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https://github.com/Sneed-Group/Poodletooth-iLand
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59 lines
1.4 KiB
Python
59 lines
1.4 KiB
Python
"""
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This contains constants related with obj handling.
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"""
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# index for obj data structure
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OBJ_UID = 0
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OBJ_NP = 1
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OBJ_DEF = 2
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OBJ_MODEL = 3
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OBJ_ANIM = 4
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OBJ_PROP = 5
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OBJ_RGBA = 6
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# supported UI types
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PROP_UI_ENTRY = '_PropUIEntry'
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PROP_UI_COMBO = '_PropUIComboBox'
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PROP_UI_RADIO = '_PropUIRadio'
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PROP_UI_CHECK = '_PropUICheckBox'
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PROP_UI_SLIDE = '_PropUISlider'
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PROP_UI_SPIN = '_PropUISpinner'
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PROP_UI_BLIND = '_PropUIBlind'
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PROP_UI_COMBO_DYNAMIC = '_PropUIComboBoxDynamic'
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PROP_UI_TIME = '_PropUITime'
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# index for property definition
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PROP_TYPE = 0
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PROP_DATATYPE = 1
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PROP_FUNC = 2
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PROP_DEFAULT = 3
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PROP_RANGE = 4
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PROP_DYNAMIC_KEY = 5
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# key value constant for dynamic props
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PROP_MODEL = '_PropModel'
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# index for slider UI
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RANGE_MIN = 0
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RANGE_MAX = 1
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RANGE_RATE = 2
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# index for create/update function declaration
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FUNC_NAME = 0
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FUNC_ARGS = 1
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# data type of property value
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PROP_INT = 0 # int type value
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PROP_BOOL = 1 # bool type value
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PROP_FLOAT = 2 # float type value
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PROP_STR = 3 # string type value
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PROP_BLIND = 4 # blind type value
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TYPE_CONV = {PROP_INT: int, PROP_BOOL: bool, PROP_FLOAT: float, PROP_STR: str}
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# these dynamic args should be used in create / update function declaration
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ARG_NAME = '_arg_name'
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ARG_VAL = '_arg_val' # value from UI
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ARG_OBJ = '_arg_object' # obj information data structure
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ARG_NOLOADING = '_arg_noloading' # to indicate this call is not from loading a scene
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ARG_PARENT = '_arg_parent' # parent object to be passed
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