('**/joint_attachMeter')
if dept == 'c':
self.corpMedallion = icons.find('**/CorpIcon').copyTo(chestNull)
elif dept == 's':
self.corpMedallion = icons.find('**/SalesIcon').copyTo(chestNull)
elif dept == 'l':
self.corpMedallion = icons.find('**/LegalIcon').copyTo(chestNull)
elif dept == 'm':
self.corpMedallion = icons.find('**/MoneyIcon').copyTo(chestNull)
self.corpMedallion.setPosHprScale(0.02, 0.05, 0.04, 180.0, 0.0, 0.0, 0.51, 0.51, 0.51)
self.corpMedallion.setColor(self.medallionColors[dept])
icons.removeNode()
def generateHealthBar(self):
self.removeHealthBar()
model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
button = model.find('**/minnieCircle')
model.removeNode()
button.setScale(3.0)
button.setH(180.0)
button.setColor(self.healthColors[0])
chestNull = self.find('**/joint_attachMeter')
button.reparentTo(chestNull)
self.healthBar = button
glow = BattleProps.globalPropPool.getProp('glow')
glow.reparentTo(self.healthBar)
glow.setScale(0.28)
glow.setPos(-0.005, 0.01, 0.015)
glow.setColor(self.healthGlowColors[0])
button.flattenLight()
self.healthBarGlow = glow
self.healthBar.hide()
self.healthCondition = 0
def resetHealthBarForSkele(self):
self.healthBar.setPos(0.0, 0.1, 0.0)
def updateHealthBar(self, hp, forceUpdate = 0):
if hp > self.currHP:
hp = self.currHP
self.currHP -= hp
health = float(self.currHP) / float(self.maxHP)
if health > 0.95:
condition = 0
elif health > 0.9:
condition = 1
elif health > 0.8:
condition = 2
elif health > 0.7:
condition = 3#Yellow
elif health > 0.6:
condition = 4
elif health > 0.5:
condition = 5
elif health > 0.3:
condition = 6#Orange
elif health > 0.15:
condition = 7
elif health > 0.05:
condition = 8#Red
elif health > 0.0:
condition = 9#Blinking Red
else:
condition = 10
if self.healthCondition != condition or forceUpdate:
if condition == 9:
blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.75), Task(self.__blinkGray), Task.pause(0.1))
taskMgr.add(blinkTask, self.uniqueName('blink-task'))
elif condition == 10:
if self.healthCondition == 9:
taskMgr.remove(self.uniqueName('blink-task'))
blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.25), Task(self.__blinkGray), Task.pause(0.1))
taskMgr.add(blinkTask, self.uniqueName('blink-task'))
else:
self.healthBar.setColor(self.healthColors[condition], 1)
self.healthBarGlow.setColor(self.healthGlowColors[condition], 1)
self.healthCondition = condition
def __blinkRed(self, task):
if not self.healthBar:
return Task.done
self.healthBar.setColor(self.healthColors[8], 1)
self.healthBarGlow.setColor(self.healthGlowColors[8], 1)
if self.healthCondition == 7:
self.healthBar.setScale(1.17)
return Task.done
def __blinkGray(self, task):
if not self.healthBar:
return Task.done
self.healthBar.setColor(self.healthColors[9], 1)
self.healthBarGlow.setColor(self.healthGlowColors[9], 1)
if self.healthCondition == 10:
self.healthBar.setScale(1.0)
return Task.done
def removeHealthBar(self):
if self.healthBar:
self.healthBar.removeNode()
self.healthBar = None
if self.healthCondition == 9 or self.healthCondition == 10:
taskMgr.remove(self.uniqueName('blink-task'))
self.healthCondition = 0
return
def getLoseActor(self):
if self.loseActor == None:
if not self.isSkeleton:
filePrefix, phase = TutorialModelDict[self.style.body]
loseModel = 'phase_' + str(phase) + filePrefix + 'lose-mod'
loseAnim = 'phase_' + str(phase) + filePrefix + 'lose'
self.loseActor = Actor.Actor(loseModel, {'lose': loseAnim})
loseNeck = self.loseActor.find('**/joint_head')
for part in self.headParts:
part.instanceTo(loseNeck)
if self.isWaiter:
self.makeWaiter(self.loseActor)
else:
self.setSuitClothes(self.loseActor)
else:
loseModel = 'phase_5/models/char/cog' + string.upper(self.style.body) + '_robot-lose-mod'
filePrefix, phase = TutorialModelDict[self.style.body]
loseAnim = 'phase_' + str(phase) + filePrefix + 'lose'
self.loseActor = Actor.Actor(loseModel, {'lose': loseAnim})
self.generateCorporateTie(self.loseActor)
self.loseActor.setScale(self.scale)
self.loseActor.setPos(self.getPos())
self.loseActor.setHpr(self.getHpr())
shadowJoint = self.loseActor.find('**/joint_shadow')
dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
dropShadow.setScale(0.45)
dropShadow.setColor(0.0, 0.0, 0.0, 0.5)
dropShadow.reparentTo(shadowJoint)
return self.loseActor
def cleanupLoseActor(self):
self.notify.debug('cleanupLoseActor()')
if self.loseActor != None:
self.notify.debug('cleanupLoseActor() - got one')
self.loseActor.cleanup()
self.loseActor = None
return
def makeSkeleton(self):
model = 'phase_5/models/char/cog' + string.upper(self.style.body) + '_robot-zero'
anims = self.generateAnimDict()
anim = self.getCurrentAnim()
dropShadow = self.dropShadow
if not dropShadow.isEmpty():
dropShadow.reparentTo(hidden)
self.removePart('modelRoot')
self.loadModel(model)
self.loadAnims(anims)
self.getGeomNode().setScale(self.scale * 1.0173)
self.generateHealthBar()
self.generateCorporateMedallion()
self.generateCorporateTie()
self.setHeight(self.height)
parts = self.findAllMatches('**/pPlane*')
for partNum in xrange(0, parts.getNumPaths()):
bb = parts.getPath(partNum)
bb.setTwoSided(1)
self.setName(TTLocalizer.Skeleton)
nameInfo = TTLocalizer.SuitBaseNameWithLevel % {'name': self.name,
'dept': self.getStyleDept(),
'level': self.getActualLevel()}
self.setDisplayName(nameInfo)
self.leftHand = self.find('**/joint_Lhold')
self.rightHand = self.find('**/joint_Rhold')
self.shadowJoint = self.find('**/joint_shadow')
self.nametagNull = self.find('**/joint_nameTag')
if not dropShadow.isEmpty():
dropShadow.setScale(0.75)
if not self.shadowJoint.isEmpty():
dropShadow.reparentTo(self.shadowJoint)
self.loop(anim)
self.isSkeleton = 1
def getHeadParts(self):
return self.headParts
def getRightHand(self):
return self.rightHand
def getLeftHand(self):
return self.leftHand
def getShadowJoint(self):
return self.shadowJoint
def getNametagJoints(self):
return []
def getDialogueArray(self):
if self.isSkeleton:
loadSkelDialog()
return SkelSuitDialogArray
else:
return SuitDialogArray